]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.h
Fix an issue where the mixer lagging too much behind CEF would cause us to display...
[nageru] / pbo_frame_allocator.h
index 1155d20c1559abbd314585404e1af62dabe52d98..37fd383c3ae6aa8a32c25e03cfa8197d3d5c468e 100644 (file)
@@ -1,34 +1,65 @@
 #ifndef _PBO_FRAME_ALLOCATOR 
 #define _PBO_FRAME_ALLOCATOR 1
 
+#include <epoxy/gl.h>
+#include <stdbool.h>
+#include <stddef.h>
+#include <memory>
 #include <mutex>
 #include <queue>
-#include <epoxy/gl.h>
 
-#include "bmusb.h"
+#include <movit/ycbcr.h>
+
+#include "bmusb/bmusb.h"
 
 // An allocator that allocates straight into OpenGL pinned memory.
 // Meant for video frames only. We use a queue rather than a stack,
 // since we want to maximize pipelineability.
-class PBOFrameAllocator : public FrameAllocator {
+class PBOFrameAllocator : public bmusb::FrameAllocator {
 public:
        // Note: You need to have an OpenGL context when calling
        // the constructor.
-       PBOFrameAllocator(size_t frame_size,
-                         size_t num_queued_frames = 16,  // FIXME: should be 6
+       PBOFrameAllocator(bmusb::PixelFormat pixel_format,
+                         size_t frame_size,
+                         GLuint width, GLuint height,
+                         size_t num_queued_frames = 16,
                          GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
                          GLenum permissions = GL_MAP_WRITE_BIT,
                          GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT);
        ~PBOFrameAllocator() override;
-        Frame alloc_frame() override;
-        void release_frame(Frame frame) override;
+       Frame alloc_frame() override;
+       void release_frame(Frame frame) override;
 
-private:
-       size_t frame_size;
+       struct Userdata {
+               GLuint pbo;
 
+               // NOTE: These frames typically go into LiveInputWrapper, which is
+               // configured to accept one type of frame only. In other words,
+               // the existence of a format field doesn't mean you can set it
+               // freely at runtime.
+               bmusb::PixelFormat pixel_format;
+
+               // Used only for PixelFormat_8BitYCbCrPlanar.
+               movit::YCbCrFormat ycbcr_format;
+
+               // The second set is only used for the second field of interlaced inputs.
+               GLuint tex_y[2], tex_cbcr[2];  // For PixelFormat_8BitYCbCr.
+               GLuint tex_cb[2], tex_cr[2];  // For PixelFormat_8BitYCbCrPlanar (which also uses tex_y).
+               GLuint tex_v210[2], tex_444[2];  // For PixelFormat_10BitYCbCr.
+               GLuint tex_rgba[2];  // For PixelFormat_8BitBGRA.
+               GLuint last_width[2], last_height[2];
+               GLuint last_cbcr_width[2], last_cbcr_height[2];
+               GLuint last_v210_width[2];  // PixelFormat_10BitYCbCr.
+               bool last_interlaced, last_has_signal, last_is_connected;
+               unsigned last_frame_rate_nom, last_frame_rate_den;
+       };
+
+private:
+       bmusb::PixelFormat pixel_format;
        std::mutex freelist_mutex;
        std::queue<Frame> freelist;
        GLenum buffer;
+       std::unique_ptr<Userdata[]> userdata;
 };
 
 #endif  // !defined(_PBO_FRAME_ALLOCATOR)