// Which channels we consider interesting (ie., are part of some input_mapping).
std::set<unsigned> interesting_channels;
bool silenced = false;
+
+ // Positive means the audio is delayed, negative means we try to have it earlier
+ // (although we can't time-travel!). Stored together with the input mapping.
+ double extra_delay_ms = 0.0;
};
const AudioDevice *find_audio_device(DeviceSpec device_spec) const