]> git.sesse.net Git - nageru/blobdiff - player.cpp
Allow symlinked frame files. Useful for testing.
[nageru] / player.cpp
index d5488d2e0dec78ee61dc003f286271f112bed2b6..b0e862dd89e2b74a7ad6b46524399228f3cca076 100644 (file)
+#include "player.h"
+
+#include "clip_list.h"
+#include "context.h"
+#include "defs.h"
+#include "ffmpeg_raii.h"
+#include "frame_on_disk.h"
+#include "httpd.h"
+#include "jpeg_frame_view.h"
+#include "mux.h"
+#include "timebase.h"
+#include "video_stream.h"
+
 #include <algorithm>
 #include <chrono>
 #include <condition_variable>
+#include <movit/util.h>
 #include <mutex>
+#include <stdio.h>
 #include <thread>
 #include <vector>
 
-#include "clip_list.h"
-#include "defs.h"
-#include "jpeg_frame_view.h"
-#include "player.h"
-
 using namespace std;
 using namespace std::chrono;
 
-extern mutex frame_mu;
-extern vector<int64_t> frames[MAX_STREAMS];
+extern HTTPD *global_httpd;
 
-void Player::thread_func()
+void Player::thread_func(bool also_output_to_stream)
 {
+       pthread_setname_np(pthread_self(), "Player");
+
+       QSurface *surface = create_surface();
+       QOpenGLContext *context = create_context(surface);
+       if (!make_current(context, surface)) {
+               printf("oops\n");
+               exit(1);
+       }
+
+       check_error();
+
+       // Create the VideoStream object, now that we have an OpenGL context.
+       if (also_output_to_stream) {
+               video_stream.reset(new VideoStream);
+               video_stream->start();
+       }
+
+       check_error();
+
+       constexpr double output_framerate = 60000.0 / 1001.0;  // FIXME: make configurable
+       int64_t pts = 0;
+       Clip next_clip;
+       size_t next_clip_idx = size_t(-1);
+       bool got_next_clip = false;
+       double next_clip_fade_time = -1.0;
+
        for ( ;; ) {
+wait_for_clip:
+               bool clip_ready;
+               steady_clock::time_point before_sleep = steady_clock::now();
+
                // Wait until we're supposed to play something.
                {
                        unique_lock<mutex> lock(queue_state_mu);
-                       new_clip_changed.wait(lock, [this]{
+                       clip_ready = new_clip_changed.wait_for(lock, milliseconds(100), [this] {
                                return new_clip_ready && current_clip.pts_in != -1;
                        });
                        new_clip_ready = false;
+                       playing = true;
+               }
+
+               steady_clock::duration time_slept = steady_clock::now() - before_sleep;
+               pts += duration_cast<duration<size_t, TimebaseRatio>>(time_slept).count();
+
+               if (!clip_ready) {
+                       if (video_stream != nullptr) {
+                               video_stream->schedule_refresh_frame(steady_clock::now(), pts, /*display_func=*/nullptr, QueueSpotHolder());
+                       }
+                       continue;
                }
 
                Clip clip;
+               size_t clip_idx;
                unsigned stream_idx;
                {
                        lock_guard<mutex> lock(mu);
                        clip = current_clip;
+                       clip_idx = current_clip_idx;
                        stream_idx = current_stream_idx;
                }
-               steady_clock::time_point origin = steady_clock::now();
-               int64_t pts_origin = clip.pts_in;
+               steady_clock::time_point origin = steady_clock::now();  // TODO: Add a 100 ms buffer for ramp-up?
+               int64_t in_pts_origin = clip.pts_in;
+got_clip:
+               int64_t out_pts_origin = pts;
+
+               // Start playing exactly at a frame.
+               // TODO: Snap secondary (fade-to) clips in the same fashion
+               // so that we don't get jank here).
+               {
+                       lock_guard<mutex> lock(frame_mu);
+
+                       // Find the first frame such that frame.pts <= in_pts.
+                       auto it = lower_bound(frames[stream_idx].begin(),
+                               frames[stream_idx].end(),
+                               in_pts_origin,
+                               [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
+                       if (it != frames[stream_idx].end()) {
+                               in_pts_origin = it->pts;
+                       }
+               }
 
