]> git.sesse.net Git - nageru/blobdiff - nageru/theme.lua
More theme cleaning.
[nageru] / nageru / theme.lua
index 401cbd9b842d822d74d0fbbbd2f437e630e3e95e..011dc4f84c79c1636ffd6a46de2816eadaa1f50b 100644 (file)
@@ -1,11 +1,13 @@
 -- The theme is what decides what's actually shown on screen, what kind of
 -- transitions are available (if any), and what kind of inputs there are,
 -- if any. In general, it drives the entire display logic by creating Movit
--- chains, setting their parameters and then deciding which to show when.
+-- chains (called “scenes”), setting their parameters and then deciding which
+-- to show when.
 --
 -- Themes are written in Lua, which reflects a simplified form of the Movit API
--- where all the low-level details (such as texture formats) are handled by the
--- C++ side and you generally just build chains.
+-- where all the low-level details (such as texture formats) and alternatives
+-- (e.g. turning scaling on or off) are handled by the C++ side and you
+-- generally just build scenes.
 
 local state = {
        transition_start = -2.0,
@@ -34,313 +36,101 @@ local NO_TRANSITION = 0
 local ZOOM_TRANSITION = 1  -- Also for slides.
 local FADE_TRANSITION = 2
 
--- Last width/height/frame rate for each channel, if we have it.
--- Note that unlike the values we get from Nageru, the resolution is per
--- frame and not per field, since we deinterlace.
-local last_resolution = {}
-
--- Utility function to help creating many similar chains that can differ
--- in a free set of chosen parameters.
-function make_cartesian_product(parms, callback)
-       return make_cartesian_product_internal(parms, callback, 1, {})
-end
-
-function make_cartesian_product_internal(parms, callback, index, args)
-       if index > #parms then
-               return callback(unpack(args))
-       end
-       local ret = {}
-       for _, value in ipairs(parms[index]) do
-               args[index] = value
-               ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
-       end
-       return ret
-end
-
-function make_sbs_input(chain, signal, deint, hq)
-       local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
-       input:connect_signal(signal)
-
-       local resample_effect = nil
-       local resize_effect = nil
-       if (hq) then
-               resample_effect = chain:add_effect(ResampleEffect.new())
-       else
-               resize_effect = chain:add_effect(ResizeEffect.new())
-       end
-       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-
-       local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
-
+function make_sbs_input(scene)
        return {
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect,
-               padding_effect = padding_effect
+               input = scene:add_input(),
+               resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new()}),
+               wb_effect = scene:add_effect(WhiteBalanceEffect.new()),
+               padding_effect = scene:add_effect(IntegralPaddingEffect.new())
        }
 end
 
--- The main live chain.
-function make_sbs_chain(input0_type, input1_type, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_type == "livedeint", hq)
-       local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_type == "livedeint", hq)
+-- The main live scene.
+function make_sbs_scene()
+       local scene = Scene.new(16, 9)
 
+       local input0 = make_sbs_input(scene)
+       input0.input:display(0)
        input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+
+       local input1 = make_sbs_input(scene)
+       input1.input:display(1)
        input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
 
-       chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
-       chain:finalize(hq)
+       scene:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
+       scene:finalize()
 
        return {
-               chain = chain,
+               scene = scene,
                input0 = input0,
                input1 = input1
        }
 end
+local sbs_scene = make_sbs_scene()
 
--- Make all possible combinations of side-by-side chains.
-local sbs_chains = make_cartesian_product({
-       {"live", "livedeint"},  -- input0_type
-       {"live", "livedeint"},  -- input1_type
-       {true, false}           -- hq
-}, function(input0_type, input1_type, hq)
-       return make_sbs_chain(input0_type, input1_type, hq)
-end)
-
-function make_fade_input(chain, signal, live, deint, scale)
-       local input, wb_effect, resample_effect, last
-       if live then
-               input = chain:add_live_input(false, deint)
-               input:connect_signal(signal)
-               last = input
-       else
-               input = chain:add_effect(ImageInput.new("bg.jpeg"))
-               last = input
-       end
-
-       -- If we cared about this for the non-main inputs, we would have
-       -- checked hq here and invoked ResizeEffect instead.
-       if scale then
-               resample_effect = chain:add_effect(ResampleEffect.new())
-               last = resample_effect
-       end
-
-       -- Make sure to put the white balance after the scaling (usually more efficient).
-       if live then
-               wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-               last = wb_effect
-       end
-
+function make_fade_input(scene)
        return {
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               last = last
+               input = scene:add_input(),
+               resample_effect = scene:add_optional_effect(ResampleEffect.new()),  -- Activated if scaling.
+               wb_effect = scene:add_optional_effect(WhiteBalanceEffect.new())  -- Activated for video inputs.
        }
 end
 
