]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Fix an issue where the stop button would get grayed out if restarting playing.
[nageru] / futatabi / player.cpp
index b7b22c8add9dea82b613f06bcc710e1dd529b92d..6f329ef506e7ae3df18865d685ef92682b538ae7 100644 (file)
@@ -1,13 +1,14 @@
 #include "player.h"
 
 #include "clip_list.h"
-#include "shared/context.h"
 #include "defs.h"
-#include "shared/ffmpeg_raii.h"
 #include "flags.h"
 #include "frame_on_disk.h"
-#include "shared/httpd.h"
 #include "jpeg_frame_view.h"
+#include "shared/context.h"
+#include "shared/ffmpeg_raii.h"
+#include "shared/httpd.h"
+#include "shared/metrics.h"
 #include "shared/mux.h"
 #include "shared/timebase.h"
 #include "video_stream.h"
@@ -26,7 +27,7 @@ using namespace std::chrono;
 
 extern HTTPD *global_httpd;
 
-void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *file_avctx)
+void Player::thread_func(AVFormatContext *file_avctx)
 {
        pthread_setname_np(pthread_self(), "Player");
 
@@ -47,54 +48,119 @@ void Player::thread_func(Player::StreamOutput stream_output, AVFormatContext *fi
 
        check_error();
 
-       int64_t pts = 0;
-       Clip next_clip;
-       size_t next_clip_idx = size_t(-1);
-       bool got_next_clip = false;
-       double next_clip_fade_time = -1.0;
-
        while (!should_quit) {
-wait_for_clip:
-               bool clip_ready;
-               steady_clock::time_point before_sleep = steady_clock::now();
+               play_playlist_once();
+       }
+}
 
-               // Wait until we're supposed to play something.
-               {
-                       unique_lock<mutex> lock(queue_state_mu);
-                       clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
-                               return should_quit || (new_clip_ready && current_clip.pts_in != -1);
-                       });
-                       if (should_quit) {
-                               return;
+namespace {
+
+double calc_progress(const Clip &clip, int64_t pts)
+{
+       return double(pts - clip.pts_in) / (clip.pts_out - clip.pts_in);
+}
+
+void do_splice(const vector<ClipWithID> &new_list, size_t playing_index1, ssize_t playing_index2, vector<ClipWithID> *old_list)
+{
+       assert(playing_index2 == -1 || size_t(playing_index2) == playing_index1 + 1);
+
+       // First see if we can do the simple thing; find an element in the new
+       // list that we are already playing, which will serve as our splice point.
+       int splice_start_new_list = -1;
+       for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
+               if (new_list[clip_idx].id == (*old_list)[playing_index1].id) {
+                       splice_start_new_list = clip_idx + 1;
+               } else if (playing_index2 != -1 && new_list[clip_idx].id == (*old_list)[playing_index2].id) {
+                       splice_start_new_list = clip_idx + 1;
+               }
+       }
+       if (splice_start_new_list == -1) {
+               // OK, so the playing items are no longer in the new list. Most likely,
+               // that means we deleted some range that included them. But the ones
+               // before should stay put -- and we don't want to play them. So find
+               // the ones that we've already played, and ignore them. Hopefully,
+               // they're contiguous; the last one that's not seen will be our cut point.
+               //
+               // Keeping track of the playlist range explicitly in the UI would remove
+               // the need for these heuristics, but it would probably also mean we'd
+               // have to lock the playing clip, which sounds annoying.
+               unordered_map<uint64_t, size_t> played_ids;
+               for (size_t clip_idx = 0; clip_idx < playing_index1; ++old_list) {
+                       played_ids.emplace((*old_list)[clip_idx].id, clip_idx);
+               }
+               for (size_t clip_idx = 0; clip_idx < new_list.size(); ++clip_idx) {
+                       if (played_ids.count(new_list[clip_idx].id)) {
+                               splice_start_new_list = clip_idx + 1;
                        }
+               }
+
+               if (splice_start_new_list == -1) {
+                       // OK, we didn't find any matches; the lists are totally distinct.
+                       // So probably the entire thing was deleted; leave it alone.
+                       return;
+               }
+       }
+
+       size_t splice_start_old_list = ((playing_index2 == -1) ? playing_index1 : playing_index2) + 1;
+       old_list->erase(old_list->begin() + splice_start_old_list, old_list->end());
+       old_list->insert(old_list->end(), new_list.begin() + splice_start_new_list, new_list.end());
+}
+
+}  // namespace
+
+void Player::play_playlist_once()
+{
+       vector<ClipWithID> clip_list;
+       bool clip_ready;
+       steady_clock::time_point before_sleep = steady_clock::now();
+
+       // Wait until we're supposed to play something.
+       {
+               unique_lock<mutex> lock(queue_state_mu);
+               playing = false;
+               clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
+                       return should_quit || new_clip_ready;
+               });
+               if (should_quit) {
+                       return;
+               }
+               if (clip_ready) {
                        new_clip_ready = false;
                        playing = true;
+                       clip_list = move(queued_clip_list);
+                       queued_clip_list.clear();
+                       assert(!clip_list.empty());
+                       assert(!splice_ready);  // This corner case should have been handled in splice_play().
                }
+       }
 
