]> git.sesse.net Git - nageru/blobdiff - theme.cpp
Write 1.4.0 changelog.
[nageru] / theme.cpp
index 023b02a4650927de1dd457e638c0b67994fb7209..3f52c838fe53ecfcac11238cb0ffeff8a3cc44b6 100644 (file)
--- a/theme.cpp
+++ b/theme.cpp
@@ -1,13 +1,15 @@
 #include "theme.h"
 
 #include <assert.h>
+#include <bmusb/bmusb.h>
+#include <epoxy/gl.h>
 #include <lauxlib.h>
-#include <lua.h>
-#include <lualib.h>
+#include <lua.hpp>
 #include <movit/effect.h>
 #include <movit/effect_chain.h>
 #include <movit/image_format.h>
 #include <movit/mix_effect.h>
+#include <movit/multiply_effect.h>
 #include <movit/overlay_effect.h>
 #include <movit/padding_effect.h>
 #include <movit/resample_effect.h>
 #include <stdio.h>
 #include <stdlib.h>
 #include <cstddef>
+#include <memory>
 #include <new>
 #include <utility>
-#include <memory>
 
 #include "defs.h"
+#include "deinterlace_effect.h"
+#include "flags.h"
 #include "image_input.h"
-#include "mixer.h"
+#include "input.h"
+#include "input_state.h"
+#include "pbo_frame_allocator.h"
+
+class Mixer;
 
 namespace movit {
 class ResourcePool;
@@ -44,23 +52,30 @@ namespace {
 struct InputStateInfo {
        InputStateInfo(const InputState& input_state);
 
-       unsigned last_width[MAX_CARDS], last_height[MAX_CARDS];
-       bool last_interlaced[MAX_CARDS];
+       unsigned last_width[MAX_VIDEO_CARDS], last_height[MAX_VIDEO_CARDS];
+       bool last_interlaced[MAX_VIDEO_CARDS], last_has_signal[MAX_VIDEO_CARDS], last_is_connected[MAX_VIDEO_CARDS];
+       unsigned last_frame_rate_nom[MAX_VIDEO_CARDS], last_frame_rate_den[MAX_VIDEO_CARDS];
 };
 
 InputStateInfo::InputStateInfo(const InputState &input_state)
 {
-       for (unsigned signal_num = 0; signal_num < MAX_CARDS; ++signal_num) {
+       for (unsigned signal_num = 0; signal_num < MAX_VIDEO_CARDS; ++signal_num) {
                BufferedFrame frame = input_state.buffered_frames[signal_num][0];
                if (frame.frame == nullptr) {
                        last_width[signal_num] = last_height[signal_num] = 0;
                        last_interlaced[signal_num] = false;
+                       last_has_signal[signal_num] = false;
+                       last_is_connected[signal_num] = false;
                        continue;
                }
                const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)frame.frame->userdata;
                last_width[signal_num] = userdata->last_width[frame.field_number];
                last_height[signal_num] = userdata->last_height[frame.field_number];
                last_interlaced[signal_num] = userdata->last_interlaced;
+               last_has_signal[signal_num] = userdata->last_has_signal;
+               last_is_connected[signal_num] = userdata->last_is_connected;
+               last_frame_rate_nom[signal_num] = userdata->last_frame_rate_nom;
+               last_frame_rate_den[signal_num] = userdata->last_frame_rate_den;
        }
 }
 
@@ -86,7 +101,29 @@ int wrap_lua_object(lua_State* L, const char *class_name, Args&&... args)
 {
        // Construct the C++ object and put it on the stack.
        void *mem = lua_newuserdata(L, sizeof(T));
-       new(mem) T(std::forward<Args>(args)...);
+       new(mem) T(forward<Args>(args)...);
+
+       // Look up the metatable named <class_name>, and set it on the new object.
+       luaL_getmetatable(L, class_name);
+       lua_setmetatable(L, -2);
+
+       return 1;
+}
+
+// Like wrap_lua_object, but the object is not owned by Lua; ie. it's not freed
+// by Lua GC. This is typically the case for Effects, which are owned by EffectChain
+// and expected to be destructed by it. The object will be of type T** instead of T*
+// when exposed to Lua.
+//
+// Note that we currently leak if you allocate an Effect in this way and never call
+// add_effect. We should see if there's a way to e.g. set __gc on it at construction time
+// and then release that once add_effect() takes ownership.
+template<class T, class... Args>
+int wrap_lua_object_nonowned(lua_State* L, const char *class_name, Args&&... args)
+{
+       // Construct the pointer ot the C++ object and put it on the stack.
+       T **obj = (T **)lua_newuserdata(L, sizeof(T *));
+       *obj = new T(forward<Args>(args)...);
 
