]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Fix an indentation issue.
[nageru] / futatabi / player.cpp
index 80e77d1bda6fccf2faf2bb276e740cff05b20635..4fe42af588214fbd7b97c27f4b17a329e82c3dea 100644 (file)
@@ -8,6 +8,7 @@
 #include "frame_on_disk.h"
 #include "shared/httpd.h"
 #include "jpeg_frame_view.h"
+#include "shared/metrics.h"
 #include "shared/mux.h"
 #include "shared/timebase.h"
 #include "video_stream.h"
@@ -47,7 +48,6 @@ void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *fi
 
        check_error();
 
-       constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
        int64_t pts = 0;
        Clip next_clip;
        size_t next_clip_idx = size_t(-1);
@@ -77,6 +77,7 @@ wait_for_clip:
 
                if (!clip_ready) {
                        if (video_stream != nullptr) {
+                               ++metric_refresh_frame;
                                video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
                        }
                        continue;
@@ -109,16 +110,13 @@ got_clip:
                        }
                }
 
-               // TODO: Lock to a rational multiple of the frame rate if possible.
-               double speed = 0.5;
-
                int64_t in_pts_start_next_clip = -1;
                steady_clock::time_point next_frame_start;
                for (int frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
-                       double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
+                       double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
                        next_frame_start =
                                origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
-                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip.speed / global_flags.output_framerate);
                        pts = lrint(out_pts);
 
                        if (in_pts >= clip.pts_out) {
@@ -129,19 +127,20 @@ got_clip:
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
                                        lrint(1e3 * duration<double>(time_behind).count()));
+                               ++metric_dropped_unconditional_frame;
                                continue;
                        }
 
-                       double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
+                       double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / clip.speed;
                        if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
                                // Find the next clip so that we can begin a fade.
                                tie(next_clip, next_clip_idx) = next_clip_callback();
                                if (next_clip.pts_in != -1) {
                                        got_next_clip = true;
 
-                                       double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+                                       double duration_next_clip = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / clip.speed;
                                        next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
-                                       in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
+                                       in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed);
                                }
                        }
 
@@ -154,7 +153,7 @@ got_clip:
                        float fade_alpha = 0.0f;
                        if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
                                secondary_stream_idx = next_clip.stream_idx;
-                               int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
+                               int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip.speed);
                                in_pts_secondary_for_progress = in_pts_secondary;
                                fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
 
@@ -175,13 +174,13 @@ got_clip:
 
                        if (progress_callback != nullptr) {
                                // NOTE: None of this will take into account any snapping done below.
-                               double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
-                               double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
+                               double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / clip.speed;
+                               double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
                                map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
 
                                if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
-                                       double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
-                                       double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+                                       double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / next_clip.speed;
+                                       double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / next_clip.speed;
                                        progress[next_clip_idx] = played_next_clip / total_next_length;
                                }
                                progress_callback(progress);
@@ -200,9 +199,9 @@ got_clip:
                                        new_clip_changed.wait_until(lock, next_frame_start, [this]{
                                                return should_quit || new_clip_ready || override_stream_idx != -1;
                                        });
-                               if (should_quit) {
-                                       return;
-                               }
+                                       if (should_quit) {
+                                               return;
+                                       }
                                } else {
                                        // If the queue is full (which is really the state we'd like to be in),
                                        // wait until there's room for one more frame (ie., one was output from
@@ -246,11 +245,13 @@ got_clip:
                                        display_func();
                                } else {
                                        if (secondary_stream_idx == -1) {
+                                               ++metric_original_frame;
                                                video_stream->schedule_original_frame(
                                                        next_frame_start, pts, display_func, QueueSpotHolder(this),
                                                        frame_lower);
                                        } else {
                                                assert(secondary_frame.pts != -1);
+                                               ++metric_faded_frame;
                                                video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
                                                        QueueSpotHolder(this), frame_lower,
                                                        secondary_frame, fade_alpha);
@@ -262,10 +263,10 @@ got_clip:
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
+                       double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
                        bool snapped = false;
                        for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
-                               double snap_pts_as_frameno = (snap_frame.pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
-                               if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
+                               if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
                                        auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
                                                if (destination != nullptr) {
                                                        destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
@@ -275,11 +276,13 @@ got_clip:
                                                display_func();
                                        } else {
                                                if (secondary_stream_idx == -1) {
+                                                       ++metric_original_snapped_frame;
                                                        video_stream->schedule_original_frame(
                                                                next_frame_start, pts, display_func,
                                                                QueueSpotHolder(this), snap_frame);
                                                } else {
                                                        assert(secondary_frame.pts != -1);
+                                                       ++metric_faded_snapped_frame;
                                                        video_stream->schedule_faded_frame(
                                                                next_frame_start, pts, display_func, QueueSpotHolder(this),
                                                                snap_frame, secondary_frame, fade_alpha);
@@ -294,9 +297,35 @@ got_clip:
                                continue;
                        }
 
