]> git.sesse.net Git - nageru/blobdiff - audio_mixer.h
Release Nageru 1.7.2.
[nageru] / audio_mixer.h
index 42aa92a70b30ac9e0ad1d5901abd6b003b138472..ebe142a74cbc9e6f81d125505022d88588cb00cd 100644 (file)
@@ -8,50 +8,35 @@
 //
 // All operations on AudioMixer (except destruction) are thread-safe.
 
-#include <math.h>
+#include <assert.h>
 #include <stdint.h>
+#include <zita-resampler/resampler.h>
 #include <atomic>
+#include <chrono>
+#include <functional>
 #include <map>
 #include <memory>
 #include <mutex>
 #include <set>
+#include <string>
 #include <vector>
-#include <zita-resampler/resampler.h>
 
-#include "alsa_input.h"
-#include "bmusb/bmusb.h"
+#include "alsa_pool.h"
 #include "correlation_measurer.h"
 #include "db.h"
 #include "defs.h"
 #include "ebu_r128_proc.h"
 #include "filter.h"
+#include "input_mapping.h"
 #include "resampling_queue.h"
 #include "stereocompressor.h"
 
+class DeviceSpecProto;
+
 namespace bmusb {
 struct AudioFormat;
 }  // namespace bmusb
 
-enum class InputSourceType { SILENCE, CAPTURE_CARD, ALSA_INPUT };
-struct DeviceSpec {
-       InputSourceType type;
-       unsigned index;
-
-       bool operator== (const DeviceSpec &other) const {
-               return type == other.type && index == other.index;
-       }
-
-       bool operator< (const DeviceSpec &other) const {
-               if (type != other.type)
-                       return type < other.type;
-               return index < other.index;
-       }
-};
-struct DeviceInfo {
-       std::string name;
-       unsigned num_channels;
-};
-
 enum EQBand {
        EQ_BAND_BASS = 0,
        EQ_BAND_MID,
@@ -59,30 +44,9 @@ enum EQBand {
        NUM_EQ_BANDS
 };
 
-static inline uint64_t DeviceSpec_to_key(const DeviceSpec &device_spec)
-{
-       return (uint64_t(device_spec.type) << 32) | device_spec.index;
-}
-
-static inline DeviceSpec key_to_DeviceSpec(uint64_t key)
-{
-       return DeviceSpec{ InputSourceType(key >> 32), unsigned(key & 0xffffffff) };
-}
-
-struct InputMapping {
-       struct Bus {
-               std::string name;
-               DeviceSpec device;
-               int source_channel[2] { -1, -1 };  // Left and right. -1 = none.
-       };
-
-       std::vector<Bus> buses;
-};
-
 class AudioMixer {
 public:
-       AudioMixer(unsigned num_cards);
-       ~AudioMixer();
+       AudioMixer(unsigned num_capture_cards, unsigned num_ffmpeg_inputs);
        void reset_resampler(DeviceSpec device_spec);
        void reset_meters();
 
@@ -91,18 +55,73 @@ public:
        // (This is to avoid a deadlock where a card hangs on the mutex in add_audio()
        // while we are trying to shut it down from another thread that also holds
        // the mutex.) frame_length is in TIMEBASE units.
-       bool add_audio(DeviceSpec device_spec, const uint8_t *data, unsigned num_samples, bmusb::AudioFormat audio_format, int64_t frame_length);
+       bool add_audio(DeviceSpec device_spec, const uint8_t *data, unsigned num_samples, bmusb::AudioFormat audio_format, int64_t frame_length, std::chrono::steady_clock::time_point frame_time);
        bool add_silence(DeviceSpec device_spec, unsigned samples_per_frame, unsigned num_frames, int64_t frame_length);
 
-       std::vector<float> get_output(double pts, unsigned num_samples, ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy);
+       // If a given device is offline for whatever reason and cannot deliver audio
+       // (by means of add_audio() or add_silence()), you can call put it in silence mode,
+       // where it will be taken to only output silence. Note that when taking it _out_
+       // of silence mode, the resampler will be reset, so that old audio will not
+       // affect it. Same true/false behavior as add_audio().
+       bool silence_card(DeviceSpec device_spec, bool silence);
+
+       std::vector<float> get_output(std::chrono::steady_clock::time_point ts, unsigned num_samples, ResamplingQueue::RateAdjustmentPolicy rate_adjustment_policy);
 
+       float get_fader_volume(unsigned bus_index) const { return fader_volume_db[bus_index]; }
        void set_fader_volume(unsigned bus_index, float level_db) { fader_volume_db[bus_index] = level_db; }
-       std::map<DeviceSpec, DeviceInfo> get_devices() const;
-       void set_name(DeviceSpec device_spec, const std::string &name);
 