        // Look up the metatable named <class_name>, and set it on the new object.
        luaL_getmetatable(L, class_name);
@@ -109,9 +146,10 @@ Effect *get_effect(lua_State *L, int idx)
            luaL_testudata(L, idx, "IntegralPaddingEffect") ||
            luaL_testudata(L, idx, "OverlayEffect") ||
            luaL_testudata(L, idx, "ResizeEffect") ||
+           luaL_testudata(L, idx, "MultiplyEffect") ||
            luaL_testudata(L, idx, "MixEffect") ||
            luaL_testudata(L, idx, "ImageInput")) {
-               return (Effect *)lua_touserdata(L, idx);
+               return *(Effect **)lua_touserdata(L, idx);
        }
        luaL_error(L, "Error: Index #%d was not an Effect type\n", idx);
        return nullptr;
@@ -132,11 +170,11 @@ bool checkbool(lua_State* L, int idx)
        return lua_toboolean(L, idx);
 }
 
-std::string checkstdstring(lua_State *L, int index)
+string checkstdstring(lua_State *L, int index)
 {
        size_t len;
        const char* cstr = lua_tolstring(L, index, &len);
-       return std::string(cstr, len);
+       return string(cstr, len);
 }
 
 int EffectChain_new(lua_State* L)
@@ -149,6 +187,14 @@ int EffectChain_new(lua_State* L)
        return wrap_lua_object<EffectChain>(L, "EffectChain", aspect_w, aspect_h, theme->get_resource_pool());
 }
 
+int EffectChain_gc(lua_State* L)
+{
+       assert(lua_gettop(L) == 1);
+       EffectChain *chain = (EffectChain *)luaL_checkudata(L, 1, "EffectChain");
+       chain->~EffectChain();
+       return 0;
+}
+
 int EffectChain_add_live_input(lua_State* L)
 {
        assert(lua_gettop(L) == 3);
@@ -251,50 +297,56 @@ int LiveInputWrapper_connect_signal(lua_State* L)
 int ImageInput_new(lua_State* L)
 {
        assert(lua_gettop(L) == 1);
-       std::string filename = checkstdstring(L, 1);
-       return wrap_lua_object<ImageInput>(L, "ImageInput", filename);
+       string filename = checkstdstring(L, 1);
+       return wrap_lua_object_nonowned<ImageInput>(L, "ImageInput", filename);
 }
 
 int WhiteBalanceEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<WhiteBalanceEffect>(L, "WhiteBalanceEffect");
+       return wrap_lua_object_nonowned<WhiteBalanceEffect>(L, "WhiteBalanceEffect");
 }
 
 int ResampleEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<ResampleEffect>(L, "ResampleEffect");
+       return wrap_lua_object_nonowned<ResampleEffect>(L, "ResampleEffect");
 }
 
 int PaddingEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<PaddingEffect>(L, "PaddingEffect");
+       return wrap_lua_object_nonowned<PaddingEffect>(L, "PaddingEffect");
 }
 
 int IntegralPaddingEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<IntegralPaddingEffect>(L, "IntegralPaddingEffect");
+       return wrap_lua_object_nonowned<IntegralPaddingEffect>(L, "IntegralPaddingEffect");
 }
 
 int OverlayEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<OverlayEffect>(L, "OverlayEffect");
+       return wrap_lua_object_nonowned<OverlayEffect>(L, "OverlayEffect");
 }
 
 int ResizeEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<ResizeEffect>(L, "ResizeEffect");
+       return wrap_lua_object_nonowned<ResizeEffect>(L, "ResizeEffect");
+}
+
+int MultiplyEffect_new(lua_State* L)
+{
+       assert(lua_gettop(L) == 0);
+       return wrap_lua_object_nonowned<MultiplyEffect>(L, "MultiplyEffect");
 }
 
 int MixEffect_new(lua_State* L)
 {
        assert(lua_gettop(L) == 0);
-       return wrap_lua_object<MixEffect>(L, "MixEffect");
+       return wrap_lua_object_nonowned<MixEffect>(L, "MixEffect");
 }
 
 int InputStateInfo_get_width(lua_State* L)
@@ -327,11 +379,51 @@ int InputStateInfo_get_interlaced(lua_State* L)
        return 1;
 }
 
