]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Refcount the input frames directly instead of trying to free them after-the-fact...
[nageru] / mixer.cpp
index ad0c38dc2eb67ea47ae1d55df1a861280cb79658..2ae8276ae7ef3780885c54ccc5b1f390778390a4 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -228,12 +228,12 @@ void Mixer::bm_frame(int card_index, uint16_t timecode,
        {
                std::unique_lock<std::mutex> lock(bmusb_mutex);
                card->new_data_ready = true;
-               card->new_frame = video_frame;
+               card->new_frame = RefCountedFrame(video_frame);
                card->new_data_ready_fence = fence;
                card->new_data_ready_changed.notify_all();
        }
 
-       // Video frame will be released later.
+       // Video frame will be released when last user of card->new_frame goes out of scope.
         card->usb->get_audio_frame_allocator()->release_frame(audio_frame);
 }
        
@@ -393,20 +393,11 @@ void Mixer::thread_func()
                        }
                }
 
-               vector<FrameAllocator::Frame> input_frames_to_release;
-       
                for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
                        CaptureCard *card = &card_copy[card_index];
                        if (!card->new_data_ready)
                                continue;
 
-                       // Now we're done with the previous frame, so we can definitely
-                       // release it when this is done rendering. (Actually, we could do
-                       // it one frame earlier, but before we have a new one, there's no
-                       // knowing when the current one is released.)
-                       if (bmusb_current_rendering_frame[card_index].owner != nullptr) {
-                               input_frames_to_release.push_back(bmusb_current_rendering_frame[card_index]);
-                       }
                        bmusb_current_rendering_frame[card_index] = card->new_frame;
                        check_error();
 
@@ -417,7 +408,7 @@ void Mixer::thread_func()
                        check_error();
                        glDeleteSync(card->new_data_ready_fence);
                        check_error();
-                       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame.userdata;
+                       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
                        input[card_index]->set_texture_num(0, userdata->tex_y);
                        input[card_index]->set_texture_num(1, userdata->tex_cbcr);
 
@@ -455,7 +446,15 @@ void Mixer::thread_func()
 
                RefCountedGLsync fence(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);
                check_error();
-               h264_encoder->end_frame(fence, input_frames_to_release);
+
+               // Make sure the H.264 gets a reference to all the
+               // input frames needed, so that they are not released back
+               // until the rendering is done.
+               vector<RefCountedFrame> input_frames;
+               for (int card_index = 0; card_index < NUM_CARDS; ++card_index) {
+                       input_frames.push_back(bmusb_current_rendering_frame[card_index]);
+               }
+               h264_encoder->end_frame(fence, input_frames);
 
                output_channel[OUTPUT_LIVE].output_frame(rgba_tex, fence);
                output_channel[OUTPUT_PREVIEW].output_frame(preview_rgba_tex, fence);