-               int64_t next_pts = pts_origin;
+               // TODO: Lock to a rational multiple of the frame rate if possible.
+               double speed = 0.5;
 
-               bool eof = false, aborted = false;
-               while (!eof) {
-                       // FIXME: assumes a given timebase.
-                       double speed = 0.5;
+               int64_t in_pts_start_next_clip = -1;
+               for (int frameno = 0; ; ++frameno) {  // Ends when the clip ends.
+                       double out_pts = out_pts_origin + TIMEBASE * frameno / output_framerate;
                        steady_clock::time_point next_frame_start =
-                               origin + microseconds((next_pts - pts_origin) * int(1000000 / speed) / 12800);
+                               origin + microseconds(lrint((out_pts - out_pts_origin) * 1e6 / TIMEBASE));
+                       int64_t in_pts = lrint(in_pts_origin + TIMEBASE * frameno * speed / output_framerate);
+                       pts = lrint(out_pts);
 
-                       // Sleep until the next frame start, or until there's a new clip we're supposed to play.
-                       {
-                               unique_lock<mutex> lock(queue_state_mu);
-                               aborted = new_clip_changed.wait_until(lock, next_frame_start, [this]{
-                                       return new_clip_ready;
-                               });
-                               eof |= aborted;
+                       if (in_pts >= clip.pts_out) {
+                               break;
+                       }
+
+                       steady_clock::duration time_behind = steady_clock::now() - next_frame_start;
+                       if (time_behind >= milliseconds(200)) {
+                               fprintf(stderr, "WARNING: %ld ms behind, dropping a frame (no matter the type).\n",
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               continue;
+                       }
+
+                       double time_left_this_clip = double(clip.pts_out - in_pts) / TIMEBASE / speed;
+                       if (!got_next_clip && next_clip_callback != nullptr && time_left_this_clip <= clip.fade_time_seconds) {
+                               // Find the next clip so that we can begin a fade.
+                               tie(next_clip, next_clip_idx) = next_clip_callback();
+                               if (next_clip.pts_in != -1) {
+                                       got_next_clip = true;
+
+                                       double duration_next_clip = (next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+                                       next_clip_fade_time = std::min(time_left_this_clip, duration_next_clip);
+                                       in_pts_start_next_clip = next_clip.pts_in + lrint(next_clip_fade_time * TIMEBASE * speed);
+                               }
                        }
 
