#include "frame_on_disk.h"
#include "player.h"
#include "futatabi_midi_mapping.pb.h"
+#include "midi_mapping_dialog.h"
#include "shared/aboutdialog.h"
#include "shared/disk_space_estimator.h"
#include "shared/post_to_main_thread.h"
global_flags.interpolation_quality = settings.interpolation_quality() - 1;
}
}
- if (!global_flags.cue_point_padding_set) {
- global_flags.cue_point_padding_seconds = settings.cue_point_padding_seconds(); // Default 0 is fine.
+ if (!global_flags.cue_in_point_padding_set) {
+ global_flags.cue_in_point_padding_seconds = settings.cue_in_point_padding_seconds(); // Default 0 is fine.
+ }
+ if (!global_flags.cue_out_point_padding_set) {
+ global_flags.cue_out_point_padding_seconds = settings.cue_out_point_padding_seconds(); // Default 0 is fine.
}
if (global_flags.interpolation_quality == 0) {
// Allocate something just for simplicity; we won't be using it
save_settings();
// The menus.
+ connect(ui->midi_mapping_action, &QAction::triggered, this, &MainWindow::midi_mapping_triggered);
connect(ui->exit_action, &QAction::triggered, this, &MainWindow::exit_triggered);
connect(ui->export_cliplist_clip_multitrack_action, &QAction::triggered, this, &MainWindow::export_cliplist_clip_multitrack_triggered);
connect(ui->export_playlist_clip_interpolated_action, &QAction::triggered, this, &MainWindow::export_playlist_clip_interpolated_triggered);
connect(ui->quality_3_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 3, _1));
connect(ui->quality_4_action, &QAction::toggled, bind(&MainWindow::quality_toggled, this, 4, _1));
- // The cue point padding group.
- QActionGroup *padding_group = new QActionGroup(ui->interpolation_menu);
- padding_group->addAction(ui->padding_0_action);
- padding_group->addAction(ui->padding_1_action);
- padding_group->addAction(ui->padding_2_action);
- padding_group->addAction(ui->padding_5_action);
- if (global_flags.cue_point_padding_seconds <= 1e-3) {
- ui->padding_0_action->setChecked(true);
- } else if (fabs(global_flags.cue_point_padding_seconds - 1.0) < 1e-3) {
- ui->padding_1_action->setChecked(true);
- } else if (fabs(global_flags.cue_point_padding_seconds - 2.0) < 1e-3) {
- ui->padding_2_action->setChecked(true);
- } else if (fabs(global_flags.cue_point_padding_seconds - 5.0) < 1e-3) {
- ui->padding_5_action->setChecked(true);
+ // The cue-in point padding group.
+ QActionGroup *in_padding_group = new QActionGroup(ui->in_padding_menu);
+ in_padding_group->addAction(ui->in_padding_0_action);
+ in_padding_group->addAction(ui->in_padding_1_action);
+ in_padding_group->addAction(ui->in_padding_2_action);
+ in_padding_group->addAction(ui->in_padding_5_action);
+ if (global_flags.cue_in_point_padding_seconds <= 1e-3) {
+ ui->in_padding_0_action->setChecked(true);
+ } else if (fabs(global_flags.cue_in_point_padding_seconds - 1.0) < 1e-3) {
+ ui->in_padding_1_action->setChecked(true);
+ } else if (fabs(global_flags.cue_in_point_padding_seconds - 2.0) < 1e-3) {
+ ui->in_padding_2_action->setChecked(true);
+ } else if (fabs(global_flags.cue_in_point_padding_seconds - 5.0) < 1e-3) {
+ ui->in_padding_5_action->setChecked(true);
+ } else {
+ // Nothing to check, which is fine.
+ }
+ connect(ui->in_padding_0_action, &QAction::toggled, bind(&MainWindow::in_padding_toggled, this, 0.0, _1));
+ connect(ui->in_padding_1_action, &QAction::toggled, bind(&MainWindow::in_padding_toggled, this, 1.0, _1));
+ connect(ui->in_padding_2_action, &QAction::toggled, bind(&MainWindow::in_padding_toggled, this, 2.0, _1));
+ connect(ui->in_padding_5_action, &QAction::toggled, bind(&MainWindow::in_padding_toggled, this, 5.0, _1));
+
+ // Same for the cue-out padding.
+ QActionGroup *out_padding_group = new QActionGroup(ui->out_padding_menu);
+ out_padding_group->addAction(ui->out_padding_0_action);
+ out_padding_group->addAction(ui->out_padding_1_action);
+ out_padding_group->addAction(ui->out_padding_2_action);
+ out_padding_group->addAction(ui->out_padding_5_action);
+ if (global_flags.cue_out_point_padding_seconds <= 1e-3) {
+ ui->out_padding_0_action->setChecked(true);
+ } else if (fabs(global_flags.cue_out_point_padding_seconds - 1.0) < 1e-3) {
+ ui->out_padding_1_action->setChecked(true);
+ } else if (fabs(global_flags.cue_out_point_padding_seconds - 2.0) < 1e-3) {
+ ui->out_padding_2_action->setChecked(true);
+ } else if (fabs(global_flags.cue_out_point_padding_seconds - 5.0) < 1e-3) {
+ ui->out_padding_5_action->setChecked(true);
} else {
// Nothing to check, which is fine.