-               steady_clock::duration time_slept = steady_clock::now() - before_sleep;
-               pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
+       steady_clock::duration time_slept = steady_clock::now() - before_sleep;
+       pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
 
-               if (!clip_ready) {
-                       if (video_stream != nullptr) {
-                               video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
-                       }
-                       continue;
+       if (!clip_ready) {
+               if (video_stream != nullptr) {
+                       ++metric_refresh_frame;
+                       video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
                }
+               return;
+       }
 
-               Clip clip;
-               size_t clip_idx;
-               unsigned stream_idx;
-               {
-                       lock_guard<mutex> lock(mu);
-                       clip = current_clip;
-                       clip_idx = current_clip_idx;
-                       stream_idx = current_stream_idx;
-               }
-               steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
-               int64_t in_pts_origin = clip.pts_in;
-got_clip:
+       steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
+       int64_t in_pts_origin = clip_list[0].clip.pts_in;
+       for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
+               const Clip *clip = &clip_list[clip_idx].clip;
+               const Clip *next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
                int64_t out_pts_origin = pts;
 
+               double next_clip_fade_time = -1.0;
+               if (next_clip != nullptr) {
+                       double duration_this_clip = double(clip->pts_out - in_pts_origin) / TIMEBASE / clip->speed;
+                       double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
+                       next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
+               }
+
+               int stream_idx = clip->stream_idx;
+
                // Start playing exactly at a frame.
                // TODO: Snap secondary (fade-to) clips in the same fashion
                // so that we don't get jank here).
@@ -108,42 +174,52 @@ got_clip:
                        }
                }
 
-               // TODO: Lock to a rational multiple of the frame rate if possible.
-               double speed = 0.5;
-
-               int64_t in_pts_start_next_clip = -1;
                steady_clock::time_point next_frame_start;
                for (int frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
                        double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
                        next_frame_start =
                                origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
-                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / global_flags.output_framerate);
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate);
                        pts = lrint(out_pts);
 
-                       if (in_pts >= clip.pts_out) {
+                       if (in_pts >= clip->pts_out) {
                                break;
                        }
 
