void Player::play(const vector<Clip> &clips)
{
- {
- lock_guard<mutex> lock(queue_state_mu);
- new_clip_ready = true;
- queued_clip_list = clips;
- override_stream_idx = -1;
- new_clip_changed.notify_all();
- }
+ lock_guard<mutex> lock(queue_state_mu);
+ new_clip_ready = true;
+ queued_clip_list = clips;
+ override_stream_idx = -1;
+ new_clip_changed.notify_all();
}
void Player::override_angle(unsigned stream_idx)