Be more consistent about how we handle textures and bouncing; either bounce them...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 13 Oct 2012 19:18:39 +0000 (21:18 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 13 Oct 2012 19:18:39 +0000 (21:18 +0200)
commitabb7221a797bb5332f9ff9346396beb4c95dcc34
tree111929bccc5d3d9efb5113dd95e7fd305468e0b3
parent72764bef4a33d18d4282887a188946261937ca8e
Be more consistent about how we handle textures and bouncing; either bounce them, or do not. Trying to do both (in different phases) causes issues currently.
effect_chain.cpp