#include <QMainWindow>
#include <QString>
+#include <string>
+
#include <epoxy/gl.h>
+#include "mixer.h"
+
class QObject;
class QOpenGLContext;
class QSurface;
public:
Analyzer();
~Analyzer();
+ void update_channel_name(Mixer::Output output, const std::string &name);
void mixer_shutting_down();
public slots: