queue_enabled_light = enabled;
refresh_lights();
}
- void set_play_enabled(bool enabled) {
+ void set_play_enabled(LightState enabled) {
play_enabled_light = enabled;
refresh_lights();
}
std::atomic<bool> preview_enabled_light{false};
std::atomic<bool> queue_enabled_light{false};
- std::atomic<bool> play_enabled_light{false};
+ std::atomic<LightState> play_enabled_light{Off};
std::atomic<LightState> locked_light{On};
std::atomic<int> current_highlighted_camera{-1};