]> git.sesse.net Git - nageru/blobdiff - h264encode.h
Make a metadata-only version of InputState to be sent to Lua, in order to not be...
[nageru] / h264encode.h
index ec49fb71dde19f801b5a4f95f106c1cdc8089a04..b6f783746777680644ff72eb5ddf75d30f35e552 100644 (file)
 #define _H264ENCODE_H
 
 extern "C" {
+#include <libavcodec/avcodec.h>
 #include <libavformat/avformat.h>
 }
 #include <epoxy/gl.h>
+#include <stdbool.h>
+#include <stdint.h>
 #include <atomic>
 #include <condition_variable>
 #include <map>
@@ -45,13 +48,14 @@ extern "C" {
 #include "ref_counted_frame.h"
 #include "ref_counted_gl_sync.h"
 
+class HTTPD;
 class QSurface;
 
 #define SURFACE_NUM 16 /* 16 surfaces for source YUV */
 
 class H264Encoder {
 public:
-       H264Encoder(QSurface *surface, int width, int height, const char *output_filename);
+       H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd);
        ~H264Encoder();
        //void add_frame(FrameAllocator::Frame frame, GLsync fence);
 
@@ -73,15 +77,15 @@ public:
 private:
        struct storage_task {
                unsigned long long display_order;
-               unsigned long long encode_order;
                int frame_type;
                std::vector<float> audio;
+               int64_t pts, dts;
        };
 
        void copy_thread_func();
        void storage_task_thread();
        void storage_task_enqueue(storage_task task);
-       int save_codeddata(storage_task task);
+       void save_codeddata(storage_task task);
 
        std::thread copy_thread, storage_thread;
 
@@ -102,15 +106,14 @@ private:
        struct PendingFrame {
                RefCountedGLsync fence;
                std::vector<RefCountedFrame> input_frames;
+               int64_t pts;
        };
        std::map<int, PendingFrame> pending_video_frames;  // under frame_queue_mutex
        std::map<int64_t, std::vector<float>> pending_audio_frames;  // under frame_queue_mutex
-       std::map<int, int64_t> timestamps;  // under frame_queue_mutex
        QSurface *surface;
 
-       AVFormatContext *avctx;
-       AVStream *avstream_video;
-       AVStream *avstream_audio;
+       AVCodecContext *context_audio;
+       HTTPD *httpd;
 };
 
 #endif