-                       destination->setFrame(stream_idx, next_pts);
+                       // pts not affected by the swapping below.
+                       int64_t in_pts_for_progress = in_pts, in_pts_secondary_for_progress = -1;
+
+                       int primary_stream_idx = stream_idx;
+                       FrameOnDisk secondary_frame;
+                       int secondary_stream_idx = -1;
+                       float fade_alpha = 0.0f;
+                       if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
+                               secondary_stream_idx = next_clip.stream_idx;
+                               int64_t in_pts_secondary = lrint(next_clip.pts_in + (next_clip_fade_time - time_left_this_clip) * TIMEBASE * speed);
+                               in_pts_secondary_for_progress = in_pts_secondary;
+                               fade_alpha = 1.0f - time_left_this_clip / next_clip_fade_time;
+
+                               // If more than half-way through the fade, interpolate the next clip
+                               // instead of the current one, since it's more visible.
+                               if (fade_alpha >= 0.5f) {
+                                       swap(primary_stream_idx, secondary_stream_idx);
+                                       swap(in_pts, in_pts_secondary);
+                                       fade_alpha = 1.0f - fade_alpha;
+                               }
+
+                               FrameOnDisk frame_lower, frame_upper;
+                               bool ok = find_surrounding_frames(in_pts_secondary, secondary_stream_idx, &frame_lower, &frame_upper);
+                               if (ok) {
+                                       secondary_frame = frame_lower;
+                               }
+                       }
+
+                       if (progress_callback != nullptr) {
+                               // NOTE: None of this will take into account any snapping done below.
+                               double played_this_clip = double(in_pts_for_progress - clip.pts_in) / TIMEBASE / speed;
+                               double total_length = double(clip.pts_out - clip.pts_in) / TIMEBASE / speed;
+                               map<size_t, double> progress{{ clip_idx, played_this_clip / total_length }};
+
+                               if (got_next_clip && time_left_this_clip <= next_clip_fade_time) {
+                                       double played_next_clip = double(in_pts_secondary_for_progress - next_clip.pts_in) / TIMEBASE / speed;
+                                       double total_next_length = double(next_clip.pts_out - next_clip.pts_in) / TIMEBASE / speed;
+                                       progress[next_clip_idx] = played_next_clip / total_next_length;
+                               }
+                               progress_callback(progress);
+                       }
+
+                       FrameOnDisk frame_lower, frame_upper;
+                       bool ok = find_surrounding_frames(in_pts, primary_stream_idx, &frame_lower, &frame_upper);
+                       if (!ok) {
+                               break;
+                       }
 