--- A chain to fade between two inputs, of which either can be a picture
--- or a live input. In practice only used live, but we still support the
--- hq parameter.
-function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
-       local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
-
-       local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
-       chain:finalize(hq)
+-- A scene to fade between two inputs, of which either can be a picture
+-- or a live input. Only used live.
+function make_fade_scene()
+       local scene = Scene.new(16, 9)
+       local input0 = make_fade_input(scene)
+       local input1 = make_fade_input(scene)
+       local mix_effect = scene:add_effect(MixEffect.new(), input0.wb_effect, input1.wb_effect)
+       scene:finalize(true)  -- Only used live.
 
        return {
-               chain = chain,
+               scene = scene,
                input0 = input0,
                input1 = input1,
                mix_effect = mix_effect
        }
 end
+local fade_scene = make_fade_scene()
 
--- Chains to fade between two inputs, in various configurations.
-local fade_chains = make_cartesian_product({
-       {"static", "live", "livedeint"},  -- input0_type
-       {true, false},                    -- input0_scale
-       {"static", "live", "livedeint"},  -- input1_type
-       {true, false},                    -- input1_scale
-       {true}                            -- hq
-}, function(input0_type, input0_scale, input1_type, input1_scale, hq)
-       local input0_live = (input0_type ~= "static")
-       local input1_live = (input1_type ~= "static")
-       local input0_deint = (input0_type == "livedeint")
-       local input1_deint = (input1_type == "livedeint")
-       return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
-end)
-
--- A chain to show a single input on screen.
-function make_simple_chain(input_deint, input_scale, hq)
-       local chain = EffectChain.new(16, 9)
-
-       local input = chain:add_live_input(false, input_deint)
-       input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-
-       local resample_effect, resize_effect
-       if input_scale then
-               if hq then
-                       resample_effect = chain:add_effect(ResampleEffect.new())
-               else
-                       resize_effect = chain:add_effect(ResizeEffect.new())
-               end
-       end
-
-       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-       chain:finalize(hq)
-
-       return {
-               chain = chain,
-               input = input,
-               wb_effect = wb_effect,
-               resample_effect = resample_effect,
-               resize_effect = resize_effect
-       }
-end
-
--- Make all possible combinations of single-input chains.
-local simple_chains = make_cartesian_product({
-       {"live", "livedeint"},  -- input_type
-       {true, false},          -- input_scale
-       {true, false}           -- hq
-}, function(input_type, input_scale, hq)
-       local input_deint = (input_type == "livedeint")
-       return make_simple_chain(input_deint, input_scale, hq)
-end)
-
--- A chain to show a single static picture on screen (HQ version).
-local static_chain_hq = EffectChain.new(16, 9)
-local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
-static_chain_hq:finalize(true)
-
--- A chain to show a single static picture on screen (LQ version).
-local static_chain_lq = EffectChain.new(16, 9)
-local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
-static_chain_lq:finalize(false)
-
--- Used for indexing into the tables of chains.
-function get_input_type(signals, signal_num)
-       if signal_num == STATIC_SIGNAL_NUM then
-               return "static"
-       elseif signals:get_interlaced(signal_num) then
-               return "livedeint"
-       else
-               return "live"
-       end
-end
+-- A scene to show a single input on screen.
+local scene = Scene.new(16, 9)
+local simple_scene = {
+       scene = scene,
+       input = scene:add_input(),
+       resample_effect = scene:add_effect({ResampleEffect.new(), ResizeEffect.new(), IdentityEffect.new()}),
+       wb_effect = scene:add_effect(WhiteBalanceEffect.new())
+}
+scene:finalize()
 
-function needs_scale(signals, signal_num, width, height)
-       if signal_num == STATIC_SIGNAL_NUM then
-               -- We assume this is already correctly scaled at load time.
-               return false
-       end
-       assert(is_plain_signal(signal_num))
-       return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
-end
+-- A scene to show a single static picture on screen.
+local static_image = ImageInput.new("bg.jpeg")  -- Also used as input to other scenes.
+local static_scene = Scene.new(16, 9)
+static_scene:add_input(static_image)  -- Note: Locks this input to images only.
+static_scene:finalize()
 
-function set_scale_parameters_if_needed(chain_or_input, width, height)
-       if chain_or_input.resample_effect then
-               chain_or_input.resample_effect:set_int("width", width)
-               chain_or_input.resample_effect:set_int("height", height)
-       elseif chain_or_input.resize_effect then
-               chain_or_input.resize_effect:set_int("width", width)
-               chain_or_input.resize_effect:set_int("height", height)
-       end
-end
+-- Set some global state.
+Nageru.set_num_channels(4)  -- Can only be called at the start of the program.
 
