}
}
+void insert_new_frame(RefCountedFrame frame, unsigned field_num, bool interlaced, unsigned card_index, InputState *input_state)
+{
+ if (interlaced) {
+ for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
+ input_state->buffered_frames[card_index][frame_num] =
+ input_state->buffered_frames[card_index][frame_num - 1];
+ }
+ input_state->buffered_frames[card_index][0] = { frame, field_num };
+ } else {
+ for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
+ input_state->buffered_frames[card_index][frame_num] = { frame, field_num };
+ }
+ }
+}
+
+
} // namespace
Mixer::Mixer(const QSurfaceFormat &format, unsigned num_cards)
continue;
assert(card->new_frame != nullptr);
- if (card->new_frame_interlaced) {
- for (unsigned frame_num = FRAME_HISTORY_LENGTH; frame_num --> 1; ) { // :-)
- buffered_frames[card_index][frame_num] = buffered_frames[card_index][frame_num - 1];
- }
- buffered_frames[card_index][0] = { card->new_frame, card->new_frame_field };
- } else {
- for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) {
- buffered_frames[card_index][frame_num] = { card->new_frame, card->new_frame_field };
- }
- }
+ insert_new_frame(card->new_frame, card->new_frame_field, card->new_frame_interlaced, card_index, &input_state);
check_error();
// The new texture might still be uploaded,
}
// Get the main chain from the theme, and set its state immediately.
- Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT);
+ Theme::Chain theme_main_chain = theme->get_chain(0, pts(), WIDTH, HEIGHT, input_state);
EffectChain *chain = theme_main_chain.chain;
theme_main_chain.setup_chain();
// Set up preview and any additional channels.
for (int i = 1; i < theme->get_num_channels() + 2; ++i) {
DisplayFrame display_frame;
- Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT); // FIXME: dimensions
+ Theme::Chain chain = theme->get_chain(i, pts(), WIDTH, HEIGHT, input_state); // FIXME: dimensions
display_frame.chain = chain.chain;
display_frame.setup_chain = chain.setup_chain;
display_frame.ready_fence = fence;