Do some more cleanups in anticipation of more flexible compute shader outputs.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 22 Nov 2017 18:28:14 +0000 (19:28 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 22 Nov 2017 18:28:54 +0000 (19:28 +0100)
commitc6ee050546b6940ae19a74f92bdcc8d2b1f56d22
tree08d06b97fe2f723f7dcb74a66654b84d38d67e4f
parent7366e74b75fa1ac3267709c12417179819b86acb
Do some more cleanups in anticipation of more flexible compute shader outputs.

Includes reverting back to last_phase instead of render_to_texture.
effect_chain.cpp
effect_chain.h