]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Fix some jerkiness when playing back with no interpolation.
[nageru] / futatabi / player.cpp
index 779e685ec10dc62484cd16deee7e9fe080bd7072..442144918559bebe00c106f4d705e4592875b525 100644 (file)
@@ -355,15 +355,6 @@ void Player::play_playlist_once()
                                subtitle = ss.str();
                        }
 
-                       // If there's nothing to interpolate between, or if interpolation is turned off,
-                       // or we're a preview, then just display the frame.
-                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
-                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
-                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
-                                                    subtitle, play_audio);
-                               continue;
-                       }
-
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
@@ -383,6 +374,15 @@ void Player::play_playlist_once()
                                continue;
                        }
 
+                       // If there's nothing to interpolate between, or if interpolation is turned off,
+                       // or we're a preview, then just display the frame.
+                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
+                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
+                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
+                                                    subtitle, play_audio);
+                               continue;
+                       }
+
                        // The snapping above makes us lock to the input framerate, even in the presence
                        // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
                        // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
@@ -487,6 +487,7 @@ void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &pri
 }
 
 // Find the frame immediately before and after this point.
+// If we have an exact match, return it immediately.
 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
 {
        lock_guard<mutex> lock(frame_mu);
@@ -498,6 +499,12 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f
        }
        *frame_upper = *it;
 
+       // If we have an exact match, return it immediately.
+       if (frame_upper->pts == pts) {
+               *frame_lower = *it;
+               return true;
+       }
+
        // Find the last frame such that in_pts <= frame.pts (if any).
        if (it == frames[stream_idx].begin()) {
                *frame_lower = *it;