}
- connect(ui->padding_0_action, &QAction::toggled, bind(&MainWindow::padding_toggled, this, 0.0, _1));
- connect(ui->padding_1_action, &QAction::toggled, bind(&MainWindow::padding_toggled, this, 1.0, _1));
- connect(ui->padding_2_action, &QAction::toggled, bind(&MainWindow::padding_toggled, this, 2.0, _1));
- connect(ui->padding_5_action, &QAction::toggled, bind(&MainWindow::padding_toggled, this, 5.0, _1));
+ connect(ui->out_padding_0_action, &QAction::toggled, bind(&MainWindow::out_padding_toggled, this, 0.0, _1));
+ connect(ui->out_padding_1_action, &QAction::toggled, bind(&MainWindow::out_padding_toggled, this, 1.0, _1));
+ connect(ui->out_padding_2_action, &QAction::toggled, bind(&MainWindow::out_padding_toggled, this, 2.0, _1));
+ connect(ui->out_padding_5_action, &QAction::toggled, bind(&MainWindow::out_padding_toggled, this, 5.0, _1));
global_disk_space_estimator = new DiskSpaceEstimator(bind(&MainWindow::report_disk_space, this, _1, _2));
disk_free_label = new QLabel(this);
connect(play, &QShortcut::activated, ui->play_btn, &QPushButton::click);
connect(ui->play_btn, &QPushButton::clicked, this, &MainWindow::play_clicked);
+ QShortcut *next = new QShortcut(QKeySequence(Qt::Key_N), this);
+ connect(next, &QShortcut::activated, ui->next_btn, &QPushButton::click);
+ connect(ui->next_btn, &QPushButton::clicked, this, &MainWindow::next_clicked);
+
connect(ui->stop_btn, &QPushButton::clicked, this, &MainWindow::stop_clicked);
ui->stop_btn->setEnabled(false);
MainWindow::~MainWindow()
{
- // Empty so that we can forward-declare Player in the .h file.
+ // We don't have a context to release Player's OpenGL resources in here,
+ // so instead of crashing on exit, leak it.
+ live_player.release();
+ preview_player.release();
}
void MainWindow::cue_in_clicked()
cliplist_clips->mutable_back()->pts_in = current_pts;
} else {
Clip clip;
- clip.pts_in = max<int64_t>(current_pts - lrint(global_flags.cue_point_padding_seconds * TIMEBASE), 0);
+ clip.pts_in = max<int64_t>(current_pts - lrint(global_flags.cue_in_point_padding_seconds * TIMEBASE), 0);
cliplist_clips->add_clip(clip);
playlist_selection_changed();
}
return;
}
- cliplist_clips->mutable_back()->pts_out = current_pts + lrint(global_flags.cue_point_padding_seconds * TIMEBASE);
+ cliplist_clips->mutable_back()->pts_out = current_pts + lrint(global_flags.cue_out_point_padding_seconds * TIMEBASE);
// Select the item so that we can jog it.
ui->clip_list->setFocus();
{
SettingsProto settings;
settings.set_interpolation_quality(global_flags.interpolation_quality + 1);
- settings.set_cue_point_padding_seconds(global_flags.cue_point_padding_seconds);
+ settings.set_cue_in_point_padding_seconds(global_flags.cue_in_point_padding_seconds);
+ settings.set_cue_out_point_padding_seconds(global_flags.cue_out_point_padding_seconds);
db.store_settings(settings);
}
playlist_selection_changed();
}
+void MainWindow::next_clicked()
+{
+ live_player->skip_to_next();
+}
+
void MainWindow::stop_clicked()
{
Clip fake_clip;
if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut) {
enable_or_disable_preview_button();
+ playlist_selection_changed();
hidden_jog_column = -1;
}
enable_or_disable_preview_button();
QItemSelectionModel *selected = ui->playlist->selectionModel();
- bool any_selected = selected->hasSelection();
+ bool any_selected = ui->playlist->hasFocus() && selected->hasSelection();
ui->playlist_duplicate_btn->setEnabled(any_selected);
ui->playlist_remove_btn->setEnabled(any_selected);
ui->playlist_move_up_btn->setEnabled(
any_selected && selected->selectedRows().back().row() < int(playlist_clips->size()) - 1);
ui->play_btn->setEnabled(any_selected);
+ ui->next_btn->setEnabled(ui->stop_btn->isEnabled()); // TODO: Perhaps not if we're on the last clip?
+ midi_mapper.set_next_ready(ui->next_btn->isEnabled() ? MIDIMapper::On : MIDIMapper::Off);
+
+ // NOTE: The hidden button is still reachable by keyboard or MIDI.
+ if (any_selected) {
+ ui->play_btn->setVisible(true);
+ } else if (ui->stop_btn->isEnabled()) { // Playing.
+ ui->play_btn->setVisible(false);
+ } else {
+ ui->play_btn->setVisible(true);
+ }
+ ui->next_btn->setVisible(!ui->play_btn->isVisible());
+
if (ui->stop_btn->isEnabled()) { // Playing.
midi_mapper.set_play_enabled(MIDIMapper::On);
} else if (any_selected) {
});
}
+void MainWindow::midi_mapping_triggered()
+{
+ MIDIMappingDialog(&midi_mapper).exec();
+}
+
void MainWindow::exit_triggered()
{
close();
save_settings();
}
-void MainWindow::padding_toggled(double seconds, bool checked)
+void MainWindow::in_padding_toggled(double seconds, bool checked)
{
if (!checked) {
return;
}
- global_flags.cue_point_padding_seconds = seconds;
+ global_flags.cue_in_point_padding_seconds = seconds;
+ save_settings();
+}
+
+void MainWindow::out_padding_toggled(double seconds, bool checked)
+{
+ if (!checked) {
+ return;
+ }
+ global_flags.cue_out_point_padding_seconds = seconds;
save_settings();
}
});
}
+void MainWindow::next()
+{
+ post_to_main_thread([this] {
+ next_clicked();
+ });
+}
+
void MainWindow::toggle_lock()
{
post_to_main_thread([this] {