]> git.sesse.net Git - nageru/blobdiff - mixer.h
Release Nageru 1.0.0, with some documentation updates.
[nageru] / mixer.h
diff --git a/mixer.h b/mixer.h
index 45311aa42ec98af08cf7fb55719c16e3e01c0041..ef112b8c73c07648bba43fd262d3f54c87fc5094 100644 (file)
--- a/mixer.h
+++ b/mixer.h
@@ -5,20 +5,46 @@
 
 #include <epoxy/gl.h>
 #undef Success
+#include <stdbool.h>
+#include <stdint.h>
+
 #include <movit/effect_chain.h>
 #include <movit/flat_input.h>
+#include <zita-resampler/resampler.h>
+#include <atomic>
+#include <condition_variable>
+#include <cstddef>
 #include <functional>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <thread>
+#include <vector>
 
 #include "bmusb/bmusb.h"
+#include "alsa_output.h"
+#include "ebu_r128_proc.h"
 #include "h264encode.h"
+#include "httpd.h"
 #include "pbo_frame_allocator.h"
 #include "ref_counted_frame.h"
 #include "ref_counted_gl_sync.h"
+#include "resampling_queue.h"
 #include "theme.h"
-#include "resampler.h"
 #include "timebase.h"
+#include "stereocompressor.h"
+#include "filter.h"
+#include "input_state.h"
+#include "correlation_measurer.h"
 
-#define NUM_CARDS 2
+class H264Encoder;
+class QSurface;
+namespace movit {
+class Effect;
+class EffectChain;
+class FlatInput;
+class ResourcePool;
+}  // namespace movit
 
 namespace movit {
 class YCbCrInput;
@@ -29,7 +55,7 @@ class QSurfaceFormat;
 class Mixer {
 public:
        // The surface format is used for offscreen destinations for OpenGL contexts we need.
-       Mixer(const QSurfaceFormat &format);
+       Mixer(const QSurfaceFormat &format, unsigned num_cards);
        ~Mixer();
        void start();
        void quit();
@@ -40,11 +66,8 @@ public:
        enum Output {
                OUTPUT_LIVE = 0,
                OUTPUT_PREVIEW,
-               OUTPUT_INPUT0,
-               OUTPUT_INPUT1,
-               OUTPUT_INPUT2,
-               OUTPUT_INPUT3,
-               NUM_OUTPUTS
+               OUTPUT_INPUT0,  // 1, 2, 3, up to 15 follow numerically.
+               NUM_OUTPUTS = 18
        };
 
        struct DisplayFrame {
@@ -79,24 +102,164 @@ public:
                output_channel[output].set_frame_ready_callback(callback);
        }
 
+       typedef std::function<void(float level_lufs, float peak_db,
+                                  float global_level_lufs, float range_low_lufs, float range_high_lufs,
+                                  float gain_staging_db, float final_makeup_gain_db,
+                                  float correlation)> audio_level_callback_t;
+       void set_audio_level_callback(audio_level_callback_t callback)
+       {
+               audio_level_callback = callback;
+       }
+
        std::vector<std::string> get_transition_names()
        {
                return theme->get_transition_names(pts());
        }
 
+       unsigned get_num_channels() const
+       {
+               return theme->get_num_channels();
+       }
+
+       std::string get_channel_name(unsigned channel) const
+       {
+               return theme->get_channel_name(channel);
+       }
+
+       int get_channel_signal(unsigned channel) const
+       {
+               return theme->get_channel_signal(channel);
+       }
+
+       int map_signal(unsigned channel)
+       {
+               return theme->map_signal(channel);
+       }
+
+       unsigned get_audio_source() const
+       {
+               return audio_source_channel;
+       }
+
+       void set_audio_source(unsigned channel)
+       {
+               audio_source_channel = channel;
+       }
+
+       void set_signal_mapping(int signal, int card)
+       {
+               return theme->set_signal_mapping(signal, card);
+       }
+
+       bool get_supports_set_wb(unsigned channel) const
+       {
+               return theme->get_supports_set_wb(channel);
+       }
+
+       void set_wb(unsigned channel, double r, double g, double b) const
+       {
+               theme->set_wb(channel, r, g, b);
+       }
+
+       void set_locut_cutoff(float cutoff_hz)
+       {
+               locut_cutoff_hz = cutoff_hz;
+       }
+
+       void set_locut_enabled(bool enabled)
+       {
+               locut_enabled = enabled;
+       }
+
+       float get_limiter_threshold_dbfs()
+       {
+               return limiter_threshold_dbfs;
+       }
+
+       float get_compressor_threshold_dbfs()
+       {
+               return compressor_threshold_dbfs;
+       }
+
+       void set_limiter_threshold_dbfs(float threshold_dbfs)
+       {
+               limiter_threshold_dbfs = threshold_dbfs;
+       }
+
+       void set_compressor_threshold_dbfs(float threshold_dbfs)
+       {
+               compressor_threshold_dbfs = threshold_dbfs;
+       }
+
+       void set_limiter_enabled(bool enabled)
+       {
+               limiter_enabled = enabled;
+       }
+
+       void set_compressor_enabled(bool enabled)
+       {
+               compressor_enabled = enabled;
+       }
+
+       void set_gain_staging_db(float gain_db)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               level_compressor_enabled = false;
+               gain_staging_db = gain_db;
+       }
+
+       void set_gain_staging_auto(bool enabled)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               level_compressor_enabled = enabled;
+       }
+
+       void set_final_makeup_gain_db(float gain_db)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               final_makeup_gain_auto = false;
+               final_makeup_gain = pow(10.0f, gain_db / 20.0f);
+       }
+
+       void set_final_makeup_gain_auto(bool enabled)
+       {
+               std::unique_lock<std::mutex> lock(compressor_mutex);
+               final_makeup_gain_auto = enabled;
+       }
+
+       void schedule_cut()
+       {
+               should_cut = true;
+       }
+
+       void reset_meters();
+
+       unsigned get_num_cards() const { return num_cards; }
+
+       std::string get_card_description(unsigned card_index) const {
+               assert(card_index < num_cards);
+               return cards[card_index].usb->get_description();
+       }
+
 private:
-       void bm_frame(int card_index, uint16_t timecode,
+       void bm_frame(unsigned card_index, uint16_t timecode,
                FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
                FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
        void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
        void thread_func();
+       void audio_thread_func();
+       void process_audio_one_frame(int64_t frame_pts_int, int num_samples);
        void subsample_chroma(GLuint src_tex, GLuint dst_dst);
        void release_display_frame(DisplayFrame *frame);
        double pts() { return double(pts_int) / TIMEBASE; }
 
