]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.h
Upgrade bmusb.
[nageru] / pbo_frame_allocator.h
index 321842bcff08ee5d7477433dcd1f90ffe9d1b1fe..118ecd6c23812ff9f1f57f2bb6fb5380bed1bcc2 100644 (file)
@@ -2,6 +2,7 @@
 #define _PBO_FRAME_ALLOCATOR 1
 
 #include <epoxy/gl.h>
+#include <stdbool.h>
 #include <stddef.h>
 #include <memory>
 #include <mutex>
 // An allocator that allocates straight into OpenGL pinned memory.
 // Meant for video frames only. We use a queue rather than a stack,
 // since we want to maximize pipelineability.
-class PBOFrameAllocator : public FrameAllocator {
+class PBOFrameAllocator : public bmusb::FrameAllocator {
 public:
        // Note: You need to have an OpenGL context when calling
        // the constructor.
-       PBOFrameAllocator(size_t frame_size,
+       PBOFrameAllocator(bmusb::PixelFormat pixel_format,
+                         size_t frame_size,
                          GLuint width, GLuint height,
                          size_t num_queued_frames = 16,  // FIXME: should be 6
                          GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
@@ -29,12 +31,24 @@ public:
        struct Userdata {
                GLuint pbo;
 
+               // NOTE: These frames typically go into LiveInputWrapper, which is
+               // configured to accept one type of frame only. In other words,
+               // the existence of a format field doesn't mean you can set it
+               // freely at runtime.
+               bmusb::PixelFormat pixel_format;
+
                // The second set is only used for the second field of interlaced inputs.
-               GLuint tex_y[2], tex_cbcr[2];
+               GLuint tex_y[2], tex_cbcr[2];  // For FRAME_FORMAT_YCBCR_8BIT.
+               GLuint tex_v210[2], tex_444[2];  // For FRAME_FORMAT_YCBCR_10BIT.
+               GLuint tex_rgba[2];  // For FRAME_FORMAT_RGBA_8BIT.
                GLuint last_width[2], last_height[2];
+               GLuint last_v210_width[2];  // FRAME_FORMAT_YCBCR_10BIT.
+               bool last_interlaced, last_has_signal, last_is_connected;
+               unsigned last_frame_rate_nom, last_frame_rate_den;
        };
 
 private:
+       bmusb::PixelFormat pixel_format;
        std::mutex freelist_mutex;
        std::queue<Frame> freelist;
        GLenum buffer;