]> git.sesse.net Git - nageru/blobdiff - futatabi/video_stream.h
When sending original frames, do the reading in the queueing thread.
[nageru] / futatabi / video_stream.h
index 05bd7a7b9453c46228ce66eb08362223ddeb40c3..1b3358735344adbc009ccccf2eb5ca710ba60f95 100644 (file)
@@ -11,8 +11,8 @@ extern "C" {
 
 #include "frame_on_disk.h"
 #include "jpeg_frame_view.h"
-#include "shared/ref_counted_gl_sync.h"
 #include "queue_spot_holder.h"
+#include "shared/ref_counted_gl_sync.h"
 
 #include <atomic>
 #include <chrono>
@@ -47,28 +47,28 @@ public:
        void schedule_original_frame(std::chrono::steady_clock::time_point,
                                     int64_t output_pts, std::function<void()> &&display_func,
                                     QueueSpotHolder &&queue_spot_holder,
-                                    FrameOnDisk frame);
+                                    FrameOnDisk frame, const std::string &subtitle);
        void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
                                  std::function<void()> &&display_func,
                                  QueueSpotHolder &&queue_spot_holder,
                                  FrameOnDisk frame1, FrameOnDisk frame2,
-                                 float fade_alpha);
+                                 float fade_alpha, const std::string &subtitle);
        void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
-                                 std::function<void(std::shared_ptr<Frame>)> &&display_func,
-                                 QueueSpotHolder &&queue_spot_holder,
-                                 FrameOnDisk frame1, FrameOnDisk frame2,
-                                 float alpha, FrameOnDisk secondary_frame = {},  // Empty = no secondary (fade) frame.
-                                 float fade_alpha = 0.0f);
+                                        std::function<void(std::shared_ptr<Frame>)> &&display_func,
+                                        QueueSpotHolder &&queue_spot_holder,
+                                        FrameOnDisk frame1, FrameOnDisk frame2,
+                                        float alpha, FrameOnDisk secondary_frame,  // Empty = no secondary (fade) frame.
+                                        float fade_alpha, const std::string &subtitle);
        void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
                                    std::function<void()> &&display_func,
-                                   QueueSpotHolder &&queue_spot_holder);
+                                   QueueSpotHolder &&queue_spot_holder, const std::string &subtitle);
 
 private:
        FrameReader frame_reader;
 
        void encode_thread_func();
        std::thread encode_thread;
-       std::atomic<bool> should_quit{false};
+       std::atomic<bool> should_quit{ false };
 
        static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
        int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
@@ -96,7 +96,7 @@ private:
        static constexpr size_t num_interpolate_slots = 15;  // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
 
        struct IFRReleaser {
-               void operator() (InterpolatedFrameResources *ifr) const
+               void operator()(InterpolatedFrameResources *ifr) const
                {
                        if (ifr != nullptr) {
                                std::lock_guard<std::mutex> lock(ifr->owner->queue_lock);
@@ -111,7 +111,15 @@ private:
 
                int64_t output_pts;
                enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
-               FrameOnDisk frame1;  // The only frame for original frames.
+
+               // For original frames only. Made move-only so we know explicitly
+               // we don't copy these ~200 kB files around inadvertedly.
+               //
+               // TODO: Consider using vector<uint8_t> instead, so we save one copy.
+               std::unique_ptr<std::string> encoded_jpeg;
+
+               // For everything except original frames.
+               FrameOnDisk frame1;
 
                // For fades only (including fades against interpolated frames).
                FrameOnDisk secondary_frame;
@@ -127,6 +135,8 @@ private:
                std::function<void()> display_func;  // Called when the image is done decoding.
                std::function<void(std::shared_ptr<Frame>)> display_decoded_func;  // Same, except for INTERPOLATED and FADED_INTERPOLATED.
 
+               std::string subtitle;  // Blank for none.
+
                QueueSpotHolder queue_spot_holder;
        };
        std::deque<QueuedFrame> frame_queue;  // Under <queue_lock>.