]> git.sesse.net Git - nageru/blobdiff - h264encode.cpp
More fixes for non-PCM HTTP audio codecs.
[nageru] / h264encode.cpp
index 50cb0e27268a279d8f2fe8716fc2a83cf5850add..36d94771d69ed2c1df4ea17e98525dfc73f6d78c 100644 (file)
 extern "C" {
 #include <libavcodec/avcodec.h>
 #include <libavformat/avformat.h>
+#include <libavresample/avresample.h>
 #include <libavutil/channel_layout.h>
 #include <libavutil/frame.h>
 #include <libavutil/rational.h>
 #include <libavutil/samplefmt.h>
+#include <libavutil/opt.h>
 }
 #include <libdrm/drm_fourcc.h>
 #include <stdio.h>
@@ -230,11 +232,13 @@ private:
                          vector<float> *audio_queue,
                          int64_t audio_pts,
                          AVCodecContext *ctx,
+                         AVAudioResampleContext *resampler,
                          const vector<PacketDestination *> &destinations);
        void encode_audio_one_frame(const float *audio,
                                    size_t num_samples,  // In each channel.
                                    int64_t audio_pts,
                                    AVCodecContext *ctx,
+                                   AVAudioResampleContext *resampler,
                                    const vector<PacketDestination *> &destinations);
        void storage_task_enqueue(storage_task task);
        void save_codeddata(storage_task task);
@@ -285,6 +289,9 @@ private:
        AVCodecContext *context_audio_file;
        AVCodecContext *context_audio_stream = nullptr;  // nullptr = don't code separate audio for stream.
 
+       AVAudioResampleContext *resampler_audio_file;
+       AVAudioResampleContext *resampler_audio_stream;
+
        vector<float> audio_queue_file;
        vector<float> audio_queue_stream;
 
@@ -1665,10 +1672,10 @@ void H264EncoderImpl::save_codeddata(storage_task task)
                }
 
                if (context_audio_stream) {
-                       encode_audio(audio, &audio_queue_file, audio_pts, context_audio_file, { file_mux.get() });
-                       encode_audio(audio, &audio_queue_stream, audio_pts, context_audio_stream, { httpd });
+                       encode_audio(audio, &audio_queue_file, audio_pts, context_audio_file, resampler_audio_file, { file_mux.get() });
+                       encode_audio(audio, &audio_queue_stream, audio_pts, context_audio_stream, resampler_audio_stream, { httpd });
                } else {
-                       encode_audio(audio, &audio_queue_file, audio_pts, context_audio_file, { httpd, file_mux.get() });
+                       encode_audio(audio, &audio_queue_file, audio_pts, context_audio_file, resampler_audio_file, { httpd, file_mux.get() });
                }
 
                if (audio_pts == task.pts) break;
@@ -1680,13 +1687,14 @@ void H264EncoderImpl::encode_audio(
        vector<float> *audio_queue,
        int64_t audio_pts,
        AVCodecContext *ctx,
+       AVAudioResampleContext *resampler,
        const vector<PacketDestination *> &destinations)
 {
        if (ctx->frame_size == 0) {
                // No queueing needed.
                assert(audio_queue->empty());
                assert(audio.size() % 2 == 0);
-               encode_audio_one_frame(&audio[0], audio.size() / 2, audio_pts, ctx, destinations);
+               encode_audio_one_frame(&audio[0], audio.size() / 2, audio_pts, ctx, resampler, destinations);
                return;
        }
 
