struct NewFrame {
RefCountedFrame frame;
int64_t length; // In TIMEBASE units.
- bool interlaced;
+ bool interlaced, audio_only = false;
unsigned field; // Which field (0 or 1) of the frame to use. Always 0 for progressive.
std::function<void()> upload_func; // Needs to be called to actually upload the texture to OpenGL.
unsigned dropped_frames = 0; // Number of dropped frames before this one.
std::chrono::steady_clock::time_point received_timestamp = std::chrono::steady_clock::time_point::min();
};
std::deque<NewFrame> new_frames;
- bool should_quit = false;
- std::condition_variable new_frames_changed; // Set whenever new_frames (or should_quit) is changed.
+ std::condition_variable new_frames_changed; // Set whenever new_frames is changed.
QueueLengthPolicy queue_length_policy; // Refers to the "new_frames" queue.