Disable OpenGL dithering, just to be on the safe side.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 19 Jan 2014 22:54:49 +0000 (23:54 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 19 Jan 2014 22:54:49 +0000 (23:54 +0100)
commit88add60f9ee1049ebd39ef3e1903e2636bdac313
tree59a00cb3ee0c190a6da962450ef82cf6f21bef92
parent271fa61d1251144b5558555ec9873e9f24a13a70
Disable OpenGL dithering, just to be on the safe side.

I don't actually think any modern OpenGL implementations actually
heed this flag for 8-bit rendering, but it's fine to be on the safe
side nevertheless.
init.cpp