-                       // Find the next frame.
                        {
-                               lock_guard<mutex> lock(frame_mu);
-                               auto it = upper_bound(frames[stream_idx].begin(),
-                                       frames[stream_idx].end(),
-                                       next_pts);
-                               if (it == frames[stream_idx].end()) {
-                                       eof = true;
+                               unique_lock<mutex> lock(queue_state_mu);
+                               if (video_stream == nullptr) {
+                                       // No queue, just wait until the right time and then show the frame.
+                                       new_clip_changed.wait_until(lock, next_frame_start, [this]{
+                                               return new_clip_ready || override_stream_idx != -1;
+                                       });
+                               } else {
+                                       // If the queue is full (which is really the state we'd like to be in),
+                                       // wait until there's room for one more frame (ie., one was output from
+                                       // VideoStream), or until or until there's a new clip we're supposed to play.
+                                       //
+                                       // In this case, we don't sleep until next_frame_start; the displaying is
+                                       // done by the queue.
+                                       new_clip_changed.wait(lock, [this]{
+                                               if (num_queued_frames < max_queued_frames) {
+                                                       return true;
+                                               }
+                                               return new_clip_ready || override_stream_idx != -1;
+                                       });
+                               }
+                               if (new_clip_ready) {
+                                       if (video_stream != nullptr) {
+                                               lock.unlock();  // Urg.
+                                               video_stream->clear_queue();
+                                               lock.lock();
+                                       }
+                                       got_next_clip = false;
+                                       goto wait_for_clip;
+                               }
+                               if (override_stream_idx != -1) {
+                                       stream_idx = override_stream_idx;
+                                       override_stream_idx = -1;
+                                       continue;
+                               }
+                       }
+
+                       if (frame_lower.pts == frame_upper.pts) {
+                               auto display_func = [this, primary_stream_idx, frame_lower, secondary_frame, fade_alpha]{
+                                       destination->setFrame(primary_stream_idx, frame_lower, secondary_frame, fade_alpha);
+                               };
+                               if (video_stream == nullptr) {
+                                       display_func();
                                } else {
-                                       next_pts = *it;
-                                       if (next_pts >= clip.pts_out) {
-                                               eof = true;
+                                       if (secondary_stream_idx == -1) {
+                                               video_stream->schedule_original_frame(
+                                                       next_frame_start, pts, display_func, QueueSpotHolder(this),
+                                                       frame_lower);
+                                       } else {
+                                               assert(secondary_frame.pts != -1);
+                                               video_stream->schedule_faded_frame(next_frame_start, pts, display_func,
+                                                       QueueSpotHolder(this), frame_lower,
+                                                       secondary_frame, fade_alpha);
+                                       }
+                               }
+                               continue;
+                       }
+
+                       // Snap to input frame: If we can do so with less than 1% jitter
+                       // (ie., move less than 1% of an _output_ frame), do so.
+                       // TODO: Snap secondary (fade-to) clips in the same fashion.
+                       bool snapped = false;
+                       for (int64_t snap_pts : { frame_lower.pts, frame_upper.pts }) {
+                               double snap_pts_as_frameno = (snap_pts - in_pts_origin) * output_framerate / TIMEBASE / speed;
+                               if (fabs(snap_pts_as_frameno - frameno) < 0.01) {
+                                       FrameOnDisk snap_frame = frame_lower;
+                                       snap_frame.pts = snap_pts;
+                                       auto display_func = [this, primary_stream_idx, snap_frame, secondary_frame, fade_alpha]{
+                                               destination->setFrame(primary_stream_idx, snap_frame, secondary_frame, fade_alpha);
+                                       };
+                                       if (video_stream == nullptr) {
+                                               display_func();
+                                       } else {
+                                               if (secondary_stream_idx == -1) {
+                                                       video_stream->schedule_original_frame(
+                                                               next_frame_start, pts, display_func,
+                                                               QueueSpotHolder(this), snap_frame);
+                                               } else {
+                                                       assert(secondary_frame.pts != -1);
+                                                       video_stream->schedule_faded_frame(
+                                                               next_frame_start, pts, display_func, QueueSpotHolder(this),
+                                                               snap_frame, secondary_frame, fade_alpha);
+                                               }
                                        }
+                                       in_pts_origin += snap_pts - in_pts;
+                                       snapped = true;
+                                       break;
                                }
                        }
+                       if (snapped) {
+                               continue;
+                       }
+
+                       if (time_behind >= milliseconds(100)) {
+                               fprintf(stderr, "WARNING: %ld ms behind, dropping an interpolated frame.\n",
+                                       lrint(1e3 * duration<double>(time_behind).count()));
+                               continue;
+                       }
+
+                       double alpha = double(in_pts - frame_lower.pts) / (frame_upper.pts - frame_lower.pts);
+
+                       if (video_stream == nullptr) {
+                               // Previews don't do any interpolation.
+                               assert(secondary_stream_idx == -1);
+                               destination->setFrame(primary_stream_idx, frame_lower);
+                       } else {
+                               auto display_func = [this](shared_ptr<Frame> frame) {
+                                       destination->setFrame(frame);
+                               };
+                               video_stream->schedule_interpolated_frame(
+                                       next_frame_start, pts, display_func, QueueSpotHolder(this),
+                                       frame_lower, frame_upper, alpha,
+                                       secondary_frame, fade_alpha);
+                       }
                }
 
-               if (done_callback != nullptr && !aborted) {
+               // The clip ended.
+
+               // Last-ditch effort to get the next clip (if e.g. the fade time was zero seconds).
+               if (!got_next_clip && next_clip_callback != nullptr) {
+                       tie(next_clip, next_clip_idx) = next_clip_callback();
+                       if (next_clip.pts_in != -1) {
+                               got_next_clip = true;
+                               in_pts_start_next_clip = next_clip.pts_in;
+                       }
+               }
+
+               // Switch to next clip if we got it.
+               if (got_next_clip) {
+                       clip = next_clip;
+                       clip_idx = next_clip_idx;
+                       stream_idx = next_clip.stream_idx;  // Override is used for previews only, and next_clip is used for live ony.
+                       if (done_callback != nullptr) {
+                               done_callback();
+                       }
+                       got_next_clip = false;
+
+                       // Start the next clip from the point where the fade went out.
+                       origin = steady_clock::now();
+                       in_pts_origin = in_pts_start_next_clip;
+                       goto got_clip;
+               }
+
+               {
+                       unique_lock<mutex> lock(queue_state_mu);
+                       playing = false;
+               }
+               if (done_callback != nullptr) {
                        done_callback();
                }
        }
 }
 