+       bool get_mute(unsigned bus_index) const { return mute[bus_index]; }
+       void set_mute(unsigned bus_index, bool muted) { mute[bus_index] = muted; }
+
+       // Note: This operation holds all ALSA devices (see ALSAPool::get_devices()).
+       // You will need to call set_input_mapping() to get the hold state correctly,
+       // or every card will be held forever.
+       std::map<DeviceSpec, DeviceInfo> get_devices();
+
+       // See comments on ALSAPool::get_card_state().
+       ALSAPool::Device::State get_alsa_card_state(unsigned index)
+       {
+               return alsa_pool.get_card_state(index);
+       }
+
+       // See comments on ALSAPool::create_dead_card().
+       DeviceSpec create_dead_card(const std::string &name, const std::string &info, unsigned num_channels)
+       {
+               unsigned dead_card_index = alsa_pool.create_dead_card(name, info, num_channels);
+               return DeviceSpec{InputSourceType::ALSA_INPUT, dead_card_index};
+       }
+
+       void set_display_name(DeviceSpec device_spec, const std::string &name);
+
+       // Note: The card should be held (currently this isn't enforced, though).
+       void serialize_device(DeviceSpec device_spec, DeviceSpecProto *device_spec_proto);
+
+       enum class MappingMode {
+               // A single bus, only from a video card (no ALSA devices),
+               // only channel 1 and 2, locked to +0 dB. Note that this is
+               // only an UI abstraction around exactly the same audio code
+               // as MULTICHANNEL; it's just less flexible.
+               SIMPLE,
+
+               // Full, arbitrary mappings.
+               MULTICHANNEL
+       };
+
+       // Automatically sets mapping mode to MappingMode::SIMPLE.
+       void set_simple_input(unsigned card_index);
+
+       // If mapping mode is not representable as a MappingMode::SIMPLE type
+       // mapping, returns numeric_limits<unsigned>::max().
+       unsigned get_simple_input() const;
+
+       // Implicitly sets mapping mode to MappingMode::MULTICHANNEL.
        void set_input_mapping(const InputMapping &input_mapping);
+
+       MappingMode get_mapping_mode() const;
        InputMapping get_input_mapping() const;
 
+       unsigned num_buses() const;
+
        void set_locut_cutoff(float cutoff_hz)
        {
                locut_cutoff_hz = cutoff_hz;
@@ -245,39 +264,77 @@ public:
                audio_level_callback = callback;
        }
 
+       typedef std::function<void()> state_changed_callback_t;
+       void set_state_changed_callback(state_changed_callback_t callback)
+       {
+               state_changed_callback = callback;
+       }
+
+       state_changed_callback_t get_state_changed_callback() const
+       {
+               return state_changed_callback;
+       }
+
+       void trigger_state_changed_callback()
+       {
+               if (state_changed_callback != nullptr) {
+                       state_changed_callback();
+               }
+       }
+
+       // A combination of all settings for a bus. Useful if you want to get
+       // or store them as a whole without bothering to call all of the get_*
+       // or set_* functions for that bus.
+       struct BusSettings {
+               float fader_volume_db;
+               bool muted;
+               bool locut_enabled;
+               float eq_level_db[NUM_EQ_BANDS];
+               float gain_staging_db;
+               bool level_compressor_enabled;
+               float compressor_threshold_dbfs;
+               bool compressor_enabled;
+       };
+       static BusSettings get_default_bus_settings();
+       BusSettings get_bus_settings(unsigned bus_index) const;
+       void set_bus_settings(unsigned bus_index, const BusSettings &settings);
+
 private:
        struct AudioDevice {
                std::unique_ptr<ResamplingQueue> resampling_queue;
-               int64_t next_local_pts = 0;
-               std::string name;
+               std::string display_name;
                unsigned capture_frequency = OUTPUT_FREQUENCY;
                // Which channels we consider interesting (ie., are part of some input_mapping).
                std::set<unsigned> interesting_channels;
-               // Only used for ALSA cards, obviously.
-               std::unique_ptr<ALSAInput> alsa_device;
+               bool silenced = false;
        };
+
+       const AudioDevice *find_audio_device(DeviceSpec device_spec) const
+       {
+               return const_cast<AudioMixer *>(this)->find_audio_device(device_spec);
+       }
+
        AudioDevice *find_audio_device(DeviceSpec device_spec);
 
        void find_sample_src_from_device(const std::map<DeviceSpec, std::vector<float>> &samples_card, DeviceSpec device_spec, int source_channel, const float **srcptr, unsigned *stride);
        void fill_audio_bus(const std::map<DeviceSpec, std::vector<float>> &samples_card, const InputMapping::Bus &bus, unsigned num_samples, float *output);
        void reset_resampler_mutex_held(DeviceSpec device_spec);
-       void reset_alsa_mutex_held(DeviceSpec device_spec);
-       std::map<DeviceSpec, DeviceInfo> get_devices_mutex_held() const;
        void apply_eq(unsigned bus_index, std::vector<float> *samples_bus);
        void update_meters(const std::vector<float> &samples);
        void add_bus_to_master(unsigned bus_index, const std::vector<float> &samples_bus, std::vector<float> *samples_out);
        void measure_bus_levels(unsigned bus_index, const std::vector<float> &left, const std::vector<float> &right);
        void send_audio_level_callback();
+       std::vector<DeviceSpec> get_active_devices() const;
+       void set_input_mapping_lock_held(const InputMapping &input_mapping);
 
