]> git.sesse.net Git - nageru/blobdiff - theme.cpp
Do not link kaeru against CEF.
[nageru] / theme.cpp
index 5fc5a7538cee288ae7e3fc335c1550bfdfe1dd2e..32a00ff7ec4ba639939bf34527b414a6ed120255 100644 (file)
--- a/theme.cpp
+++ b/theme.cpp
@@ -1090,24 +1090,7 @@ Theme::Theme(const string &filename, const vector<string> &search_dirs, Resource
        L = luaL_newstate();
         luaL_openlibs(L);
 
-       register_constants();
-       register_class("EffectChain", EffectChain_funcs); 
-       register_class("LiveInputWrapper", LiveInputWrapper_funcs); 
-       register_class("ImageInput", ImageInput_funcs);
-       register_class("VideoInput", VideoInput_funcs);
-       register_class("HTMLInput", HTMLInput_funcs);
-       register_class("WhiteBalanceEffect", WhiteBalanceEffect_funcs);
-       register_class("ResampleEffect", ResampleEffect_funcs);
-       register_class("PaddingEffect", PaddingEffect_funcs);
-       register_class("IntegralPaddingEffect", IntegralPaddingEffect_funcs);
-       register_class("OverlayEffect", OverlayEffect_funcs);
-       register_class("ResizeEffect", ResizeEffect_funcs);
-       register_class("MultiplyEffect", MultiplyEffect_funcs);
-       register_class("MixEffect", MixEffect_funcs);
-       register_class("InputStateInfo", InputStateInfo_funcs);
-       register_class("ThemeMenu", ThemeMenu_funcs);
-
-       // Run script. Search through all directories until we find a file that will load
+       // Search through all directories until we find a file that will load
        // (as in, does not return LUA_ERRFILE); then run it. We store load errors
        // from all the attempts, and show them once we know we can't find any of them.
        lua_settop(L, 0);
@@ -1121,8 +1104,9 @@ Theme::Theme(const string &filename, const vector<string> &search_dirs, Resource
                real_search_dirs = search_dirs;
        }
 
+       string path;
+       int theme_code_ref;
        for (const string &dir : real_search_dirs) {
-               string path;
                if (dir.empty()) {
                        path = filename;
                } else {
@@ -1130,11 +1114,13 @@ Theme::Theme(const string &filename, const vector<string> &search_dirs, Resource
                }
                int err = luaL_loadfile(L, path.c_str());
                if (err == 0) {
-                       // Success; actually call the code.
-                       if (lua_pcall(L, 0, LUA_MULTRET, 0)) {
-                               fprintf(stderr, "Error when running %s: %s\n", path.c_str(), lua_tostring(L, -1));
-                               exit(1);
-                       }
+                       // Save the theme for when we're actually going to run it
+                       // (we need to set up the right environment below first,
+                       // and we couldn't do that before, because we didn't know the
+                       // path to put in Nageru.THEME_PATH).
+                       theme_code_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+                       assert(lua_gettop(L) == 0);
+
                        success = true;
                        break;
                }
@@ -1154,6 +1140,46 @@ Theme::Theme(const string &filename, const vector<string> &search_dirs, Resource
        }
        assert(lua_gettop(L) == 0);
 
+       // Make sure the path exposed to the theme (as Nageru.THEME_PATH;
+       // can be useful for locating files when talking to CEF) is absolute.
+       // In a sense, it would be nice if realpath() had a mode not to
+       // resolve symlinks, but it doesn't, so we only call it if we don't
+       // already have an absolute path (which may leave ../ elements etc.).
+       if (path[0] == '/') {
+               theme_path = path;
+       } else {
+               char *absolute_theme_path = realpath(path.c_str(), nullptr);
+               theme_path = absolute_theme_path;
+               free(absolute_theme_path);
+       }
+
+       // Set up the API we provide.
+       register_constants();
+       register_class("EffectChain", EffectChain_funcs);
+       register_class("LiveInputWrapper", LiveInputWrapper_funcs);
+       register_class("ImageInput", ImageInput_funcs);
+       register_class("VideoInput", VideoInput_funcs);
+       register_class("HTMLInput", HTMLInput_funcs);
+       register_class("WhiteBalanceEffect", WhiteBalanceEffect_funcs);
+       register_class("ResampleEffect", ResampleEffect_funcs);
+       register_class("PaddingEffect", PaddingEffect_funcs);
+       register_class("IntegralPaddingEffect", IntegralPaddingEffect_funcs);
+       register_class("OverlayEffect", OverlayEffect_funcs);
+       register_class("ResizeEffect", ResizeEffect_funcs);
+       register_class("MultiplyEffect", MultiplyEffect_funcs);
+       register_class("MixEffect", MixEffect_funcs);
+       register_class("InputStateInfo", InputStateInfo_funcs);
+       register_class("ThemeMenu", ThemeMenu_funcs);
+
+       // Now actually run the theme to get everything set up.
+       lua_rawgeti(L, LUA_REGISTRYINDEX, theme_code_ref);
+       luaL_unref(L, LUA_REGISTRYINDEX, theme_code_ref);
+       if (lua_pcall(L, 0, 0, 0)) {
+               fprintf(stderr, "Error when running %s: %s\n", path.c_str(), lua_tostring(L, -1));
+               exit(1);
+       }
+       assert(lua_gettop(L) == 0);
+
        // Ask it for the number of channels.
        num_channels = call_num_channels(L);
 }
@@ -1166,18 +1192,26 @@ Theme::~Theme()
 void Theme::register_constants()
 {
        // Set Nageru.VIDEO_FORMAT_BGRA = bmusb::PixelFormat_8BitBGRA, etc.
-       const vector<pair<string, int>> constants = {
+       const vector<pair<string, int>> num_constants = {
                { "VIDEO_FORMAT_BGRA", bmusb::PixelFormat_8BitBGRA },
                { "VIDEO_FORMAT_YCBCR", bmusb::PixelFormat_8BitYCbCrPlanar },
        };
+       const vector<pair<string, string>> str_constants = {
+               { "THEME_PATH", theme_path },
+       };
 
        lua_newtable(L);  // t = {}
 
-       for (const pair<string, int> &constant : constants) {
+       for (const pair<string, int> &constant : num_constants) {
                lua_pushstring(L, constant.first.c_str());
                lua_pushinteger(L, constant.second);
                lua_settable(L, 1);  // t[key] = value
        }
+       for (const pair<string, string> &constant : str_constants) {
+               lua_pushstring(L, constant.first.c_str());
+               lua_pushstring(L, constant.second.c_str());
+               lua_settable(L, 1);  // t[key] = value
+       }
 
        lua_setglobal(L, "Nageru");  // Nageru = t
        assert(lua_gettop(L) == 0);