--- API ENTRY POINT
--- Returns the number of outputs in addition to the live (0) and preview (1).
--- Called only once, at the start of the program.
-function num_channels()
-       return 4
-end
+-- Set some global state. Unless marked otherwise, these can only be set once,
+-- at the start of the program.
+Nageru.set_num_channels(4)
 
-function is_plain_signal(num)
-       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
-end
+-- Sets, for each channel, which signal it corresponds to (starting from 0).
+-- The information is used for whether right-click on the channel should bring up
+-- an input selector or not. Only call this for channels that actually correspond
+-- directly to a signal (ie., live inputs, not live (0) or preview (1)).
+Nageru.set_channel_signal(2, 0)
+Nageru.set_channel_signal(3, 1)
 
--- Helper function to write e.g. “720p60”. The difference between this
--- and get_channel_resolution_raw() is that this one also can say that
--- there's no signal.
-function get_channel_resolution(signal_num)
-       local res = last_resolution[signal_num]
-       if (not res) or not res.is_connected then
-               return "disconnected"
-       end
-       if res.height <= 0 then
-               return "no signal"
-       end
-       if not res.has_signal then
-               if res.height == 525 then
-                       -- Special mode for the USB3 cards.
-                       return "no signal"
-               end
-               return get_channel_resolution_raw(res) .. ", no signal"
-       else
-               return get_channel_resolution_raw(res)
-       end
-end
+-- Set whether a given channel supports setting white balance. (Default is false.)
+Nageru.set_supports_wb(2, true)
+Nageru.set_supports_wb(3, true)
 
--- Helper function to write e.g. “60” or “59.94”.
-function get_frame_rate(res)
-       local nom = res.frame_rate_nom
-       local den = res.frame_rate_den
-       if nom % den == 0 then
-               return nom / den
-       else
-               return string.format("%.2f", nom / den)
-       end
-end
-
--- Helper function to write e.g. “720p60”.
-function get_channel_resolution_raw(res)
-       if res.interlaced then
-               return res.height .. "i" .. get_frame_rate(res)
-       else
-               return res.height .. "p" .. get_frame_rate(res)
-       end
-end
-
--- API ENTRY POINT
--- Returns the name for each additional channel (starting from 2).
--- Called at the start of the program, and then each frame for live
--- channels in case they change resolution.
-function channel_name(channel)
-       local signal_num = channel - 2
-       if is_plain_signal(signal_num) then
-               return "Input " .. (signal_num + 1) .. " (" .. get_channel_resolution(signal_num) .. ")"
-       elseif signal_num == SBS_SIGNAL_NUM then
-               return "Side-by-side"
-       elseif signal_num == STATIC_SIGNAL_NUM then
-               return "Static picture"
-       end
-end
-
--- API ENTRY POINT
--- Returns, given a channel number, which signal it corresponds to (starting from 0).
--- Should return -1 if the channel does not correspond to a simple signal
--- (one connected to a capture card, or a video input). The information is used for
--- whether right-click on the channel should bring up a context menu or not,
--- typically containing an input selector, resolution menu etc.
---
--- Called once for each channel, at the start of the program.
--- Will never be called for live (0) or preview (1).
-function channel_signal(channel)
-       if channel == 2 then
-               return 0
-       elseif channel == 3 then
-               return 1
-       else
-               return -1
-       end
-end
+-- These can be set at any time.
+Nageru.set_channel_name(SBS_SIGNAL_NUM + 2, "Side-by-side")
+Nageru.set_channel_name(STATIC_SIGNAL_NUM + 2, "Static picture")
 
 -- API ENTRY POINT
 -- Called every frame. Returns the color (if any) to paint around the given
@@ -364,6 +154,10 @@ function channel_color(channel)
        return "transparent"
 end
 