+                       // The snapping above makes us lock to the input framerate, even in the presence
+                       // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
+                       // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
+                       // get a snap very rarely (in the given case, once every 24 output frames), and by
+                       // that time, we'd have drifted out. We could have solved this by changing the overall
+                       // speed ever so slightly, but it requires that we know the actual frame rate (which
+                       // is difficult in the presence of jitter and missed frames), or at least do some kind
+                       // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
+                       // points if we can. E.g., if we are converting 60 → 2x60, we would not only snap to
+                       // an original frame every other frame; we would also snap to exactly alpha=0.5 every
+                       // in-between frame. Of course, we will still need to interpolate, but we get a lot
+                       // closer when we actually get close to an original frame. In other words: Snap more
+                       // often, but snap less each time. Unless the input and output frame rates are completely
+                       // decorrelated with no common factor, of course (e.g. 12.345 → 34.567, which we should
+                       // really never see in practice).
+                       for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
+                                                1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
+                               double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
+                               if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
+                                       in_pts_origin += lrint(subsnap_pts) - in_pts;
+                                       in_pts = lrint(subsnap_pts);
+                                       break;
+                               }
+                       }
+
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
                                        lrint(1e3 * duration<double>(time_behind).count()));
+                               ++metric_dropped_interpolated_frame;
                                continue;
                        }
 
@@ -314,6 +343,11 @@ got_clip:
                                                destination->setFrame(frame);
                                        }
                                };
+                               if (secondary_stream_idx == -1) {
+                                       ++metric_interpolated_frame;
+                               } else {
+                                       ++metric_interpolated_faded_frame;
+                               }
                                video_stream->schedule_interpolated_frame(
                                        next_frame_start, pts, display_func, QueueSpotHolder(this),
                                        frame_lower, frame_upper, alpha,
@@ -389,6 +423,18 @@ Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, A
        : destination(destination)
 {
        player_thread = thread(&Player::thread_func, this, stream_output, file_avctx);
+
+       if (stream_output == HTTPD_STREAM_OUTPUT) {
+               global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_original_frame);
+               global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" }}, &metric_faded_frame);
+               global_metrics.add("http_output_frames", {{ "type", "original" }, { "reason", "snapped" }}, &metric_original_snapped_frame);
+               global_metrics.add("http_output_frames", {{ "type", "faded" }, { "reason", "snapped" }}, &metric_faded_snapped_frame);
+               global_metrics.add("http_output_frames", {{ "type", "interpolated" }}, &metric_interpolated_frame);
+               global_metrics.add("http_output_frames", {{ "type", "interpolated_faded" }}, &metric_interpolated_faded_frame);
+               global_metrics.add("http_output_frames", {{ "type", "refresh" }}, &metric_refresh_frame);
+               global_metrics.add("http_dropped_frames", {{ "type", "interpolated" }}, &metric_dropped_interpolated_frame);
+               global_metrics.add("http_dropped_frames", {{ "type", "unconditional" }}, &metric_dropped_unconditional_frame);
+       }
 }
 
 Player::~Player()
@@ -473,3 +519,27 @@ void Player::release_queue_spot()
        --num_queued_frames;
        new_clip_changed.notify_all();
 }
+
+double compute_time_left(const vector<Clip> &clips, const map<size_t, double> &progress)
+{
+       // Look at the last clip and then start counting from there.
+       assert(!progress.empty());
+       auto last_it = progress.end();
+       --last_it;
+       double remaining = 0.0;
+       double last_fade_time_seconds = 0.0;
+       for (size_t row = last_it->first; row < clips.size(); ++row) {
+               const Clip &clip = clips[row];
+               double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
+               if (row == last_it->first) {
+                       // A clip we're playing: Subtract the part we've already played.
+                       remaining = clip_length * (1.0 - last_it->second);
+               } else {
+                       // A clip we haven't played yet: Subtract the part that's overlapping
+                       // with a previous clip (due to fade).
+                       remaining += max(clip_length - last_fade_time_seconds, 0.0);
+               }
+               last_fade_time_seconds = min(clip_length, clip.fade_time_seconds);
+       }
+       return remaining;
+}