]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Set the right texture sampler for the subsampling shader (used to work by accident).
[nageru] / mixer.cpp
index 0a7ecc21a070012e65a55c8e9e51f6f436641244..44ef76da55ffdbeff924a86487532a43cc7cd921 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -231,6 +231,7 @@ Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
                2.0f, 0.0f
        };
        cbcr_vbo = generate_vbo(2, GL_FLOAT, sizeof(vertices), vertices);
+       cbcr_texture_sampler_uniform = glGetUniformLocation(cbcr_program_num, "cbcr_tex");
        cbcr_position_attribute_index = glGetAttribLocation(cbcr_program_num, "position");
        cbcr_texcoord_attribute_index = glGetAttribLocation(cbcr_program_num, "texcoord");
 
@@ -906,6 +907,8 @@ void Mixer::subsample_chroma(GLuint src_tex, GLuint dst_tex)
        float chroma_offset_0[] = { -0.5f / global_flags.width, 0.0f };
        set_uniform_vec2(cbcr_program_num, "foo", "chroma_offset_0", chroma_offset_0);
 
+       glUniform1i(cbcr_texture_sampler_uniform, 0);
+
        glBindBuffer(GL_ARRAY_BUFFER, cbcr_vbo);
        check_error();