+int InputStateInfo_get_has_signal(lua_State* L)
+{
+       assert(lua_gettop(L) == 2);
+       InputStateInfo *input_state_info = get_input_state_info(L, 1);
+       Theme *theme = get_theme_updata(L);
+       int signal_num = theme->map_signal(luaL_checknumber(L, 2));
+       lua_pushboolean(L, input_state_info->last_has_signal[signal_num]);
+       return 1;
+}
+
+int InputStateInfo_get_is_connected(lua_State* L)
+{
+       assert(lua_gettop(L) == 2);
+       InputStateInfo *input_state_info = get_input_state_info(L, 1);
+       Theme *theme = get_theme_updata(L);
+       int signal_num = theme->map_signal(luaL_checknumber(L, 2));
+       lua_pushboolean(L, input_state_info->last_is_connected[signal_num]);
+       return 1;
+}
+
+int InputStateInfo_get_frame_rate_nom(lua_State* L)
+{
+       assert(lua_gettop(L) == 2);
+       InputStateInfo *input_state_info = get_input_state_info(L, 1);
+       Theme *theme = get_theme_updata(L);
+       int signal_num = theme->map_signal(luaL_checknumber(L, 2));
+       lua_pushnumber(L, input_state_info->last_frame_rate_nom[signal_num]);
+       return 1;
+}
+
+int InputStateInfo_get_frame_rate_den(lua_State* L)
+{
+       assert(lua_gettop(L) == 2);
+       InputStateInfo *input_state_info = get_input_state_info(L, 1);
+       Theme *theme = get_theme_updata(L);
+       int signal_num = theme->map_signal(luaL_checknumber(L, 2));
+       lua_pushnumber(L, input_state_info->last_frame_rate_den[signal_num]);
+       return 1;
+}
+
 int Effect_set_float(lua_State *L)
 {
        assert(lua_gettop(L) == 3);
        Effect *effect = (Effect *)get_effect(L, 1);
-       std::string key = checkstdstring(L, 2);
+       string key = checkstdstring(L, 2);
        float value = luaL_checknumber(L, 3);
        if (!effect->set_float(key, value)) {
                luaL_error(L, "Effect refused set_float(\"%s\", %d) (invalid key?)", key.c_str(), int(value));
@@ -343,7 +435,7 @@ int Effect_set_int(lua_State *L)
 {
        assert(lua_gettop(L) == 3);
        Effect *effect = (Effect *)get_effect(L, 1);
-       std::string key = checkstdstring(L, 2);
+       string key = checkstdstring(L, 2);
        float value = luaL_checknumber(L, 3);
        if (!effect->set_int(key, value)) {
                luaL_error(L, "Effect refused set_int(\"%s\", %d) (invalid key?)", key.c_str(), int(value));
@@ -355,7 +447,7 @@ int Effect_set_vec3(lua_State *L)
 {
        assert(lua_gettop(L) == 5);
        Effect *effect = (Effect *)get_effect(L, 1);
-       std::string key = checkstdstring(L, 2);
+       string key = checkstdstring(L, 2);
        float v[3];
        v[0] = luaL_checknumber(L, 3);
        v[1] = luaL_checknumber(L, 4);
@@ -371,7 +463,7 @@ int Effect_set_vec4(lua_State *L)
 {
        assert(lua_gettop(L) == 6);
        Effect *effect = (Effect *)get_effect(L, 1);
-       std::string key = checkstdstring(L, 2);
+       string key = checkstdstring(L, 2);
        float v[4];
        v[0] = luaL_checknumber(L, 3);
        v[1] = luaL_checknumber(L, 4);
@@ -386,6 +478,7 @@ int Effect_set_vec4(lua_State *L)
 
 const luaL_Reg EffectChain_funcs[] = {
        { "new", EffectChain_new },
+       { "__gc", EffectChain_gc },
        { "add_live_input", EffectChain_add_live_input },
        { "add_effect", EffectChain_add_effect },
        { "finalize", EffectChain_finalize },
@@ -460,6 +553,15 @@ const luaL_Reg ResizeEffect_funcs[] = {
        { NULL, NULL }
 };
 
