]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Add support for aborting playing a clip early.
[nageru] / futatabi / player.cpp
index 6a8612f86e43be0f0f2e1740edd31a0c53ec61d9..876c8dcac6b95684e54a4cfb3f354eed8331806c 100644 (file)
@@ -114,6 +114,7 @@ void Player::play_playlist_once()
        bool clip_ready;
        steady_clock::time_point before_sleep = steady_clock::now();
        string pause_status;
+       float master_speed = 1.0f;
 
        // Wait until we're supposed to play something.
        {
@@ -150,6 +151,7 @@ void Player::play_playlist_once()
                return;
        }
 
+       should_skip_to_next = false;  // To make sure we don't have a lingering click from before play.
        steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
        int64_t in_pts_origin = clip_list[0].clip.pts_in;
        for (size_t clip_idx = 0; clip_idx < clip_list.size(); ++clip_idx) {
@@ -180,13 +182,26 @@ void Player::play_playlist_once()
                }
 
                steady_clock::time_point next_frame_start;
-               for (int frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
+               for (int64_t frameno = 0; !should_quit; ++frameno) {  // Ends when the clip ends.
                        double out_pts = out_pts_origin + TIMEBASE * frameno / global_flags.output_framerate;
                        next_frame_start =
                                origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
-                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed / global_flags.output_framerate);
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate);
                        pts = lrint(out_pts);
 
+                       float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
+                       if (!std::isnan(new_master_speed)) {
+                               master_speed = new_master_speed;
+                               in_pts_origin = in_pts - TIMEBASE * frameno * clip->speed * master_speed / global_flags.output_framerate;
+                               out_pts_origin = out_pts - TIMEBASE * frameno / global_flags.output_framerate;
+                       }
+
+                       if (should_skip_to_next.exchange(false)) {  // Test and clear.
+                               Clip *clip = &clip_list[clip_idx].clip;  // Get a non-const pointer.
+                               fprintf(stderr, "pts_out moving to first of %ld and %ld (currently at %f)\n", clip->pts_out, lrint(out_pts + clip->fade_time_seconds * TIMEBASE), out_pts);
+                               clip->pts_out = std::min(clip->pts_out, lrint(in_pts + clip->fade_time_seconds * clip->speed * TIMEBASE));
+                       }
+
                        if (in_pts >= clip->pts_out) {
                                break;
                        }
@@ -342,7 +357,7 @@ void Player::play_playlist_once()
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
-                       double pts_snap_tolerance = 0.01 * double(TIMEBASE) / global_flags.output_framerate;
+                       double pts_snap_tolerance = 0.01 * double(TIMEBASE) * clip->speed / global_flags.output_framerate;
                        bool snapped = false;
                        for (FrameOnDisk snap_frame : { frame_lower, frame_upper }) {
                                if (fabs(snap_frame.pts - in_pts) < pts_snap_tolerance) {