void MainWindow::audio_state_changed()
{
post_to_main_thread([this]{
+ if (global_audio_mixer->get_mapping_mode() == AudioMixer::MappingMode::SIMPLE) {
+ return;
+ }
InputMapping mapping = global_audio_mixer->get_input_mapping();
for (unsigned bus_index = 0; bus_index < mapping.buses.size(); ++bus_index) {
const InputMapping::Bus &bus = mapping.buses[bus_index];