]> git.sesse.net Git - nageru/blobdiff - mixer.cpp
Open up for inputs that are different from the native resolution. No deinterlacing...
[nageru] / mixer.cpp
index 5fd5d1f7b452f2cda88a56cc6cccc2df62fe00df..e3af8789530f06186c527c31334d071cd49572f6 100644 (file)
--- a/mixer.cpp
+++ b/mixer.cpp
@@ -218,7 +218,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
 {
        CaptureCard *card = &cards[card_index];
 
-       int width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
+       unsigned width, height, frame_rate_nom, frame_rate_den, extra_lines_top, extra_lines_bottom;
        bool interlaced;
 
        decode_video_format(video_format, &width, &height, &extra_lines_top, &extra_lines_bottom,
@@ -300,8 +300,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        }
 
        if (video_frame.len - video_offset == 0 ||
-           video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2) ||
-           width != WIDTH || height != HEIGHT) {  // TODO: Remove this once the rest of the infrastructure is in place.
+           video_frame.len - video_offset != size_t(width * (height + extra_lines_top + extra_lines_bottom) * 2)) {
                if (video_frame.len != 0) {
                        printf("Card %d: Dropping video frame with wrong length (%ld)\n",
                                card_index, video_frame.len - video_offset);
@@ -324,7 +323,7 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
                return;
        }
 
-       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)video_frame.userdata;
+       PBOFrameAllocator::Userdata *userdata = (PBOFrameAllocator::Userdata *)video_frame.userdata;
        GLuint pbo = userdata->pbo;
        check_error();
        glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo);
@@ -339,14 +338,30 @@ void Mixer::bm_frame(unsigned card_index, uint16_t timecode,
        size_t cbcr_offset = video_offset / 2;
        size_t y_offset = video_frame.size / 2 + video_offset / 2;
 
-       glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
-       check_error();
-       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t)));
-       check_error();
-       glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
-       check_error();
-       glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top));
-       check_error();
+       if (width != userdata->last_width || height != userdata->last_height) {
+               // We changed resolution since last use of this texture, so we need to create
+               // a new object. Note that this each card has its own PBOFrameAllocator,
+               // we don't need to worry about these flip-flopping between resolutions.
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, cbcr_width, height, 0, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t)));
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+               check_error();
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top));
+               check_error();
+               userdata->last_width = width;
+               userdata->last_height = height;
+       } else {
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr);
+               check_error();
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, cbcr_width, height, GL_RG, GL_UNSIGNED_BYTE, BUFFER_OFFSET(cbcr_offset + cbcr_width * extra_lines_top * sizeof(uint16_t)));
+               check_error();
+               glBindTexture(GL_TEXTURE_2D, userdata->tex_y);
+               check_error();
+               glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, BUFFER_OFFSET(y_offset + width * extra_lines_top));
+               check_error();
+       }
        glBindTexture(GL_TEXTURE_2D, 0);
        check_error();
        GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, /*flags=*/0);              
@@ -472,7 +487,7 @@ void Mixer::thread_func()
                                check_error();
                        }
                        const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)card->new_frame->userdata;
-                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr);
+                       theme->set_input_textures(card_index, userdata->tex_y, userdata->tex_cbcr, userdata->last_width, userdata->last_height);
                }
 
                // Get the main chain from the theme, and set its state immediately.