+                       {
+                               lock_guard<mutex> lock(queue_state_mu);
+                               if (splice_ready) {
+                                       fprintf(stderr, "splicing\n");
+                                       if (next_clip == nullptr) {
+                                               do_splice(to_splice_clip_list, clip_idx, -1, &clip_list);
+                                       } else {
+                                               do_splice(to_splice_clip_list, clip_idx, clip_idx + 1, &clip_list);
+                                       }
+                                       to_splice_clip_list.clear();
+                                       splice_ready = false;
+
+                                       // Refresh the clip pointer, since the clip list may have been reallocated.
+                                       clip = &clip_list[clip_idx].clip;
+
+                                       // Recompute next_clip and any needed fade times, since the next clip may have changed
+                                       // (or we may have gone from no new clip to having one, or the other way).
+                                       next_clip = (clip_idx + 1 < clip_list.size()) ? &clip_list[clip_idx + 1].clip : nullptr;
+                                       if (next_clip != nullptr) {
+                                               double duration_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
+                                               double duration_next_clip = double(next_clip->pts_out - next_clip->pts_in) / TIMEBASE / clip->speed;
+                                               next_clip_fade_time = min(min(duration_this_clip, duration_next_clip), clip->fade_time_seconds);
+                                       }
+                               }
+                       }
+
                        steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(200)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
-                                       lrint(1e3 * duration<double>(time_behind).count()));
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               ++metric_dropped_unconditional_frame;
                                continue;
                        }
 
-                       double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
-                       if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
-                               // Find the next clip so that we can begin a fade.
-                               tie(next_clip, next_clip_idx) = next_clip_callback();
-                               if (next_clip.pts_in != -1) {
-                                       got_next_clip = true;
-
-                                       double duration_next_clip = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
-                                       next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
-                                       in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
-                               }
-                       }
-
                        // pts not affected by the swapping below.
                        int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
 
@@ -151,9 +227,11 @@ got_clip:
                        FrameOnDisk secondary_frame;
                        int secondary_stream_idx = -1;
                        float fade_alpha = 0.0f;
-                       if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
-                               secondary_stream_idx = next_clip.stream_idx;
-                               int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
+                       double time_left_this_clip = double(clip->pts_out - in_pts) / TIMEBASE / clip->speed;
+                       if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
+                               // We're in a fade to the next clip->
+                               secondary_stream_idx = next_clip->stream_idx;
+                               int64_t in_pts_secondary = lrint(next_clip->pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * clip->speed);
                                in_pts_secondary_for_progress = in_pts_secondary;
                                fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
 
@@ -174,16 +252,17 @@ got_clip:
 
                        if (progress_callback != nullptr) {
                                // NOTE: None of this will take into account any snapping done below.
-                               double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
-                               double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
-                               map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
-
-                               if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
-                                       double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
-                                       double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
-                                       progress[next_clip_idx] = played_next_clip / total_next_length;
+                               double clip_progress = calc_progress(*clip, in_pts_for_progress);
+                               map<uint64_t, double> progress{ { clip_list[clip_idx].id, clip_progress } };
+                               double time_remaining;
+                               if (next_clip != nullptr && time_left_this_clip <= next_clip_fade_time) {
+                                       double next_clip_progress = calc_progress(*next_clip, in_pts_secondary_for_progress);
+                                       progress[clip_list[clip_idx + 1].id] = next_clip_progress;
+                                       time_remaining = compute_time_left(clip_list, clip_idx + 1, next_clip_progress);
+                               } else {
+                                       time_remaining = compute_time_left(clip_list, clip_idx, clip_progress);
                                }
-                               progress_callback(progress);
+                               progress_callback(progress, time_remaining);
                        }
 
                        FrameOnDisk frame_lower, frame_upper;
@@ -192,16 +271,17 @@ got_clip:
                                break;
                        }
 