@@ -1697,8 +1705,9 @@ void H264EncoderImpl::encode_audio(
             sample_num += ctx->frame_size * 2) {
                encode_audio_one_frame(&(*audio_queue)[sample_num],
                                       ctx->frame_size,
-                                      audio_pts,
+                                      audio_pts,  // FIXME: Must be increased or decreased as needed.
                                       ctx,
+                                      resampler,
                                       destinations);
        }
        audio_queue->erase(audio_queue->begin(), audio_queue->begin() + sample_num);
@@ -1709,39 +1718,23 @@ void H264EncoderImpl::encode_audio_one_frame(
        size_t num_samples,
        int64_t audio_pts,
        AVCodecContext *ctx,
+       AVAudioResampleContext *resampler,
        const vector<PacketDestination *> &destinations)
 {
        audio_frame->nb_samples = num_samples;
        audio_frame->channel_layout = AV_CH_LAYOUT_STEREO;
+       audio_frame->format = ctx->sample_fmt;
+       audio_frame->sample_rate = OUTPUT_FREQUENCY;
 
-       unique_ptr<float[]> planar_samples;
-       unique_ptr<int32_t[]> int_samples;
+       if (av_samples_alloc(audio_frame->data, nullptr, 2, num_samples, ctx->sample_fmt, 0) < 0) {
+               fprintf(stderr, "Could not allocate %ld samples.\n", num_samples);
+               exit(1);
+       }
 
-       if (ctx->sample_fmt == AV_SAMPLE_FMT_FLTP) {
-               audio_frame->format = AV_SAMPLE_FMT_FLTP;
-               planar_samples.reset(new float[num_samples * 2]);
-               avcodec_fill_audio_frame(audio_frame, 2, AV_SAMPLE_FMT_FLTP, (const uint8_t*)planar_samples.get(), num_samples * 2 * sizeof(float), 0);
-               for (size_t i = 0; i < num_samples; ++i) {
-                       planar_samples[i] = audio[i * 2 + 0];
-                       planar_samples[i + num_samples] = audio[i * 2 + 1];
-               }
-       } else {
-               assert(ctx->sample_fmt == AV_SAMPLE_FMT_S32);
-               int_samples.reset(new int32_t[num_samples * 2]);
-               int ret = avcodec_fill_audio_frame(audio_frame, 2, AV_SAMPLE_FMT_S32, (const uint8_t*)int_samples.get(), num_samples * 2 * sizeof(int32_t), 1);
-               if (ret < 0) {
-                       fprintf(stderr, "avcodec_fill_audio_frame() failed with %d\n", ret);
-                       exit(1);
-               }
-               for (size_t i = 0; i < num_samples * 2; ++i) {
-                       if (audio[i] >= 1.0f) {
-                               int_samples[i] = 2147483647;
-                       } else if (audio[i] <= -1.0f) {
-                               int_samples[i] = -2147483647;
-                       } else {
-                               int_samples[i] = lrintf(audio[i] * 2147483647.0f);
-                       }
-               }
+       if (avresample_convert(resampler, audio_frame->data, 0, num_samples,
+                              (uint8_t **)&audio, 0, num_samples) < 0) {
+               fprintf(stderr, "Audio conversion failed.\n");
+               exit(1);
        }
 
        AVPacket pkt;
@@ -1760,6 +1753,9 @@ void H264EncoderImpl::encode_audio_one_frame(
        // TODO: Delayed frames.
        av_frame_unref(audio_frame);
        av_free_packet(&pkt);
+
+       av_freep(&audio_frame->data[0]);
+       av_freep(&audio_frame->linesize[0]);
 }
 
 // this is weird. but it seems to put a new frame onto the queue
@@ -1832,7 +1828,7 @@ int H264EncoderImpl::deinit_va()
 
