]> git.sesse.net Git - nageru/blobdiff - h264encode.h
Unify video-to-video and video-to-picture fade chains.
[nageru] / h264encode.h
index b14ca6f4690643d6281be45c0dbd27e19b49f3a5..b6f783746777680644ff72eb5ddf75d30f35e552 100644 (file)
 #define _H264ENCODE_H
 
 extern "C" {
+#include <libavcodec/avcodec.h>
 #include <libavformat/avformat.h>
 }
-#include <epoxy/egl.h>
+#include <epoxy/gl.h>
+#include <stdbool.h>
+#include <stdint.h>
 #include <atomic>
+#include <condition_variable>
 #include <map>
 #include <memory>
 #include <mutex>
+#include <queue>
 #include <thread>
-#include <condition_variable>
+#include <vector>
 
-#include "pbo_frame_allocator.h"
+#include "bmusb/bmusb.h"
 #include "context.h"
+#include "pbo_frame_allocator.h"
+#include "ref_counted_frame.h"
 #include "ref_counted_gl_sync.h"
 
+class HTTPD;
+class QSurface;
+
 #define SURFACE_NUM 16 /* 16 surfaces for source YUV */
 
 class H264Encoder {
 public:
-       H264Encoder(QSurface *surface, int width, int height, const char *output_filename);
+       H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd);
        ~H264Encoder();
        //void add_frame(FrameAllocator::Frame frame, GLsync fence);
 
@@ -60,20 +70,22 @@ public:
        };
        void 
 #endif
+       void add_audio(int64_t pts, std::vector<float> audio);  // Needs to come before end_frame() of same pts.
        bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
-       void end_frame(RefCountedGLsync fence, const std::vector<FrameAllocator::Frame> &input_frames_to_release);
+       void end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames);
 
 private:
        struct storage_task {
                unsigned long long display_order;
-               unsigned long long encode_order;
                int frame_type;
+               std::vector<float> audio;
+               int64_t pts, dts;
        };
 
        void copy_thread_func();
        void storage_task_thread();
-       void storage_task_enqueue(unsigned long long display_order, unsigned long long encode_order, int frame_type);
-       int save_codeddata(unsigned long long display_order, unsigned long long encode_order, int frame_type);
+       void storage_task_enqueue(storage_task task);
+       void save_codeddata(storage_task task);
 
        std::thread copy_thread, storage_thread;
 
@@ -93,13 +105,15 @@ private:
 
        struct PendingFrame {
                RefCountedGLsync fence;
-               std::vector<FrameAllocator::Frame> input_frames_to_release;
+               std::vector<RefCountedFrame> input_frames;
+               int64_t pts;
        };
-       std::map<int, PendingFrame> pending_frames;
+       std::map<int, PendingFrame> pending_video_frames;  // under frame_queue_mutex
+       std::map<int64_t, std::vector<float>> pending_audio_frames;  // under frame_queue_mutex
        QSurface *surface;
 
-       AVFormatContext *avctx;
-       AVStream *avstream;
+       AVCodecContext *context_audio;
+       HTTPD *httpd;
 };
 
 #endif