+                       // Wait until we should, or (given buffering) can, output the frame.
                        {
                                unique_lock<mutex> lock(queue_state_mu);
                                if (video_stream == nullptr) {
                                        // No queue, just wait until the right time and then show the frame.
-                                       new_clip_changed.wait_until(lock, next_frame_start, [this]{
+                                       new_clip_changed.wait_until(lock, next_frame_start, [this] {
                                                return should_quit || new_clip_ready || override_stream_idx != -1;
                                        });
-                               if (should_quit) {
-                                       return;
-                               }
+                                       if (should_quit) {
+                                               return;
+                                       }
                                } else {
                                        // If the queue is full (which is really the state we'd like to be in),
                                        // wait until there's room for one more frame (ie., one was output from
@@ -209,7 +289,7 @@ got_clip:
                                        //
                                        // In this case, we don't sleep until next_frame_start; the displaying is
                                        // done by the queue.
-                                       new_clip_changed.wait(lock, [this]{
+                                       new_clip_changed.wait(lock, [this] {
                                                if (num_queued_frames < max_queued_frames) {
                                                        return true;
                                                }
@@ -225,9 +305,9 @@ got_clip:
                                                video_stream->clear_queue();
                                                lock.lock();
                                        }
-                                       got_next_clip = false;
-                                       goto wait_for_clip;
+                                       return;
                                }
+                               // Honor if we got an override request for the camera.
                                if (override_stream_idx != -1) {
                                        stream_idx = override_stream_idx;
                                        override_stream_idx = -1;
@@ -235,55 +315,23 @@ got_clip:
                                }
                        }
 
-                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0) {
-                               auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
-                                       if (destination != nullptr) {
-                                               destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
-                                       }
-                               };
-                               if (video_stream == nullptr) {
-                                       display_func();
-                               } else {
-                                       if (secondary_stream_idx == -1) {
-                                               video_stream->schedule_original_frame(
-                                                       next_frame_start, pts, display_func, QueueSpotHolder(this),
-                                                       frame_lower);
-                                       } else {
-                                               assert(secondary_frame.pts != -1);
-                                               video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
-                                                       QueueSpotHolder(this), frame_lower,
-                                                       secondary_frame, fade_alpha);
-                                       }
-                               }
+                       // If there's nothing to interpolate between, or if interpolation is turned off,
+                       // or we're a preview, then just display the frame.
+                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
+                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
+                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false);
                                continue;
                        }
 
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
+                       double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
                        bool snapped = false;
                        for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
-                               double snap_pts_as_frameno = (snap_frame.pts - in_pts_origin) * global_flags.output_framerate / TIMEBASE / speed;
-                               if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
-                                       auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
-                                               if (destination != nullptr) {
-                                                       destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
-                                               }
-                                       };
-                                       if (video_stream == nullptr) {
-                                               display_func();
-                                       } else {
-                                               if (secondary_stream_idx == -1) {
-                                                       video_stream->schedule_original_frame(
-                                                               next_frame_start, pts, display_func,
-                                                               QueueSpotHolder(this), snap_frame);
-                                               } else {
-                                                       assert(secondary_frame.pts != -1);
-                                                       video_stream->schedule_faded_frame(
-                                                               next_frame_start, pts, display_func, QueueSpotHolder(this),
-                                                               snap_frame, secondary_frame, fade_alpha);
-                                               }
-                                       }
+                               if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {
+                                       display_single_frame(primary_stream_idx, snap_frame, secondary_stream_idx,
+                                                            secondary_frame, fade_alpha, next_frame_start, /*snapped=*/true);
                                        in_pts_origin += snap_frame.pts - in_pts;
                                        snapped = true;
                                        break;
@@ -293,72 +341,107 @@ got_clip:
                                continue;
                        }
 