+       HTTPD httpd;
+       unsigned num_cards;
+
        QSurface *mixer_surface, *h264_encoder_surface;
        std::unique_ptr<movit::ResourcePool> resource_pool;
        std::unique_ptr<Theme> theme;
+       std::atomic<unsigned> audio_source_channel{0};
        std::unique_ptr<movit::EffectChain> display_chain;
        GLuint cbcr_program_num;  // Owned by <resource_pool>.
        std::unique_ptr<H264Encoder> h264_encoder;
@@ -115,21 +278,28 @@ private:
                QSurface *surface;
                QOpenGLContext *context;
 
-               bool new_data_ready = false;  // Whether new_frame and new_frame_audio contains anything.
+               bool new_data_ready = false;  // Whether new_frame contains anything.
                bool should_quit = false;
                RefCountedFrame new_frame;
+               int64_t new_frame_length;  // In TIMEBASE units.
+               bool new_frame_interlaced;
+               unsigned new_frame_field;  // Which field (0 or 1) of the frame to use. Always 0 for progressive.
                GLsync new_data_ready_fence;  // Whether new_frame is ready for rendering.
-               std::vector<float> new_frame_audio;
                std::condition_variable new_data_ready_changed;  // Set whenever new_data_ready is changed.
                unsigned dropped_frames = 0;  // Before new_frame.
 
+               // Accumulated errors in number of 1/TIMEBASE samples. If OUTPUT_FREQUENCY divided by
+               // frame rate is integer, will always stay zero.
+               unsigned fractional_samples = 0;
+
                std::mutex audio_mutex;
-               std::unique_ptr<Resampler> resampler;  // Under audio_mutex.
+               std::unique_ptr<ResamplingQueue> resampling_queue;  // Under audio_mutex.
                int last_timecode = -1;  // Unwrapped.
+               int64_t next_local_pts = 0;  // Beginning of next frame, in TIMEBASE units.
        };
-       CaptureCard cards[NUM_CARDS];  // protected by <bmusb_mutex>
+       CaptureCard cards[MAX_CARDS];  // protected by <bmusb_mutex>
 
-       RefCountedFrame bmusb_current_rendering_frame[NUM_CARDS];
+       InputState input_state;
 
        class OutputChannel {
        public:
@@ -151,7 +321,49 @@ private:
        OutputChannel output_channel[NUM_OUTPUTS];
 
        std::thread mixer_thread;
-       bool should_quit = false;
+       std::thread audio_thread;
+       std::atomic<bool> should_quit{false};
+       std::atomic<bool> should_cut{false};
+
+       audio_level_callback_t audio_level_callback = nullptr;
+       std::mutex compressor_mutex;
+       Ebu_r128_proc r128;  // Under compressor_mutex.
+       CorrelationMeasurer correlation;  // Under compressor_mutex.
+
+       Resampler peak_resampler;
+       std::atomic<float> peak{0.0f};
+
+       StereoFilter locut;  // Default cutoff 120 Hz, 24 dB/oct.
+       std::atomic<float> locut_cutoff_hz;
+       std::atomic<bool> locut_enabled{true};
+
+       // First compressor; takes us up to about -12 dBFS.
+       StereoCompressor level_compressor;  // Under compressor_mutex. Used to set/override gain_staging_db if <level_compressor_enabled>.
+       float gain_staging_db = 0.0f;  // Under compressor_mutex.
+       bool level_compressor_enabled = true;  // Under compressor_mutex.
+
+       static constexpr float ref_level_dbfs = -14.0f;  // Chosen so that we end up around 0 LU in practice.
+       static constexpr float ref_level_lufs = -23.0f;  // 0 LU, more or less by definition.
+
+       StereoCompressor limiter;
+       std::atomic<float> limiter_threshold_dbfs{ref_level_dbfs + 4.0f};   // 4 dB.
+       std::atomic<bool> limiter_enabled{true};
+       StereoCompressor compressor;
+       std::atomic<float> compressor_threshold_dbfs{ref_level_dbfs - 12.0f};  // -12 dB.
+       std::atomic<bool> compressor_enabled{true};
+
+       double final_makeup_gain = 1.0;  // Under compressor_mutex. Read/write by the user. Note: Not in dB, we want the numeric precision so that we can change it slowly.
+       bool final_makeup_gain_auto = true;  // Under compressor_mutex.
+
+       std::unique_ptr<ALSAOutput> alsa;
+
+       struct AudioTask {
+               int64_t pts_int;
+               int num_samples;
+       };
+       std::mutex audio_mutex;
+       std::condition_variable audio_task_queue_changed;
+       std::queue<AudioTask> audio_task_queue;  // Under audio_mutex.
 };
 
 extern Mixer *global_mixer;