+function is_plain_signal(num)
+       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
+end
+
 function channel_involved_in(channel, signal_num)
        if is_plain_signal(signal_num) then
                return channel == (signal_num + 2)
@@ -377,13 +171,6 @@ function channel_involved_in(channel, signal_num)
        return false
 end
 
--- API ENTRY POINT
--- Returns if a given channel supports setting white balance (starting from 2).
--- Called only once for each channel, at the start of the program.
-function supports_set_wb(channel)
-       return is_plain_signal(channel - 2)
-end
-
 -- API ENTRY POINT
 -- Gets called with a new gray point when the white balance is changing.
 -- The color is in linear light (not sRGB gamma).
@@ -492,7 +279,7 @@ function transition_clicked(num, t)
                    state.preview_signal_num == STATIC_SIGNAL_NUM) then
                        start_transition(FADE_TRANSITION, t, 1.0)
                else
-                       -- Fades involving SBS are ignored (we have no chain for it).
+                       -- Fades involving SBS are ignored (we have no scene for it).
                end
        end
 end
@@ -502,40 +289,55 @@ function channel_clicked(num)
        state.preview_signal_num = num
 end
 
-function get_fade_chain(state, signals, t, width, height, input_resolution)
-       local input0_type = get_input_type(signals, state.transition_src_signal)
-       local input0_scale = needs_scale(signals, state.transition_src_signal, width, height)
-       local input1_type = get_input_type(signals, state.transition_dst_signal)
-       local input1_scale = needs_scale(signals, state.transition_dst_signal, width, height)
-       local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
-       local prepare = function()
-               if input0_type == "live" or input0_type == "livedeint" then
-                       chain.input0.input:connect_signal(state.transition_src_signal)
-                       set_neutral_color_from_signal(state, chain.input0.wb_effect, state.transition_src_signal)
-               end
-               set_scale_parameters_if_needed(chain.input0, width, height)
-               if input1_type == "live" or input1_type == "livedeint" then
-                       chain.input1.input:connect_signal(state.transition_dst_signal)
-                       set_neutral_color_from_signal(state, chain.input1.wb_effect, state.transition_dst_signal)
+function setup_fade_input(state, input, signals, signal_num, width, height)
+       if signal_num == STATIC_SIGNAL_NUM then
+               input.input:display(static_image)
+               input.wb_effect:disable()
+
+               -- We assume this is already correctly scaled at load time.
+               input.resample_effect:disable()
+       else
+               input.input:display(signal_num)
+               input.wb_effect:enable()
+               set_neutral_color(input.wb_effect, state.neutral_colors[signal_num - INPUT0_SIGNAL_NUM + 1])
+
+               if (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height) then
+                       input.resample_effect:enable()
+                       input.resample_effect:set_int("width", width)
+                       input.resample_effect:set_int("height", height)
+               else
+                       input.resample_effect:disable()
                end
-               set_scale_parameters_if_needed(chain.input1, width, height)
-               local tt = calc_fade_progress(t, state.transition_start, state.transition_end)
+       end
+end
 
-               chain.mix_effect:set_float("strength_first", 1.0 - tt)
-               chain.mix_effect:set_float("strength_second", tt)
+function needs_scale(signals, signal_num, width, height)
+       if signal_num == STATIC_SIGNAL_NUM then
+               -- We assume this is already correctly scaled at load time.
+               return false
        end
-       return chain.chain, prepare
+       assert(is_plain_signal(signal_num))
+       return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
 end
 
--- SBS code (live_signal_num == SBS_SIGNAL_NUM, or in a transition to/from it).
-function get_sbs_chain(signals, t, width, height, input_resolution)
-       local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
-       local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
-       return sbs_chains[input0_type][input1_type][true]
+function setup_simple_input(state, signals, signal_num, width, height, hq)
+       simple_scene.input:display(signal_num)
+       if needs_scale(signals, signal_num, width, height) then
+               if hq then
+                       simple_scene.resample_effect:choose(ResampleEffect)  -- High-quality resampling.
+               else
+                       simple_scene.resample_effect:choose(ResizeEffect)  -- Low-quality resampling.
+               end
+               simple_scene.resample_effect:set_int("width", width)
+               simple_scene.resample_effect:set_int("height", height)
+       else
+               simple_scene.resample_effect:disable()  -- No scaling.
+       end
+       set_neutral_color_from_signal(state, simple_scene.wb_effect, signal_num)
 end
 