+                       // The snapping above makes us lock to the input framerate, even in the presence
+                       // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
+                       // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
+                       // get a snap very rarely (in the given case, once every 24 output frames), and by
+                       // that time, we'd have drifted out. We could have solved this by changing the overall
+                       // speed ever so slightly, but it requires that we know the actual frame rate (which
+                       // is difficult in the presence of jitter and missed frames), or at least do some kind
+                       // of matching/clustering. Instead, we take the opportunity to lock to in-between rational
+                       // points if we can. E.g., if we are converting 60 → 2x60, we would not only snap to
+                       // an original frame every other frame; we would also snap to exactly alpha=0.5 every
+                       // in-between frame. Of course, we will still need to interpolate, but we get a lot
+                       // closer when we actually get close to an original frame. In other words: Snap more
+                       // often, but snap less each time. Unless the input and output frame rates are completely
+                       // decorrelated with no common factor, of course (e.g. 12.345 → 34.567, which we should
+                       // really never see in practice).
+                       for (double fraction : { 1.0 / 2.0, 1.0 / 3.0, 2.0 / 3.0, 1.0 / 4.0, 3.0 / 4.0,
+                                                1.0 / 5.0, 2.0 / 5.0, 3.0 / 5.0, 4.0 / 5.0 }) {
+                               double subsnap_pts = frame_lower.pts + fraction * (frame_upper.pts - frame_lower.pts);
+                               if (fabs(subsnap_pts - in_pts) < pts_snap_tolerance) {
+                                       in_pts_origin += lrint(subsnap_pts) - in_pts;
+                                       in_pts = lrint(subsnap_pts);
+                                       break;
+                               }
+                       }
+
                        if (stream_output != FILE_STREAM_OUTPUT && time_behind >= milliseconds(100)) {
                                fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
-                                       lrint(1e3 * duration<double>(time_behind).count()));
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               ++metric_dropped_interpolated_frame;
                                continue;
                        }
 
                        double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
-
-                       if (video_stream == nullptr) {
-                               // Previews don't do any interpolation.
-                               assert(secondary_stream_idx == -1);
+                       auto display_func = [this](shared_ptr<Frame> frame) {
                                if (destination != nullptr) {
-                                       destination->setFrame(primary_stream_idx, frame_lower);
+                                       destination->setFrame(frame);
                                }
+                       };
+                       if (secondary_stream_idx == -1) {
+                               ++metric_interpolated_frame;
                        } else {
-                               auto display_func = [this](shared_ptr<Frame> frame) {
-                                       if (destination != nullptr) {
-                                               destination->setFrame(frame);
-                                       }
-                               };
-                               video_stream->schedule_interpolated_frame(
-                                       next_frame_start, pts, display_func, QueueSpotHolder(this),
-                                       frame_lower, frame_upper, alpha,
-                                       secondary_frame, fade_alpha);
+                               ++metric_interpolated_faded_frame;
                        }
+                       video_stream->schedule_interpolated_frame(
+                               next_frame_start, pts, display_func, QueueSpotHolder(this),
+                               frame_lower, frame_upper, alpha,
+                               secondary_frame, fade_alpha);
+                       last_pts_played = in_pts;  // Not really needed; only previews use last_pts_played.
                }
 
+               // The clip ended.
                if (should_quit) {
                        return;
                }
 
-               // The clip ended.
-
-               // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
-               if (!got_next_clip && next_clip_callback != nullptr) {
-                       tie(next_clip, next_clip_idx) = next_clip_callback();
-                       if (next_clip.pts_in != -1) {
-                               got_next_clip = true;
-                               in_pts_start_next_clip = next_clip.pts_in;
-                       }
-               }
-
-               // Switch to next clip if we got it.
-               if (got_next_clip) {
-                       clip = next_clip;
-                       clip_idx = next_clip_idx;
-                       stream_idx = next_clip.stream_idx;  // Override is used for previews only, and next_clip is used for live ony.
-                       if (done_callback != nullptr) {
-                               done_callback();
-                       }
-                       got_next_clip = false;
-
-                       // Start the next clip from the point where the fade went out.
+               // Start the next clip from the point where the fade went out.
+               if (next_clip != nullptr) {
                        origin = next_frame_start;
-                       in_pts_origin = in_pts_start_next_clip;
-                       goto got_clip;
+                       in_pts_origin = next_clip->pts_in + lrint(next_clip_fade_time * TIMEBASE * clip->speed);
                }
+       }
 
