Add separate shaders for GLSL 1.50.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 7 Oct 2015 17:24:19 +0000 (19:24 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 7 Oct 2015 17:24:19 +0000 (19:24 +0200)
commitd4cade9004a527206e1360ae24f833a6bcf6d476
treee39f707fefe74c73997ae5e092b2352b03c3607d
parent5b08f06cd4547102186932ce789788e07ea8fd8c
Add separate shaders for GLSL 1.50.

Seemingly, Apple's drivers (in OS X) do not support GLSL 1.30 in
core contexts, only 1.50. Reported by Dan Dennedy.
header.150.frag [new file with mode: 0644]
init.cpp
init.h
texture1d.150.frag [new file with mode: 0644]
util.cpp
vs.150.vert [new file with mode: 0644]