 namespace {
 
-void init_audio_encoder(const string &codec_name, int bit_rate, AVCodecContext **ctx)
+void init_audio_encoder(const string &codec_name, int bit_rate, AVCodecContext **ctx, AVAudioResampleContext **resampler)
 {
        AVCodec *codec_audio = avcodec_find_encoder_by_name(codec_name.c_str());
        if (codec_audio == nullptr) {
@@ -1843,21 +1839,7 @@ void init_audio_encoder(const string &codec_name, int bit_rate, AVCodecContext *
        AVCodecContext *context_audio = avcodec_alloc_context3(codec_audio);
        context_audio->bit_rate = bit_rate;
        context_audio->sample_rate = OUTPUT_FREQUENCY;
-
-       // Choose sample format; we currently only support these two
-       // (see encode_audio), so we're a bit picky.
-       const AVSampleFormat *ptr = codec_audio->sample_fmts;
-       for ( ; *ptr != -1; ++ptr) {
-               if (*ptr == AV_SAMPLE_FMT_FLTP || *ptr == AV_SAMPLE_FMT_S32) {
-                       context_audio->sample_fmt = *ptr;
-                       break;
-               }
-       }
-       if (*ptr == -1) {
-               fprintf(stderr, "ERROR: Audio codec does not support fltp or s32 sample formats\n");
-               exit(1);
-       }
-
+       context_audio->sample_fmt = codec_audio->sample_fmts[0];
        context_audio->channels = 2;
        context_audio->channel_layout = AV_CH_LAYOUT_STEREO;
        context_audio->time_base = AVRational{1, TIMEBASE};
@@ -1867,6 +1849,25 @@ void init_audio_encoder(const string &codec_name, int bit_rate, AVCodecContext *
        }
 
        *ctx = context_audio;
+
+       // FIXME: These leak on close.
+       *resampler = avresample_alloc_context();
+       if (*resampler == nullptr) {
+               fprintf(stderr, "Allocating resampler failed.\n");
+               exit(1);
+       }
+
+       av_opt_set_int(*resampler, "in_channel_layout",  AV_CH_LAYOUT_STEREO,       0);
+       av_opt_set_int(*resampler, "out_channel_layout", AV_CH_LAYOUT_STEREO,       0);
+       av_opt_set_int(*resampler, "in_sample_rate",     OUTPUT_FREQUENCY,          0);
+       av_opt_set_int(*resampler, "out_sample_rate",    OUTPUT_FREQUENCY,          0);
+       av_opt_set_int(*resampler, "in_sample_fmt",      AV_SAMPLE_FMT_FLT,         0);
+       av_opt_set_int(*resampler, "out_sample_fmt",     context_audio->sample_fmt, 0);
+
+       if (avresample_open(*resampler) < 0) {
+               fprintf(stderr, "Could not open resample context.\n");
+               exit(1);
+       }
 }
 
 }  // namespace
@@ -1874,11 +1875,11 @@ void init_audio_encoder(const string &codec_name, int bit_rate, AVCodecContext *
 H264EncoderImpl::H264EncoderImpl(QSurface *surface, const string &va_display, int width, int height, HTTPD *httpd)
        : current_storage_frame(0), surface(surface), httpd(httpd)
 {
-       init_audio_encoder(AUDIO_OUTPUT_CODEC_NAME, DEFAULT_AUDIO_OUTPUT_BIT_RATE, &context_audio_file);
+       init_audio_encoder(AUDIO_OUTPUT_CODEC_NAME, DEFAULT_AUDIO_OUTPUT_BIT_RATE, &context_audio_file, &resampler_audio_file);
 
        if (!global_flags.stream_audio_codec_name.empty()) {
                init_audio_encoder(global_flags.stream_audio_codec_name,
-                       global_flags.stream_audio_codec_bitrate, &context_audio_stream);
+                       global_flags.stream_audio_codec_bitrate, &context_audio_stream, &resampler_audio_stream);
        }
 
        audio_frame = av_frame_alloc();
@@ -2098,7 +2099,7 @@ void H264EncoderImpl::open_output_file(const std::string &filename)
                exit(1);
        }
 
-       file_mux.reset(new Mux(avctx, frame_width, frame_height, Mux::CODEC_H264, TIMEBASE, DEFAULT_AUDIO_OUTPUT_BIT_RATE));
+       file_mux.reset(new Mux(avctx, frame_width, frame_height, Mux::CODEC_H264, context_audio_file->codec, TIMEBASE, DEFAULT_AUDIO_OUTPUT_BIT_RATE));
 }
 
 void H264EncoderImpl::close_output_file()