-Player::Player(JPEGFrameView *destination)
+// Find the frame immediately before and after this point.
+bool Player::find_surrounding_frames(int64_t pts, int stream_idx, FrameOnDisk *frame_lower, FrameOnDisk *frame_upper)
+{
+       lock_guard<mutex> lock(frame_mu);
+
+       // Find the first frame such that frame.pts >= pts.
+       auto it = lower_bound(frames[stream_idx].begin(),
+               frames[stream_idx].end(),
+               pts,
+               [](const FrameOnDisk &frame, int64_t pts) { return frame.pts < pts; });
+       if (it == frames[stream_idx].end()) {
+               return false;
+       }
+       *frame_upper = *it;
+
+       // Find the last frame such that in_pts <= frame.pts (if any).
+       if (it == frames[stream_idx].begin()) {
+               *frame_lower = *it;
+       } else {
+               *frame_lower = *(it - 1);
+       }
+       assert(pts >= frame_lower->pts);
+       assert(pts <= frame_upper->pts);
+       return true;
+}
+
+Player::Player(JPEGFrameView *destination, bool also_output_to_stream)
        : destination(destination)
 {
-       thread(&Player::thread_func, this).detach();
+       thread(&Player::thread_func, this, also_output_to_stream).detach();
 }
 
-void Player::play_clip(const Clip &clip, unsigned stream_idx)
+void Player::play_clip(const Clip &clip, size_t clip_idx, unsigned stream_idx)
 {
        {
                lock_guard<mutex> lock(mu);
                current_clip = clip;
                current_stream_idx = stream_idx;
+               current_clip_idx = clip_idx;
        }
 
        {
                lock_guard<mutex> lock(queue_state_mu);
                new_clip_ready = true;
+               override_stream_idx = -1;
                new_clip_changed.notify_all();
        }
 }
+
+void Player::override_angle(unsigned stream_idx)
+{
+       // Corner case: If a new clip is waiting to be played, change its stream and then we're done.
+       {
+               unique_lock<mutex> lock(queue_state_mu);
+               if (new_clip_ready) {
+                       lock_guard<mutex> lock2(mu);
+                       current_stream_idx = stream_idx;
+                       return;
+               }
+       }
+
+       // If we are playing a clip, set override_stream_idx, and the player thread will
+       // pick it up and change its internal index.
+       {
+               unique_lock<mutex> lock(queue_state_mu);
+               if (playing) {
+                       override_stream_idx = stream_idx;
+                       new_clip_changed.notify_all();
+               }
+       }
+
+       // OK, so we're standing still, presumably at the end of a clip.
+       // Look at the current pts_out (if it exists), and show the closest
+       // thing we've got.
+       int64_t pts_out;
+       {
+               lock_guard<mutex> lock(mu);
+               if (current_clip.pts_out < 0) {
+                       return;
+               }
+               pts_out = current_clip.pts_out;
+       }
+
+       lock_guard<mutex> lock(frame_mu);
+       auto it = upper_bound(frames[stream_idx].begin(), frames[stream_idx].end(), pts_out,
+               [](int64_t pts, const FrameOnDisk &frame) { return pts < frame.pts; });
+       if (it == frames[stream_idx].end()) {
+               return;
+       }
+       destination->setFrame(stream_idx, *it);
+}
+
+void Player::take_queue_spot()
+{
+       unique_lock<mutex> lock(queue_state_mu);
+       ++num_queued_frames;
+}
+
+void Player::release_queue_spot()
+{
+       unique_lock<mutex> lock(queue_state_mu);
+       assert(num_queued_frames > 0);
+       --num_queued_frames;
+       new_clip_changed.notify_all();
+}