-               {
-                       unique_lock<mutex> lock(queue_state_mu);
-                       playing = false;
+       if (done_callback != nullptr) {
+               done_callback();
+       }
+}
+
+void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &primary_frame, int secondary_stream_idx, const FrameOnDisk &secondary_frame, double fade_alpha, steady_clock::time_point frame_start, bool snapped)
+{
+       auto display_func = [this, primary_stream_idx, primary_frame, secondary_frame, fade_alpha] {
+               if (destination != nullptr) {
+                       destination->setFrame(primary_stream_idx, primary_frame, secondary_frame, fade_alpha);
                }
-               if (done_callback != nullptr) {
-                       done_callback();
+       };
+       if (video_stream == nullptr) {
+               display_func();
+       } else {
+               if (secondary_stream_idx == -1) {
+                       // NOTE: We could be increasing unused metrics for previews, but that's harmless.
+                       if (snapped) {
+                               ++metric_original_snapped_frame;
+                       } else {
+                               ++metric_original_frame;
+                       }
+                       video_stream->schedule_original_frame(
+                               frame_start, pts, display_func, QueueSpotHolder(this),
+                               primary_frame);
+               } else {
+                       assert(secondary_frame.pts != -1);
+                       // NOTE: We could be increasing unused metrics for previews, but that's harmless.
+                       if (snapped) {
+                               ++metric_faded_snapped_frame;
+                       } else {
+                               ++metric_faded_frame;
+                       }
+                       video_stream->schedule_faded_frame(frame_start, pts, display_func,
+                                                          QueueSpotHolder(this), primary_frame,
+                                                          secondary_frame, fade_alpha);
                }
        }
+       last_pts_played = primary_frame.pts;
 }
 
 // Find the frame immediately before and after this point.
@@ -385,9 +468,21 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f
 }
 
 Player::Player(JPEGFrameView *destination, Player::StreamOutput stream_output, AVFormatContext *file_avctx)
-       : destination(destination)
+       : destination(destination), stream_output(stream_output)
 {
-       player_thread = thread(&Player::thread_func, this, stream_output, file_avctx);
+       player_thread = thread(&Player::thread_func, this, file_avctx);
+
+       if (stream_output == HTTPD_STREAM_OUTPUT) {
+               global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_original_frame);
+               global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "edge_frame_or_no_interpolation" } }, &metric_faded_frame);
+               global_metrics.add("http_output_frames", { { "type", "original" }, { "reason", "snapped" } }, &metric_original_snapped_frame);
+               global_metrics.add("http_output_frames", { { "type", "faded" }, { "reason", "snapped" } }, &metric_faded_snapped_frame);
+               global_metrics.add("http_output_frames", { { "type", "interpolated" } }, &metric_interpolated_frame);
+               global_metrics.add("http_output_frames", { { "type", "interpolated_faded" } }, &metric_interpolated_faded_frame);
+               global_metrics.add("http_output_frames", { { "type", "refresh" } }, &metric_refresh_frame);
+               global_metrics.add("http_dropped_frames", { { "type", "interpolated" } }, &metric_dropped_interpolated_frame);
+               global_metrics.add("http_dropped_frames", { { "type", "unconditional" } }, &metric_dropped_unconditional_frame);
+       }
 }
 
 Player::~Player()
@@ -400,59 +495,61 @@ Player::~Player()
        player_thread.join();
 }
 
-void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)
+void Player::play(const vector<ClipWithID> &clips)
 {
-       {
-               lock_guard<mutex> lock(mu);
-               current_clip = clip;
-               current_stream_idx = stream_idx;
-               current_clip_idx = clip_idx;
-       }
+       lock_guard<mutex> lock(queue_state_mu);
+       new_clip_ready = true;
+       queued_clip_list = clips;
+       splice_ready = false;
+       override_stream_idx = -1;
+       new_clip_changed.notify_all();
+}
 
