]> git.sesse.net Git - nageru/blobdiff - nageru/theme.lua
Clean some duplicate code from the default theme.
[nageru] / nageru / theme.lua
index 6137cae6c0705fd39fb6c6631f0a9c7b38fb7838..349d33b865fa7ebbfae90179ab8d05235cd363e9 100644 (file)
@@ -110,9 +110,6 @@ local static_scene = Scene.new(16, 9)
 static_scene:add_input(static_image)  -- Note: Locks this input to images only.
 static_scene:finalize()
 
--- Set some global state.
-Nageru.set_num_channels(4)  -- Can only be called at the start of the program.
-
 -- Set some global state. Unless marked otherwise, these can only be set once,
 -- at the start of the program.
 Nageru.set_num_channels(4)
@@ -132,10 +129,6 @@ Nageru.set_supports_wb(3, true)
 Nageru.set_channel_name(SBS_SIGNAL_NUM + 2, "Side-by-side")
 Nageru.set_channel_name(STATIC_SIGNAL_NUM + 2, "Static picture")
 
-function is_plain_signal(num)
-       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
-end
-
 -- API ENTRY POINT
 -- Called every frame. Returns the color (if any) to paint around the given
 -- channel. Returns a CSS color (typically to mark live and preview signals);
@@ -158,6 +151,10 @@ function channel_color(channel)
        return "transparent"
 end
 
+function is_plain_signal(num)
+       return num == INPUT0_SIGNAL_NUM or num == INPUT1_SIGNAL_NUM
+end
+
 function channel_involved_in(channel, signal_num)
        if is_plain_signal(signal_num) then
                return channel == (signal_num + 2)
@@ -346,8 +343,10 @@ end
 --
 -- <signals> is basically an exposed InputState, which you can use to
 -- query for information about the signals at the point of the current
--- frame. In particular, you can call get_width() and get_height()
+-- frame. In particular, you can call get_frame_width() and get_frame_height()
 -- for any signal number, and use that to e.g. assist in scene selection.
+-- (You can also use get_width() and get_height(), which return the
+-- _field_ size. This has half the height for interlaced signals.)
 --
 -- You should return scene to use, after having set any parameters you
 -- want to set (through set_int() etc.). The parameters will be snapshot
@@ -356,26 +355,9 @@ function get_scene(num, t, width, height, signals)
        local input_resolution = {}
        for signal_num=0,1 do
                local res = {
-                       width = signals:get_width(signal_num),
-                       height = signals:get_height(signal_num),
-                       interlaced = signals:get_interlaced(signal_num),
-                       is_connected = signals:get_is_connected(signal_num),
-                       has_signal = signals:get_has_signal(signal_num),
-                       frame_rate_nom = signals:get_frame_rate_nom(signal_num),
-                       frame_rate_den = signals:get_frame_rate_den(signal_num)
+                       width = signals:get_frame_width(signal_num),
+                       height = signals:get_frame_height(signal_num),
                }
-
-               if res.interlaced then
-                       -- Convert height from frame height to field height.
-                       -- (Needed for e.g. place_rectangle.)
-                       res.height = res.height * 2
-
-                       -- Show field rate instead of frame rate; really for cosmetics only
-                       -- (and actually contrary to EBU recommendations, although in line
-                       -- with typical user expectations).
-                       res.frame_rate_nom = res.frame_rate_nom * 2
-               end
-
                input_resolution[signal_num] = res
 
                local text_res = signals:get_human_readable_resolution(signal_num)