 -- API ENTRY POINT
--- Called every frame. Get the chain for displaying at input <num>,
+-- Called every frame. Get the scene for displaying at input <num>,
 -- where 0 is live, 1 is preview, 2 is the first channel to display
 -- in the bottom bar, and so on up to num_channels()+1. t is the
 -- current time in seconds. width and height are the dimensions of
@@ -545,87 +347,53 @@ end
 -- <signals> is basically an exposed InputState, which you can use to
 -- query for information about the signals at the point of the current
 -- frame. In particular, you can call get_width() and get_height()
--- for any signal number, and use that to e.g. assist in chain selection.
---
--- You should return two objects; the chain itself, and then a
--- function (taking no parameters) that is run just before rendering.
--- The function needs to call connect_signal on any inputs, so that
--- it gets updated video data for the given frame. (You are allowed
--- to switch which input your input is getting from between frames,
--- but not calling connect_signal results in undefined behavior.)
--- If you want to change any parameters in the chain, this is also
--- the right place.
+-- for any signal number, and use that to e.g. assist in scene selection.
 --
--- NOTE: The chain returned must be finalized with the Y'CbCr flag
--- if and only if num==0.
-function get_chain(num, t, width, height, signals)
+-- You should return scene to use, after having set any parameters you
+-- want to set (through set_int() etc.). The parameters will be snapshot
+-- at return time and used during rendering.
+function get_scene(num, t, width, height, signals)
        local input_resolution = {}
        for signal_num=0,1 do
                local res = {
                        width = signals:get_width(signal_num),
                        height = signals:get_height(signal_num),
-                       interlaced = signals:get_interlaced(signal_num),
-                       is_connected = signals:get_is_connected(signal_num),
-                       has_signal = signals:get_has_signal(signal_num),
-                       frame_rate_nom = signals:get_frame_rate_nom(signal_num),
-                       frame_rate_den = signals:get_frame_rate_den(signal_num)
                }
-
-               if res.interlaced then
+               if signals:get_interlaced(signal_num) then
                        -- Convert height from frame height to field height.
                        -- (Needed for e.g. place_rectangle.)
                        res.height = res.height * 2
-
-                       -- Show field rate instead of frame rate; really for cosmetics only
-                       -- (and actually contrary to EBU recommendations, although in line
-                       -- with typical user expectations).
-                       res.frame_rate_nom = res.frame_rate_nom * 2
                end
-
                input_resolution[signal_num] = res
-       end
-       last_resolution = input_resolution
 
-       -- Make a (semi-shallow) copy of the current state, so that the returned prepare function
-       -- is unaffected by state changes made by the UI before it is rendered.
-       local state_copy = {}
-       for key, value in pairs(state) do
-               state_copy[key] = value
+               local text_res = signals:get_human_readable_resolution(signal_num)
+               Nageru.set_channel_name(signal_num + 2, "Input " .. (signal_num + 1) .. " (" .. text_res .. ")")
        end
-       state_copy.neutral_colors = { unpack(state.neutral_colors) }
 
        if num == 0 then  -- Live.
                finish_transitions(t)
                if state.transition_type == ZOOM_TRANSITION then
                        -- Transition in or out of SBS.
-                       local chain = get_sbs_chain(signals, t, width, height, input_resolution)
-                       local prepare = function()
-                               prepare_sbs_chain(state_copy, chain, calc_zoom_progress(state_copy, t), state_copy.transition_type, state_copy.transition_src_signal, state_copy.transition_dst_signal, width, height, input_resolution)
-                       end
-                       return chain.chain, prepare
+                       prepare_sbs_scene(state, calc_zoom_progress(state, t), state.transition_type, state.transition_src_signal, state.transition_dst_signal, width, height, input_resolution, true)
+                       return sbs_scene.scene
                elseif state.transition_type == NO_TRANSITION and state.live_signal_num == SBS_SIGNAL_NUM then
                        -- Static SBS view.
-                       local chain = get_sbs_chain(signals, t, width, height, input_resolution)
-                       local prepare = function()
-                               prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
-                       end
-                       return chain.chain, prepare
+                       prepare_sbs_scene(state, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, true)
+                       return sbs_scene.scene
                elseif state.transition_type == FADE_TRANSITION then
-                       return get_fade_chain(state_copy, signals, t, width, height, input_resolution)
+                       setup_fade_input(state, fade_scene.input0, signals, state.transition_src_signal, width, height)
+                       setup_fade_input(state, fade_scene.input1, signals, state.transition_dst_signal, width, height)
+
+                       local tt = calc_fade_progress(t, state.transition_start, state.transition_end)
+                       fade_scene.mix_effect:set_float("strength_first", 1.0 - tt)
+                       fade_scene.mix_effect:set_float("strength_second", tt)
+
+                       return fade_scene.scene
                elseif is_plain_signal(state.live_signal_num) then
-                       local input_type = get_input_type(signals, state.live_signal_num)
-                       local input_scale = needs_scale(signals, state.live_signal_num, width, height)
-                       local chain = simple_chains[input_type][input_scale][true]
-                       local prepare = function()
-                               chain.input:connect_signal(state_copy.live_signal_num)
-                               set_scale_parameters_if_needed(chain, width, height)
-                               set_neutral_color_from_signal(state_copy, chain.wb_effect, state_copy.live_signal_num)
-                       end
-                       return chain.chain, prepare
+                       setup_simple_input(state, signals, state.live_signal_num, width, height, true)
+                       return simple_scene.scene
                elseif state.live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
-                       local prepare = function()
-                       end
-                       return static_chain_hq, prepare
+                       return static_scene
                else
                        assert(false)
                end
@@ -636,58 +404,37 @@ function get_chain(num, t, width, height, signals)
 
