Bump compute shader header to #version 150.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 18 Nov 2017 20:13:14 +0000 (21:13 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sat, 18 Nov 2017 20:13:51 +0000 (21:13 +0100)
commitb4ec29a251e118f463ce940ffaf0945188bf6894
tree1abce704c4e46506d1255973bf5ab2f55812f79a
parentb9da5758dedda56a1e2616647ebae129edb0c2db
Bump compute shader header to #version 150.

NVIDIA requires this for the layout qualifier, and it's probably right.
Note that this required moving the unit tests to a core context,
due to Mesa's demands.
gtest_sdl_main.cpp
header.comp