]> git.sesse.net Git - nageru/blobdiff - futatabi/flow.cpp
Some clang-formatting of Futatabi.
[nageru] / futatabi / flow.cpp
index a10d83b11f725e19b11e86cab888fd60e25aa3f2..90317da70a5ab62d4b72a9036f374cb24a50628f 100644 (file)
@@ -4,8 +4,8 @@
 
 #include "embedded_files.h"
 #include "gpu_timers.h"
-#include "util.h"
 #include "shared/read_file.h"
+#include "util.h"
 
 #include <algorithm>
 #include <assert.h>
@@ -43,7 +43,7 @@ GLuint vertex_vbo;
 int find_num_levels(int width, int height)
 {
        int levels = 1;
-       for (int w = width, h = height; w > 1 || h > 1; ) {
+       for (int w = width, h = height; w > 1 || h > 1;) {
                w >>= 1;
                h >>= 1;
                ++levels;
@@ -98,7 +98,7 @@ GLuint link_program(GLuint vs_obj, GLuint fs_obj)
        GLint success;
        glGetProgramiv(program, GL_LINK_STATUS, &success);
        if (success == GL_FALSE) {
-               GLchar error_log[1024] = {0};
+               GLchar error_log[1024] = { 0 };
                glGetProgramInfoLog(program, 1024, nullptr, error_log);
                fprintf(stderr, "Error linking program: %s\n", error_log);
                exit(1);
@@ -269,8 +269,8 @@ void Densify::exec(GLuint tex_view, GLuint flow_tex, GLuint dense_flow_tex, int
        bind_sampler(densify_program, uniform_flow_tex, 1, flow_tex, nearest_sampler);
 
        glProgramUniform2f(densify_program, uniform_patch_size,
-               float(op.patch_size_pixels) / level_width,
-               float(op.patch_size_pixels) / level_height);
+                          float(op.patch_size_pixels) / level_width,
+                          float(op.patch_size_pixels) / level_height);
 
        glViewport(0, 0, level_width, level_height);
        glEnable(GL_BLEND);
@@ -919,7 +919,8 @@ Interpolate::Interpolate(const OperatingPoint &op, bool split_ycbcr_output)
        : flow_level(op.finest_level),
          split_ycbcr_output(split_ycbcr_output),
          splat(op),
-         blend(split_ycbcr_output) {
+         blend(split_ycbcr_output)
+{
        // Set up the vertex data that will be shared between all passes.
        float vertices[] = {
                0.0f, 1.0f,