        -- Individual preview inputs.
        if is_plain_signal(num - 2) then
-               local signal_num = num - 2
-               local input_type = get_input_type(signals, signal_num)
-               local input_scale = needs_scale(signals, signal_num, width, height)
-               local chain = simple_chains[input_type][input_scale][false]
-               local prepare = function()
-                       chain.input:connect_signal(signal_num)
-                       set_scale_parameters_if_needed(chain, width, height)
-                       set_neutral_color(chain.wb_effect, state_copy.neutral_colors[signal_num + 1])
-               end
-               return chain.chain, prepare
+               setup_simple_input(state, signals, num - 2, width, height, false)
+               return simple_scene.scene
        end
        if num == SBS_SIGNAL_NUM + 2 then
-               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
-               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
-               local chain = sbs_chains[input0_type][input1_type][false]
-               local prepare = function()
-                       prepare_sbs_chain(state_copy, chain, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution)
-               end
-               return chain.chain, prepare
+               prepare_sbs_scene(state, 0.0, NO_TRANSITION, 0, SBS_SIGNAL_NUM, width, height, input_resolution, false)
+               return sbs_scene.scene
        end
        if num == STATIC_SIGNAL_NUM + 2 then
-               local prepare = function()
-               end
-               return static_chain_lq, prepare
+               return static_scene
        end
 end
 
-function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
-       local srcx0 = 0.0
-       local srcx1 = 1.0
-       local srcy0 = 0.0
-       local srcy1 = 1.0
-
-       padding_effect:set_int("width", screen_width)
-       padding_effect:set_int("height", screen_height)
+function place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
+       input.padding_effect:set_int("width", screen_width)
+       input.padding_effect:set_int("height", screen_height)
 
        -- Cull.
        if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
-               if resample_effect ~= nil then
-                       resample_effect:set_int("width", 1)
-                       resample_effect:set_int("height", 1)
-                       resample_effect:set_float("zoom_x", screen_width)
-                       resample_effect:set_float("zoom_y", screen_height)
-               else
-                       resize_effect:set_int("width", 1)
-                       resize_effect:set_int("height", 1)
-               end
-               padding_effect:set_int("left", screen_width + 100)
-               padding_effect:set_int("top", screen_height + 100)
+               input.resample_effect:choose(ResizeEffect)  -- Low-quality resizing.
+               input.resample_effect:set_int("width", 1)
+               input.resample_effect:set_int("height", 1)
+               input.padding_effect:set_int("left", screen_width + 100)
+               input.padding_effect:set_int("top", screen_height + 100)
                return
        end
 
+       local srcx0 = 0.0
+       local srcx1 = 1.0
+       local srcy0 = 0.0
+       local srcy1 = 1.0
+
        -- Clip.
        if x0 < 0 then
                srcx0 = -x0 / (x1 - x0)
@@ -706,8 +453,11 @@ function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0,
                y1 = screen_height
        end
 
