]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Fix an issue where the stop button would get grayed out if restarting playing.
[nageru] / futatabi / player.cpp
index 3545eb13c83c4008cf797324421ef7b1068d3ca5..6f329ef506e7ae3df18865d685ef92682b538ae7 100644 (file)
@@ -60,11 +60,57 @@ double calc_progress(const Clip &clip, int64_t pts)
        return double(pts - clip.pts_in) / (clip.pts_out - clip.pts_in);
 }
 
+void do_splice(const vector<ClipWithID> &new_list, size_t playing_index1, ssize_t playing_index2, vector<ClipWithID> *old_list)
+{
+       assert(playing_index2 == -1 || size_t(playing_index2) == playing_index1 + 1);
+
+       // First see if we can do the simple thing; find an element in the new
+       // list that we are already playing, which will serve as our splice point.
+       int splice_start_new_list = -1;
+       for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
+               if (new_list[clip_idx].id == (*old_list)[playing_index1].id) {
+                       splice_start_new_list = clip_idx + 1;
+               } else if (playing_index2 != -1 && new_list[clip_idx].id == (*old_list)[playing_index2].id) {
+                       splice_start_new_list = clip_idx + 1;
+               }
+       }
+       if (splice_start_new_list == -1) {
+               // OK, so the playing items are no longer in the new list. Most likely,
+               // that means we deleted some range that included them. But the ones
+               // before should stay put -- and we don't want to play them. So find
+               // the ones that we've already played, and ignore them. Hopefully,
+               // they're contiguous; the last one that's not seen will be our cut point.
+               //
+               // Keeping track of the playlist range explicitly in the UI would remove
+               // the need for these heuristics, but it would probably also mean we'd
+               // have to lock the playing clip, which sounds annoying.
+               unordered_map<uint64_t, size_t> played_ids;
+               for (size_t clip_idx = 0; clip_idx < playing_index1; ++old_list) {
+                       played_ids.emplace((*old_list)[clip_idx].id, clip_idx);
+               }
+               for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
+                       if (played_ids.count(new_list[clip_idx].id)) {
+                               splice_start_new_list = clip_idx + 1;
+                       }
+               }
+
+               if (splice_start_new_list == -1) {
+                       // OK, we didn't find any matches; the lists are totally distinct.
+                       // So probably the entire thing was deleted; leave it alone.
+                       return;
+               }
+       }
+
+       size_t splice_start_old_list = ((playing_index2 == -1) ? playing_index1 : playing_index2) + 1;
+       old_list->erase(old_list->begin() + splice_start_old_list, old_list->end());
+       old_list->insert(old_list->end(), new_list.begin() + splice_start_new_list, new_list.end());
+}
+
 }  // namespace
 
 void Player::play_playlist_once()
 {
-       vector<ClipWithRow> clip_list;
+       vector<ClipWithID> clip_list;
        bool clip_ready;
        steady_clock::time_point before_sleep = steady_clock::now();
 
@@ -84,6 +130,7 @@ void Player::play_playlist_once()
                        clip_list = move(queued_clip_list);
                        queued_clip_list.clear();
                        assert(!clip_list.empty());
+                       assert(!splice_ready);  // This corner case should have been handled in splice_play().
                }
        }
 
@@ -101,18 +148,18 @@ void Player::play_playlist_once()
        steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
        int64_t in_pts_origin = clip_list[0].clip.pts_in;
        for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
-               const Clip &clip = clip_list[clip_idx].clip;
+               const Clip *clip = &clip_list[clip_idx].clip;
                const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
                int64_t out_pts_origin = pts;
 
                double next_clip_fade_time = -1.0;
                if (next_clip != nullptr) {
-                       double duration_this_clip = double(clip.pts_out - in_pts_origin) / TIMEBASE / clip.speed;
-                       double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip.speed;
-                       next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip.fade_time_seconds);
+                       double duration_this_clip = double(clip->pts_out - in_pts_origin) / TIMEBASE / clip->speed;
+                       double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
+                       next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
                }
 
-               int stream_idx = clip.stream_idx;
+               int stream_idx = clip->stream_idx;
 
