Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 5 Oct 2012 19:29:34 +0000 (21:29 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 5 Oct 2012 19:29:34 +0000 (21:29 +0200)
commita93b0c94f68bf897adfdca95b292494497fa4f7f
tree554cf4b13296427a9ea64338a158dca0fc2160dc
parent2293282969ee51d9c244df8a3082de0605512537
Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
blur_effect.cpp
blur_effect.h
effect.cpp
effect.h
effect_chain.cpp
lift_gamma_gain_effect.cpp
lift_gamma_gain_effect.h
sandbox_effect.cpp
sandbox_effect.h
vignette_effect.cpp
vignette_effect.h