]> git.sesse.net Git - nageru/blobdiff - mainwindow.h
Update the zita-reampler SSE2 patch.
[nageru] / mainwindow.h
index ff33b7ffa04964c3b6e6ba00e19c34b5a194fd49..09fc887598d27c937a7d56a4042f75e880a0fdb0 100644 (file)
@@ -47,11 +47,12 @@ public slots:
        void set_transition_names(std::vector<std::string> transition_names);
        void update_channel_name(Mixer::Output output, const std::string &name);
        void update_channel_color(Mixer::Output output, const std::string &color);
-       void gain_staging_knob_changed(int value);
+       void gain_staging_knob_changed(unsigned bus_index, int value);
        void final_makeup_gain_knob_changed(int value);
        void cutoff_knob_changed(int value);
+       void eq_knob_changed(unsigned bus_index, EQBand band, int value);
        void limiter_threshold_knob_changed(int value);
-       void compressor_threshold_knob_changed(int value);
+       void compressor_threshold_knob_changed(unsigned bus_index, int value);
        void mini_fader_changed(int bus, double db_volume);
        void reset_meters_button_clicked();
        void relayout();
@@ -61,12 +62,14 @@ private:
        void setup_audio_expanded_view();
        bool eventFilter(QObject *watched, QEvent *event) override;
        void set_white_balance(int channel_number, int x, int y);
+       void update_cutoff_labels(float cutoff_hz);
+       void update_eq_label(unsigned bus_index, EQBand band, float gain_db);
 
        // Called from DiskSpaceEstimator.
        void report_disk_space(off_t free_bytes, double estimated_seconds_left);
 
        // Called from the mixer.
-       void audio_level_callback(float level_lufs, float peak_db, std::vector<float> bus_level_lufs, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db, float correlation);
+       void audio_level_callback(float level_lufs, float peak_db, std::vector<AudioMixer::BusLevel> bus_levels, float global_level_lufs, float range_low_lufs, float range_high_lufs, float final_makeup_gain_db, float correlation);
        std::chrono::steady_clock::time_point last_audio_level_callback;
 
        Ui::MainWindow *ui;