-       {
-               lock_guard<mutex> lock(queue_state_mu);
-               new_clip_ready = true;
-               override_stream_idx = -1;
-               new_clip_changed.notify_all();
+void Player::splice_play(const vector<ClipWithID> &clips)
+{
+        lock_guard<mutex> lock(queue_state_mu);
+       if (new_clip_ready) {
+               queued_clip_list = clips;
+               assert(!splice_ready);
+               return;
        }
+
+       splice_ready = true;
+       to_splice_clip_list = clips;  // Overwrite any queued but not executed splice.
 }
 
 void Player::override_angle(unsigned stream_idx)
 {
+       int64_t last_pts;
+
        // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
        {
-               unique_lock<mutex> lock(queue_state_mu);
+               lock_guard<mutex> lock(queue_state_mu);
                if (new_clip_ready) {
-                       lock_guard<mutex> lock2(mu);
-                       current_stream_idx = stream_idx;
+                       assert(queued_clip_list.size() == 1);
+                       queued_clip_list[0].clip.stream_idx = stream_idx;
                        return;
                }
-       }
 
-       // If we are playing a clip, set override_stream_idx, and the player thread will
-       // pick it up and change its internal index.
-       {
-               unique_lock<mutex> lock(queue_state_mu);
+               // If we are playing a clip, set override_stream_idx, and the player thread will
+               // pick it up and change its internal index.
                if (playing) {
                        override_stream_idx = stream_idx;
                        new_clip_changed.notify_all();
+                       return;
                }
-       }
 
-       // OK, so we're standing still, presumably at the end of a clip.
-       // Look at the current pts_out (if it exists), and show the closest
-       // thing we've got.
-       int64_t pts_out;
-       {
-               lock_guard<mutex> lock(mu);
-               if (current_clip.pts_out < 0) {
+               // OK, so we're standing still, presumably at the end of a clip.
+               // Look at the last frame played (if it exists), and show the closest
+               // thing we've got.
+               if (last_pts_played < 0) {
                        return;
                }
-               pts_out = current_clip.pts_out;
+               last_pts = last_pts_played;
        }
 
        lock_guard<mutex> lock(frame_mu);
-       auto it = find_first_frame_at_or_after(frames[stream_idx], pts_out);
+       auto it = find_first_frame_at_or_after(frames[stream_idx], last_pts);
        if (it == frames[stream_idx].end()) {
                return;
        }
@@ -461,32 +558,29 @@ void Player::override_angle(unsigned stream_idx)
 
 void Player::take_queue_spot()
 {
-       unique_lock<mutex> lock(queue_state_mu);
+       lock_guard<mutex> lock(queue_state_mu);
        ++num_queued_frames;
 }
 
 void Player::release_queue_spot()
 {
-       unique_lock<mutex> lock(queue_state_mu);
+       lock_guard<mutex> lock(queue_state_mu);
        assert(num_queued_frames > 0);
        --num_queued_frames;
        new_clip_changed.notify_all();
 }
 
-double compute_time_left(const vector<Clip> &clips, const map<size_t, double> &progress)
+double compute_time_left(const vector<ClipWithID> &clips, size_t currently_playing_idx, double progress_currently_playing) 
 {
        // Look at the last clip and then start counting from there.
-       assert(!progress.empty());
-       auto last_it = progress.end();
-       --last_it;
        double remaining = 0.0;
        double last_fade_time_seconds = 0.0;
-       for (size_t row = last_it->first; row < clips.size(); ++row) {
-               const Clip &clip = clips[row];
-               double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / 0.5;  // FIXME: stop hardcoding speed.
-               if (row == last_it->first) {
+       for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
+               const Clip &clip = clips[row].clip;
+               double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
+               if (row == currently_playing_idx) {
                        // A clip we're playing: Subtract the part we've already played.
-                       remaining = clip_length * (1.0 - last_it->second);
+                       remaining = clip_length * (1.0 - progress_currently_playing);
                } else {
                        // A clip we haven't played yet: Subtract the part that's overlapping
                        // with a previous clip (due to fade).