]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Log a warning when we kill a client that is not keeping up.
[nageru] / futatabi / player.cpp
index 779e685ec10dc62484cd16deee7e9fe080bd7072..94438a0c9713dff414bbff2f3594f6666ff38b11 100644 (file)
@@ -114,7 +114,7 @@ void Player::play_playlist_once()
        bool clip_ready;
        steady_clock::time_point before_sleep = steady_clock::now();
        string pause_status;
-       float master_speed = 1.0f;
+       float master_speed = start_master_speed;
 
        // Wait until we're supposed to play something.
        {
@@ -274,8 +274,11 @@ void Player::play_playlist_once()
 
                                FrameOnDisk frame_lower, frame_upper;
                                bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
+
                                if (ok) {
                                        secondary_frame = frame_lower;
+                               } else {
+                                       secondary_stream_idx = -1;
                                }
                        }
 
@@ -355,15 +358,6 @@ void Player::play_playlist_once()
                                subtitle = ss.str();
                        }
 
-                       // If there's nothing to interpolate between, or if interpolation is turned off,
-                       // or we're a preview, then just display the frame.
-                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
-                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
-                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
-                                                    subtitle, play_audio);
-                               continue;
-                       }
-
                        // Snap to input frame: If we can do so with less than 1% jitter
                        // (ie., move less than 1% of an _output_ frame), do so.
                        // TODO: Snap secondary (fade-to) clips in the same fashion.
@@ -383,6 +377,15 @@ void Player::play_playlist_once()
                                continue;
                        }
 
+                       // If there's nothing to interpolate between, or if interpolation is turned off,
+                       // or we're a preview, then just display the frame.
+                       if (frame_lower.pts == frame_upper.pts || global_flags.interpolation_quality == 0 || video_stream == nullptr) {
+                               display_single_frame(primary_stream_idx, frame_lower, secondary_stream_idx,
+                                                    secondary_frame, fade_alpha, next_frame_start, /*snapped=*/false,
+                                                    subtitle, play_audio);
+                               continue;
+                       }
+
                        // The snapping above makes us lock to the input framerate, even in the presence
                        // of pts drift, for most typical cases where it's needed, like converting 60 → 2x60
                        // or 60 → 2x59.94. However, there are some corner cases like 25 → 2x59.94, where we'd
@@ -487,6 +490,7 @@ void Player::display_single_frame(int primary_stream_idx, const FrameOnDisk &pri
 }
 
 // Find the frame immediately before and after this point.
+// If we have an exact match, return it immediately.
 bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
 {
        lock_guard<mutex> lock(frame_mu);
@@ -498,6 +502,12 @@ bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *f
        }
        *frame_upper = *it;
 
+       // If we have an exact match, return it immediately.
+       if (frame_upper->pts == pts) {
+               *frame_lower = *it;
+               return true;
+       }
+
        // Find the last frame such that in_pts <= frame.pts (if any).
        if (it == frames[stream_idx].begin()) {
                *frame_lower = *it;
@@ -621,7 +631,7 @@ TimeRemaining compute_time_left(const vector<ClipWithID> &clips, size_t currentl
        for (size_t row = currently_playing_idx; row < clips.size(); ++row) {
                const Clip &clip = clips[row].clip;
                double clip_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / clip.speed;
-               if (clip_length >= 86400.0) {  // More than one day.
+               if (clip_length >= 86400.0 || clip.pts_out == -1) {  // More than one day.
                        ++remaining.num_infinite;
                } else {
                        if (row == currently_playing_idx) {