-       if resample_effect ~= nil then
-               -- High-quality resampling.
+       if hq then
+               -- High-quality resampling. Go for the actual effect (returned by choose())
+               -- since we want to set zoom_*, which will give an error if set on ResizeEffect.
+               local resample_effect = input.resample_effect:choose(ResampleEffect)
+
                local x_subpixel_offset = x0 - math.floor(x0)
                local y_subpixel_offset = y0 - math.floor(y0)
 
@@ -728,28 +478,36 @@ function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0,
                resample_effect:set_float("zoom_center_y", 0.0)
 
                -- Padding must also be to a whole-pixel offset.
-               padding_effect:set_int("left", math.floor(x0))
-               padding_effect:set_int("top", math.floor(y0))
+               input.padding_effect:set_int("left", math.floor(x0))
+               input.padding_effect:set_int("top", math.floor(y0))
 
                -- Correct _that_ discrepancy by subpixel offset in the resampling.
                resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
                resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
 
                -- Finally, adjust the border so it is exactly where we want it.
-               padding_effect:set_float("border_offset_left", x_subpixel_offset)
-               padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
-               padding_effect:set_float("border_offset_top", y_subpixel_offset)
-               padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
+               input.padding_effect:set_float("border_offset_left", x_subpixel_offset)
+               input.padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
+               input.padding_effect:set_float("border_offset_top", y_subpixel_offset)
+               input.padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
        else
                -- Lower-quality simple resizing.
+               input.resample_effect:choose(ResizeEffect)
+
                local width = round(x1 - x0)
                local height = round(y1 - y0)
-               resize_effect:set_int("width", width)
-               resize_effect:set_int("height", height)
+               input.resample_effect:set_int("width", width)
+               input.resample_effect:set_int("height", height)
 
                -- Padding must also be to a whole-pixel offset.
-               padding_effect:set_int("left", math.floor(x0))
-               padding_effect:set_int("top", math.floor(y0))
+               input.padding_effect:set_int("left", math.floor(x0))
+               input.padding_effect:set_int("top", math.floor(y0))
+
+               -- No subpixel stuff.
+               input.padding_effect:set_float("border_offset_left", 0.0)
+               input.padding_effect:set_float("border_offset_right", 0.0)
+               input.padding_effect:set_float("border_offset_top", 0.0)
+               input.padding_effect:set_float("border_offset_bottom", 0.0)
        end
 end
 
@@ -782,11 +540,9 @@ function pos_from_top_left(x, y, width, height, screen_width, screen_height)
        }
 end
 
-function prepare_sbs_chain(state, chain, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution)
-       chain.input0.input:connect_signal(0)
-       chain.input1.input:connect_signal(1)
-       set_neutral_color(chain.input0.wb_effect, state.neutral_colors[1])
-       set_neutral_color(chain.input1.wb_effect, state.neutral_colors[2])
+function prepare_sbs_scene(state, t, transition_type, src_signal, dst_signal, screen_width, screen_height, input_resolution, hq)
+       set_neutral_color(sbs_scene.input0.wb_effect, state.neutral_colors[1])
+       set_neutral_color(sbs_scene.input1.wb_effect, state.neutral_colors[2])
 
        -- First input is positioned (16,48) from top-left.
        -- Second input is positioned (16,48) from the bottom-right.
@@ -819,8 +575,8 @@ function prepare_sbs_chain(state, chain, t, transition_type, src_signal, dst_sig
        end
 
        -- NOTE: input_resolution is not 1-indexed, unlike usual Lua arrays.
-       place_rectangle_with_affine(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
-       place_rectangle_with_affine(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
+       place_rectangle_with_affine(sbs_scene.input0, pos0, affine_param, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height, hq)
+       place_rectangle_with_affine(sbs_scene.input1, pos1, affine_param, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height, hq)
 end
 
 -- Find the transformation that changes the first rectangle to the second one.
@@ -835,13 +591,13 @@ function find_affine_param(a, b)
        }
 end
 
-function place_rectangle_with_affine(resample_effect, resize_effect, padding_effect, pos, aff, screen_width, screen_height, input_width, input_height)
+function place_rectangle_with_affine(input, pos, aff, screen_width, screen_height, input_width, input_height, hq)
        local x0 = pos.x0 * aff.sx + aff.tx
        local x1 = pos.x1 * aff.sx + aff.tx
        local y0 = pos.y0 * aff.sy + aff.ty
        local y1 = pos.y1 * aff.sy + aff.ty
 
-       place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
+       place_rectangle(input, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height, hq)
 end
 
 function set_neutral_color(effect, color)