-       unsigned num_cards;
+       unsigned num_capture_cards, num_ffmpeg_inputs;
 
        mutable std::timed_mutex audio_mutex;
 
+       ALSAPool alsa_pool;
        AudioDevice video_cards[MAX_VIDEO_CARDS];  // Under audio_mutex.
-
-       // TODO: Figure out a better way to unify these two, as they are sharing indexing.
        AudioDevice alsa_inputs[MAX_ALSA_CARDS];  // Under audio_mutex.
-       std::vector<ALSAInput::Device> available_alsa_cards;
+       std::unique_ptr<AudioDevice[]> ffmpeg_inputs;  // Under audio_mutex.
 
        std::atomic<float> locut_cutoff_hz{120};
        StereoFilter locut[MAX_BUSES];  // Default cutoff 120 Hz, 24 dB/oct.
@@ -288,6 +345,7 @@ private:
        mutable std::mutex compressor_mutex;
        std::unique_ptr<StereoCompressor> level_compressor[MAX_BUSES];  // Under compressor_mutex. Used to set/override gain_staging_db if <level_compressor_enabled>.
        float gain_staging_db[MAX_BUSES];  // Under compressor_mutex.
+       float last_gain_staging_db[MAX_BUSES];  // Under compressor_mutex.
        bool level_compressor_enabled[MAX_BUSES];  // Under compressor_mutex.
 
        static constexpr float ref_level_dbfs = -14.0f;  // Chosen so that we end up around 0 LU in practice.
@@ -313,17 +371,45 @@ private:
        double final_makeup_gain = 1.0;  // Under compressor_mutex. Read/write by the user. Note: Not in dB, we want the numeric precision so that we can change it slowly.
        bool final_makeup_gain_auto = true;  // Under compressor_mutex.
 
+       MappingMode current_mapping_mode;  // Under audio_mutex.
        InputMapping input_mapping;  // Under audio_mutex.
        std::atomic<float> fader_volume_db[MAX_BUSES] {{ 0.0f }};
+       std::atomic<bool> mute[MAX_BUSES] {{ false }};
        float last_fader_volume_db[MAX_BUSES] { 0.0f };  // Under audio_mutex.
        std::atomic<float> eq_level_db[MAX_BUSES][NUM_EQ_BANDS] {{{ 0.0f }}};
+       float last_eq_level_db[MAX_BUSES][NUM_EQ_BANDS] {{ 0.0f }};
 
        audio_level_callback_t audio_level_callback = nullptr;
+       state_changed_callback_t state_changed_callback = nullptr;
        mutable std::mutex audio_measure_mutex;
        Ebu_r128_proc r128;  // Under audio_measure_mutex.
        CorrelationMeasurer correlation;  // Under audio_measure_mutex.
        Resampler peak_resampler;  // Under audio_measure_mutex.
        std::atomic<float> peak{0.0f};
+
+       // Metrics.
+       std::atomic<double> metric_audio_loudness_short_lufs{0.0 / 0.0};
+       std::atomic<double> metric_audio_loudness_integrated_lufs{0.0 / 0.0};
+       std::atomic<double> metric_audio_loudness_range_low_lufs{0.0 / 0.0};
+       std::atomic<double> metric_audio_loudness_range_high_lufs{0.0 / 0.0};
+       std::atomic<double> metric_audio_peak_dbfs{0.0 / 0.0};
+       std::atomic<double> metric_audio_final_makeup_gain_db{0.0};
+       std::atomic<double> metric_audio_correlation{0.0};
+
+       // These are all gauges corresponding to the elements of BusLevel.
+       // In a sense, they'd probably do better as histograms, but that's an
+       // awful lot of time series when you have many buses.
+       struct BusMetrics {
+               std::vector<std::pair<std::string, std::string>> labels;
+               std::atomic<double> current_level_dbfs[2]{{0.0/0.0},{0.0/0.0}};
+               std::atomic<double> peak_level_dbfs[2]{{0.0/0.0},{0.0/0.0}};
+               std::atomic<double> historic_peak_dbfs{0.0/0.0};
+               std::atomic<double> gain_staging_db{0.0/0.0};
+               std::atomic<double> compressor_attenuation_db{0.0/0.0};
+       };
+       std::unique_ptr<BusMetrics[]> bus_metrics;  // One for each bus in <input_mapping>.
 };
 
+extern AudioMixer *global_audio_mixer;
+
 #endif  // !defined(_AUDIO_MIXER_H)