                // Start playing exactly at a frame.
                // TODO: Snap secondary (fade-to) clips in the same fashion
@@ -132,13 +179,39 @@ void Player::play_playlist_once()
                        double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
                        next_frame_start =
                                origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
-                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip.speed / global_flags.output_framerate);
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate);
                        pts = lrint(out_pts);
 
-                       if (in_pts >= clip.pts_out) {
+                       if (in_pts >= clip->pts_out) {
                                break;
                        }
 
+                       {
+                               lock_guard<mutex> lock(queue_state_mu);
+                               if (splice_ready) {
+                                       fprintf(stderr, "splicing\n");
+                                       if (next_clip == nullptr) {
+                                               do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
+                                       } else {
+                                               do_splice(to_splice_clip_list, clip_idx, clip_idx + 1, &clip_list);
+                                       }
+                                       to_splice_clip_list.clear();
+                                       splice_ready = false;
+
+                                       // Refresh the clip pointer, since the clip list may have been reallocated.
+                                       clip = &clip_list[clip_idx].clip;
+
+                                       // Recompute next_clip and any needed fade times, since the next clip may have changed
+                                       // (or we may have gone from no new clip to having one, or the other way).
+                                       next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
+                                       if (next_clip != nullptr) {
+                                               double duration_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
+                                               double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
+                                               next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
+                                       }
+                               }
+                       }
+
                        steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
@@ -154,11 +227,11 @@ void Player::play_playlist_once()
                        FrameOnDisk secondary_frame;
                        int secondary_stream_idx = -1;
                        float fade_alpha = 0.0f;
-                       double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / clip.speed;
+                       double time_left_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
                        if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
-                               // We're in a fade to the next clip.
+                               // We're in a fade to the next clip->
                                secondary_stream_idx = next_clip->stream_idx;
-                               int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip.speed);
+                               int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip->speed);
                                in_pts_secondary_for_progress = in_pts_secondary;
                                fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
 
@@ -179,12 +252,12 @@ void Player::play_playlist_once()
 
                        if (progress_callback != nullptr) {
                                // NOTE: None of this will take into account any snapping done below.
-                               double clip_progress = calc_progress(clip, in_pts_for_progress);
-                               map<size_t, double> progress{ { clip_list[clip_idx].row, clip_progress } };
+                               double clip_progress = calc_progress(*clip, in_pts_for_progress);
+                               map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
                                double time_remaining;
                                if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
                                        double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
-                                       progress[clip_list[clip_idx + 1].row] = next_clip_progress;
+                                       progress[clip_list[clip_idx + 1].id] = next_clip_progress;
                                        time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
                                } else {
                                        time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
@@ -322,14 +395,11 @@ void Player::play_playlist_once()
                if (should_quit) {
                        return;
                }
-               if (done_callback != nullptr) {
-                       done_callback();
-               }
 
                // Start the next clip from the point where the fade went out.
                if (next_clip != nullptr) {
                        origin = next_frame_start;
-                       in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip.speed);
+                       in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip->speed);
                }
        }
 
@@ -425,15 +495,29 @@ Player::~Player()
        player_thread.join();
 }
 
-void Player::play(const vector<Player::ClipWithRow> &clips)
+void Player::play(const vector<ClipWithID> &clips)
 {
        lock_guard<mutex> lock(queue_state_mu);
        new_clip_ready = true;
        queued_clip_list = clips;
+       splice_ready = false;
        override_stream_idx = -1;
        new_clip_changed.notify_all();
 }
 
+void Player::splice_play(const vector<ClipWithID> &clips)
+{
+        lock_guard<mutex> lock(queue_state_mu);
+       if (new_clip_ready) {
+               queued_clip_list = clips;
+               assert(!splice_ready);
+               return;
+       }
+
+       splice_ready = true;
+       to_splice_clip_list = clips;  // Overwrite any queued but not executed splice.
+}
+
 void Player::override_angle(unsigned stream_idx)
 {
        int64_t last_pts;
@@ -486,7 +570,7 @@ void Player::release_queue_spot()
        new_clip_changed.notify_all();
 }
 
-double compute_time_left(const vector<Player::ClipWithRow> &clips, size_t currently_playing_idx, double progress_currently_playing) 
+double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing) 
 {
        // Look at the last clip and then start counting from there.
        double remaining = 0.0;