]> git.sesse.net Git - nageru/blobdiff - pbo_frame_allocator.h
Save another ~1% on the audio benchmark, by dealing with the std::deque more efficien...
[nageru] / pbo_frame_allocator.h
index aedae3b99cc89d5d8085c95694d73ea95a49d458..9220491669c2a194bac2b3c2833d3c3f2ffaf696 100644 (file)
@@ -12,7 +12,7 @@
 // An allocator that allocates straight into OpenGL pinned memory.
 // Meant for video frames only. We use a queue rather than a stack,
 // since we want to maximize pipelineability.
-class PBOFrameAllocator : public FrameAllocator {
+class PBOFrameAllocator : public bmusb::FrameAllocator {
 public:
        // Note: You need to have an OpenGL context when calling
        // the constructor.
@@ -28,13 +28,15 @@ public:
 
        struct Userdata {
                GLuint pbo;
-               GLuint tex_y, tex_cbcr;
-               GLuint last_width, last_height;
+
+               // The second set is only used for the second field of interlaced inputs.
+               GLuint tex_y[2], tex_cbcr[2];
+               GLuint last_width[2], last_height[2];
+               bool last_interlaced, last_has_signal, last_is_connected;
+               unsigned last_frame_rate_nom, last_frame_rate_den;
        };
 
 private:
-       size_t frame_size;
-
        std::mutex freelist_mutex;
        std::queue<Frame> freelist;
        GLenum buffer;