]> git.sesse.net Git - nageru/blobdiff - input_mapping_dialog.h
Make most of the input mapping dialog actually work.
[nageru] / input_mapping_dialog.h
index 4eb5e4cd75b62674855f8c1ad298cb8536c9b1b4..91246f563f05cddb5212f5737244297295d9959a 100644 (file)
@@ -20,10 +20,25 @@ public:
        InputMappingDialog();
 
 private:
-       void fill_ui_from_mapping(const InputMapping &mapping, const std::vector<std::string> &card_names);
-       void fill_channel_ui_from_mapping(unsigned row, const InputMapping::Input &input);
+       void fill_ui_from_mapping(const InputMapping &mapping);
+       void fill_row_from_input(unsigned row, const InputMapping::Input &input);
+       void setup_channel_choices_from_input(unsigned row, const InputMapping::Input &input);
+       void cell_changed(int row, int column);
+       void card_selected(unsigned row, int index);
+       void channel_selected(unsigned row, unsigned channel, int index);
+       void ok_clicked();
+       void cancel_clicked();
+       void add_clicked();
 
        Ui::InputMappingDialog *ui;
+       InputMapping mapping;  // Under edit. Will be committed on OK.
+
+       // The old mapping. Will be re-committed on cancel, so that we
+       // unhold all the unused devices (otherwise they would be
+       // held forever).
+       InputMapping old_mapping;
+
+       const std::vector<std::string> card_names;
 };
 
 #endif  // !defined(_INPUT_MAPPING_DIALOG_H)