]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.cpp
Split interlaced frames into two fields that are sent along separately to the mixer...
[nageru] / pbo_frame_allocator.cpp
index 613506dcb61b1eb16c4bdc92dbdf88141a95db39..e6cce4e8f151dbbc42c1406fdc6ad4b8bae79411 100644 (file)
@@ -32,35 +32,44 @@ PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint hei
                frame.owner = this;
                frame.interleaved = true;
 
-               // Create textures.
-               glGenTextures(1, &userdata[i].tex_y);
-               check_error();
-               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
-               check_error();
-
-               glGenTextures(1, &userdata[i].tex_cbcr);
-               check_error();
-               glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-               check_error();
-               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
-               check_error();
+               // Create textures. We don't allocate any data for the second field at this point
+               // (just create the texture state with the samplers), since our default assumed
+               // resolution is progressive.
+               glGenTextures(2, userdata[i].tex_y);
+               check_error();
+               glGenTextures(2, userdata[i].tex_cbcr);
+               check_error();
+               userdata[i].last_width[0] = width;
+               userdata[i].last_height[0] = height;
+               userdata[i].last_width[1] = 0;
+               userdata[i].last_height[1] = 0;
+               for (unsigned field = 0; field < 2; ++field) {
+                       glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       if (field == 0) {
+                               glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+                               check_error();
+                       }
 
-               userdata[i].last_width = width;
-               userdata[i].last_height = height;
+                       glBindTexture(GL_TEXTURE_2D, userdata[i].tex_cbcr[field]);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       check_error();
+                       if (field == 0) {
+                               glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, width / 2, height, 0, GL_RG, GL_UNSIGNED_BYTE, NULL);
+                               check_error();
+                       }
+               }
 
                freelist.push(frame);
        }
@@ -84,11 +93,9 @@ PBOFrameAllocator::~PBOFrameAllocator()
                check_error();
                glDeleteBuffers(1, &pbo);
                check_error();
-               GLuint tex_y = ((Userdata *)frame.userdata)->tex_y;
-               glDeleteTextures(1, &tex_y);
+               glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_y);
                check_error();
-               GLuint tex_cbcr = ((Userdata *)frame.userdata)->tex_cbcr;
-               glDeleteTextures(1, &tex_cbcr);
+               glDeleteTextures(2, ((Userdata *)frame.userdata)->tex_cbcr);
                check_error();
        }
 }