#include "ffmpeg_capture.h"
#include "flags.h"
#include "input_mapping.h"
+#include "metrics.h"
#include "pbo_frame_allocator.h"
#include "ref_counted_gl_sync.h"
#include "resampling_queue.h"
}
}
-void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned v210_width)
+void ensure_texture_resolution(PBOFrameAllocator::Userdata *userdata, unsigned field, unsigned width, unsigned height, unsigned cbcr_width, unsigned cbcr_height, unsigned v210_width)
{
bool first;
switch (userdata->pixel_format) {
case PixelFormat_8BitBGRA:
first = userdata->tex_rgba[field] == 0;
break;
+ case PixelFormat_8BitYCbCrPlanar:
+ first = userdata->tex_y[field] == 0 || userdata->tex_cb[field] == 0 || userdata->tex_cr[field] == 0;
+ break;
default:
assert(false);
}
if (first ||
width != userdata->last_width[field] ||
- height != userdata->last_height[field]) {
+ height != userdata->last_height[field] ||
+ cbcr_width != userdata->last_cbcr_width[field] ||
+ cbcr_height != userdata->last_cbcr_height[field]) {
// We changed resolution since last use of this texture, so we need to create
// a new object. Note that this each card has its own PBOFrameAllocator,
// we don't need to worry about these flip-flopping between resolutions.
check_error();
break;
case PixelFormat_8BitYCbCr: {
- size_t cbcr_width = width / 2;
-
glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
check_error();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, nullptr);
check_error();
break;
}
+ case PixelFormat_8BitYCbCrPlanar: {
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_cb[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, cbcr_width, cbcr_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_cr[field]);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, cbcr_width, cbcr_height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr);
+ check_error();
+ break;
+ }
case PixelFormat_8BitBGRA:
glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
check_error();
}
userdata->last_width[field] = width;
userdata->last_height[field] = height;
+ userdata->last_cbcr_width[field] = cbcr_width;
+ userdata->last_cbcr_height[field] = cbcr_height;
}
if (global_flags.ten_bit_input &&
(first || v210_width != userdata->last_v210_width[field])) {
desired_output_card_index = global_flags.output_card;
set_output_card_internal(global_flags.output_card);
}
+
+ global_metrics.register_int_metric("frames_output_total", &metric_frames_output_total);
+ global_metrics.register_int_metric("frames_output_dropped", &metric_frames_output_dropped);
+ global_metrics.register_double_metric("uptime_seconds", &metric_uptime_seconds);
}
Mixer::~Mixer()
}
card->capture.reset(capture);
card->is_fake_capture = (card_type == CardType::FAKE_CAPTURE);
+ card->type = card_type;
if (card->output.get() != output) {
card->output.reset(output);
}
PixelFormat pixel_format;
if (card_type == CardType::FFMPEG_INPUT) {
- pixel_format = PixelFormat_8BitBGRA;
+ pixel_format = capture->get_current_pixel_format();
} else if (global_flags.ten_bit_input) {
pixel_format = PixelFormat_10BitYCbCr;
} else {
card->last_timecode = timecode;
+ PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
+
+ size_t cbcr_width, cbcr_height, cbcr_offset, y_offset;
size_t expected_length = video_format.stride * (video_format.height + video_format.extra_lines_top + video_format.extra_lines_bottom);
+ if (userdata != nullptr && userdata->pixel_format == PixelFormat_8BitYCbCrPlanar) {
+ // The calculation above is wrong for planar Y'CbCr, so just override it.
+ assert(card->type == CardType::FFMPEG_INPUT);
+ assert(video_offset == 0);
+ expected_length = video_frame.len;
+
+ userdata->ycbcr_format = (static_cast<FFmpegCapture *>(card->capture.get()))->get_current_frame_ycbcr_format();
+ cbcr_width = video_format.width / userdata->ycbcr_format.chroma_subsampling_x;
+ cbcr_height = video_format.height / userdata->ycbcr_format.chroma_subsampling_y;
+ cbcr_offset = video_format.width * video_format.height;
+ y_offset = 0;
+ } else {
+ // All the other Y'CbCr formats are 4:2:2.
