]> git.sesse.net Git - nageru/blobdiff - mainwindow.h
Document the mlockall() change in NEWS.
[nageru] / mainwindow.h
index b88324aa0961a8380fa9423f779e843f2cdba7f9..e6d0880cc20f85017ea2d09cb611c35eb544c88f 100644 (file)
@@ -4,6 +4,9 @@
 #include <QMainWindow>
 #include <string>
 #include <vector>
+#include <sys/time.h>
+
+#include "mixer.h"
 
 class GLWidget;
 class QResizeEvent;
@@ -13,7 +16,6 @@ class Display;
 class MainWindow;
 }  // namespace Ui
 
-class Mixer;
 class QPushButton;
 
 class MainWindow : public QMainWindow
@@ -25,11 +27,22 @@ public:
        void resizeEvent(QResizeEvent *event) override;
        void mixer_created(Mixer *mixer);
 
+       // Used to release FBOs on the global ResourcePool. Call after the
+       // mixer has been shut down but not destroyed yet.
+       void mixer_shutting_down();
+
 public slots:
+       void cut_triggered();
+       void exit_triggered();
+       void about_triggered();
        void transition_clicked(int transition_number);
        void channel_clicked(int channel_number);
        void wb_button_clicked(int channel_number);
        void set_transition_names(std::vector<std::string> transition_names);
+       void update_channel_name(Mixer::Output output, const std::string &name);
+       void update_channel_color(Mixer::Output output, const std::string &color);
+       void gain_staging_knob_changed(int value);
+       void final_makeup_gain_knob_changed(int value);
        void cutoff_knob_changed(int value);
        void limiter_threshold_knob_changed(int value);
        void compressor_threshold_knob_changed(int value);
@@ -41,7 +54,8 @@ private:
        void set_white_balance(int channel_number, int x, int y);
 
        // Called from the mixer.
-       void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db);
+       void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db, float correlation);
+       timeval last_audio_level_callback{0, 0};
 
        Ui::MainWindow *ui;
        QPushButton *transition_btn1, *transition_btn2, *transition_btn3;