void MainWindow::content_changed()
{
+ // If we are playing, update the part of the playlist that's not playing yet.
+ vector<ClipWithID> clips;
+ for (unsigned row = 0; row < playlist_clips->size(); ++row) {
+ clips.emplace_back(*playlist_clips->clip_with_id(row));
+ }
+ live_player->splice_play(clips);
+
+ // Serialize the state.
if (defer_timeout->isActive() &&
(!currently_deferring_model_changes || deferred_change_id != current_change_id)) {
// There's some deferred event waiting, but this event is unrelated.
}
live_player->play(clips);
playlist_clips->set_progress({ { start_row, 0.0f } });
+ ui->playlist->selectionModel()->clear();
playlist_selection_changed();
ui->stop_btn->setEnabled(true);
fake_clip.pts_out = 0;
playlist_clips->set_progress({});
live_player->play(fake_clip);
+ ui->stop_btn->setEnabled(false);
}
void MainWindow::live_player_done()
{
- set_output_status("paused");
+ playlist_selection_changed();
playlist_clips->set_progress({});
ui->stop_btn->setEnabled(false);
}