]> git.sesse.net Git - nageru/blobdiff - nageru/pbo_frame_allocator.cpp
Move VAResourcePool into a shared class between MJPEGEncoder in Nageru and the VA...
[nageru] / nageru / pbo_frame_allocator.cpp
index d7cd818d15d614ba96d1d049e9bb36afbdc01e36..d7204f283927426b18e6c831174dd101c8dd5d6a 100644 (file)
@@ -236,7 +236,7 @@ void PBOFrameAllocator::destroy_frame(Frame *frame)
        check_error();
        glDeleteBuffers(1, &pbo);
        check_error();
-       switch (pixel_format) {
+       switch (ud->pixel_format) {
        case bmusb::PixelFormat_10BitYCbCr:
                glDeleteTextures(2, ud->tex_v210);
                check_error();
@@ -328,8 +328,8 @@ bmusb::FrameAllocator::Frame PBOFrameAllocator::create_frame(size_t width, size_
            mjpeg_encoder->should_encode_mjpeg_for_card(card_index)) {
                if (mjpeg_encoder->using_vaapi()) {
                        VADisplay va_dpy = mjpeg_encoder->va_dpy->va_dpy;
-                       MJPEGEncoder::VAResources resources = mjpeg_encoder->get_va_resources(width, height, VA_FOURCC_UYVY);  // Only used by DeckLinkCapture, so always 4:2:2.
-                       MJPEGEncoder::ReleaseVAResources release(mjpeg_encoder, resources);
+                       VAResourcePool::VAResources resources = mjpeg_encoder->get_va_pool()->get_va_resources(width, height, VA_FOURCC_UYVY);  // Only used by DeckLinkCapture, so always 4:2:2.
+                       ReleaseVAResources release(mjpeg_encoder->get_va_pool(), resources);
 
                        if (resources.image.pitches[0] == stride) {
                                userdata->va_resources = move(resources);
@@ -393,8 +393,8 @@ void PBOFrameAllocator::release_frame(Frame frame)
        {
                // In case we never got to upload the frame to MJPEGEncoder.
                Userdata *userdata = (Userdata *)frame.userdata;
-               MJPEGEncoder::VAResources resources __attribute__((unused)) = move(userdata->va_resources);
-               MJPEGEncoder::ReleaseVAResources release = move(userdata->va_resources_release);
+               VAResourcePool::VAResources resources __attribute__((unused)) = move(userdata->va_resources);
+               ReleaseVAResources release = move(userdata->va_resources_release);
 
                if (frame.data_copy != nullptr && userdata->data_copy_current_src == Userdata::FROM_VA_API) {
                        VADisplay va_dpy = mjpeg_encoder->va_dpy->va_dpy;