+ cbcr_width = video_format.width / 2;
+ cbcr_height = video_format.height;
+ cbcr_offset = video_offset / 2;
+ y_offset = video_frame.size / 2 + video_offset / 2;
+ }
if (video_frame.len - video_offset == 0 ||
video_frame.len - video_offset != expected_length) {
if (video_frame.len != 0) {
return;
}
- PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
-
unsigned num_fields = video_format.interlaced ? 2 : 1;
steady_clock::time_point frame_upload_start;
bool interlaced_stride = false;
// a deinterlacer to actually get this right.
assert(video_format.height % 2 == 0);
video_format.height /= 2;
+ cbcr_height /= 2;
assert(frame_length % 2 == 0);
frame_length /= 2;
num_fields = 2;
RefCountedFrame frame(video_frame);
// Upload the textures.
- const size_t cbcr_width = video_format.width / 2;
- const size_t cbcr_offset = video_offset / 2;
- const size_t y_offset = video_frame.size / 2 + video_offset / 2;
-
for (unsigned field = 0; field < num_fields; ++field) {
// Put the actual texture upload in a lambda that is executed in the main thread.
// It is entirely possible to do this in the same thread (and it might even be
// Note that this means we must hold on to the actual frame data in <userdata>
// until the upload command is run, but we hold on to <frame> much longer than that
// (in fact, all the way until we no longer use the texture in rendering).
- auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, interlaced_stride, userdata]() {
+ auto upload_func = [this, field, video_format, y_offset, video_offset, cbcr_offset, cbcr_width, cbcr_height, interlaced_stride, userdata]() {
unsigned field_start_line;
if (field == 1) {
field_start_line = video_format.second_field_start;
// For anything not FRAME_FORMAT_YCBCR_10BIT, v210_width will be nonsensical but not used.
size_t v210_width = video_format.stride / sizeof(uint32_t);
- ensure_texture_resolution(userdata, field, video_format.width, video_format.height, v210_width);
+ ensure_texture_resolution(userdata, field, video_format.width, video_format.height, cbcr_width, cbcr_height, v210_width);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, userdata->pbo);
check_error();
// Make up our own strides, since we are interleaving.
upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
- upload_texture(userdata->tex_cbcr[field], cbcr_width, video_format.height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
+ upload_texture(userdata->tex_cbcr[field], cbcr_width, cbcr_height, cbcr_width * sizeof(uint16_t), interlaced_stride, GL_RG, GL_UNSIGNED_BYTE, field_cbcr_start);
+ break;
+ }
+ case PixelFormat_8BitYCbCrPlanar: {
+ assert(field_start_line == 0); // We don't really support interlaced here.
+ size_t field_y_start = y_offset;
+ size_t field_cb_start = cbcr_offset;
+ size_t field_cr_start = cbcr_offset + cbcr_width * cbcr_height;
+
+ // Make up our own strides, since we are interleaving.
+ upload_texture(userdata->tex_y[field], video_format.width, video_format.height, video_format.width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_y_start);
+ upload_texture(userdata->tex_cb[field], cbcr_width, cbcr_height, cbcr_width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_cb_start);
+ upload_texture(userdata->tex_cr[field], cbcr_width, cbcr_height, cbcr_width, interlaced_stride, GL_RED, GL_UNSIGNED_BYTE, field_cr_start);
break;
}
case PixelFormat_8BitBGRA: {
size_t field_start = video_offset + video_format.stride * field_start_line;
upload_texture(userdata->tex_rgba[field], video_format.width, video_format.height, video_format.stride, interlaced_stride, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, field_start);
+ // These could be asked to deliver mipmaps at any time.
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_rgba[field]);
+ check_error();
+ glGenerateMipmap(GL_TEXTURE_2D);
+ check_error();
+ glBindTexture(GL_TEXTURE_2D, 0);
+ check_error();
break;
}
default:
now = steady_clock::now();
double elapsed = duration<double>(now - start).count();
+
+ metric_frames_output_total = frame_num;
+ metric_frames_output_dropped = stats_dropped_frames;
+ metric_uptime_seconds = elapsed;
+
if (frame_num % 100 == 0) {
printf("%d frames (%d dropped) in %.3f seconds = %.1f fps (%.1f ms/frame)",
frame_num, stats_dropped_frames, elapsed, frame_num / elapsed,