]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.cpp
Give frames a pixel format.
[nageru] / pbo_frame_allocator.cpp
index bfc65f2efe918bf0c0e988d75459d55a74023773..87f11ebde76826257de97fe01cd4e447091a6b23 100644 (file)
@@ -7,13 +7,12 @@
 #include <stdio.h>
 #include <cstddef>
 
-#include "flags.h"
 #include "v210_converter.h"
 
 using namespace std;
 
-PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
-        : buffer(buffer)
+PBOFrameAllocator::PBOFrameAllocator(bmusb::PixelFormat pixel_format, size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
+        : pixel_format(pixel_format), buffer(buffer)
 {
        userdata.reset(new Userdata[num_queued_frames]);
        for (size_t i = 0; i < num_queued_frames; ++i) {
@@ -32,18 +31,19 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei
                frame.size = frame_size;
                frame.userdata = &userdata[i];
                userdata[i].pbo = pbo;
+               userdata[i].pixel_format = pixel_format;
                frame.owner = this;
 
                // For 8-bit Y'CbCr, we ask the driver to split Y' and Cb/Cr
                // into separate textures. For 10-bit, the input format (v210)
                // is complicated enough that we need to interpolate up to 4:4:4,
                // which we do in a compute shader ourselves.
-               frame.interleaved = !global_flags.ten_bit_input;
+               frame.interleaved = (pixel_format == bmusb::PixelFormat_8BitYCbCr);
 
                // Create textures. We don't allocate any data for the second field at this point
                // (just create the texture state with the samplers), since our default assumed
                // resolution is progressive.
-               if (global_flags.ten_bit_input) {
+               if (pixel_format == bmusb::PixelFormat_10BitYCbCr) {
                        glGenTextures(2, userdata[i].tex_v210);
                        check_error();
                        glGenTextures(2, userdata[i].tex_444);
@@ -67,7 +67,7 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei
                userdata[i].last_has_signal = false;
                userdata[i].last_is_connected = false;
                for (unsigned field = 0; field < 2; ++field) {
-                       if (global_flags.ten_bit_input) {
+                       if (pixel_format == bmusb::PixelFormat_10BitYCbCr) {
                                const size_t v210_width = v210Converter::get_minimum_v210_texture_width(width);
 
                                // Seemingly we need to set the minification filter even though
@@ -146,7 +146,7 @@ PBOFrameAllocator::~PBOFrameAllocator()
                check_error();
                glDeleteBuffers(1, &pbo);
                check_error();
-               if (global_flags.ten_bit_input) {
+               if (pixel_format == bmusb::PixelFormat_10BitYCbCr) {
                        glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_v210);
                        check_error();
                        glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_444);