+const luaL_Reg MultiplyEffect_funcs[] = {
+       { "new", MultiplyEffect_new },
+       { "set_float", Effect_set_float },
+       { "set_int", Effect_set_int },
+       { "set_vec3", Effect_set_vec3 },
+       { "set_vec4", Effect_set_vec4 },
+       { NULL, NULL }
+};
+
 const luaL_Reg MixEffect_funcs[] = {
        { "new", MixEffect_new },
        { "set_float", Effect_set_float },
@@ -473,6 +575,10 @@ const luaL_Reg InputStateInfo_funcs[] = {
        { "get_width", InputStateInfo_get_width },
        { "get_height", InputStateInfo_get_height },
        { "get_interlaced", InputStateInfo_get_interlaced },
+       { "get_has_signal", InputStateInfo_get_has_signal },
+       { "get_is_connected", InputStateInfo_get_is_connected },
+       { "get_frame_rate_nom", InputStateInfo_get_frame_rate_nom },
+       { "get_frame_rate_den", InputStateInfo_get_frame_rate_den },
        { NULL, NULL }
 };
 
@@ -590,8 +696,27 @@ void LiveInputWrapper::connect_signal(int signal_num)
        }
 }
 
-Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards)
-       : resource_pool(resource_pool), num_cards(num_cards)
+namespace {
+
+int call_num_channels(lua_State *L)
+{
+       lua_getglobal(L, "num_channels");
+
+       if (lua_pcall(L, 0, 1, 0) != 0) {
+               fprintf(stderr, "error running function `num_channels': %s\n", lua_tostring(L, -1));
+               exit(1);
+       }
+
+       int num_channels = luaL_checknumber(L, 1);
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return num_channels;
+}
+
+}  // namespace
+
+Theme::Theme(const string &filename, const vector<string> &search_dirs, ResourcePool *resource_pool, unsigned num_cards)
+       : resource_pool(resource_pool), num_cards(num_cards), signal_to_card_mapping(global_flags.default_stream_mapping)
 {
        L = luaL_newstate();
         luaL_openlibs(L);
@@ -605,29 +730,51 @@ Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_car
        register_class("IntegralPaddingEffect", IntegralPaddingEffect_funcs);
        register_class("OverlayEffect", OverlayEffect_funcs);
        register_class("ResizeEffect", ResizeEffect_funcs);
+       register_class("MultiplyEffect", MultiplyEffect_funcs);
        register_class("MixEffect", MixEffect_funcs);
        register_class("InputStateInfo", InputStateInfo_funcs);
 
-       // Run script.
+       // Run script. Search through all directories until we find a file that will load
+       // (as in, does not return LUA_ERRFILE); then run it. We store load errors
+       // from all the attempts, and show them once we know we can't find any of them.
        lua_settop(L, 0);
-       if (luaL_dofile(L, filename)) {
-               fprintf(stderr, "error: %s\n", lua_tostring(L, -1));
+       vector<string> errors;
+       bool success = false;
+       for (size_t i = 0; i < search_dirs.size(); ++i) {
+               string path = search_dirs[i] + "/" + filename;
+               int err = luaL_loadfile(L, path.c_str());
+               if (err == 0) {
+                       // Success; actually call the code.
+                       if (lua_pcall(L, 0, LUA_MULTRET, 0)) {
+                               fprintf(stderr, "Error when running %s: %s\n", path.c_str(), lua_tostring(L, -1));
+                               exit(1);
+                       }
+                       success = true;
+                       break;
+               }
+               errors.push_back(lua_tostring(L, -1));
                lua_pop(L, 1);
+               if (err != LUA_ERRFILE) {
+                       // The file actually loaded, but failed to parse somehow. Abort; don't try the next one.
+                       break;
+               }
+       }
+
+       if (!success) {
+               for (const string &error : errors) {
+                       fprintf(stderr, "%s\n", error.c_str());
+               }
                exit(1);
        }
        assert(lua_gettop(L) == 0);
 
        // Ask it for the number of channels.
-       lua_getglobal(L, "num_channels");
-
-       if (lua_pcall(L, 0, 1, 0) != 0) {
-               fprintf(stderr, "error running function `num_channels': %s\n", lua_tostring(L, -1));
-               exit(1);
-       }
+       num_channels = call_num_channels(L);
+}
 
-       num_channels = luaL_checknumber(L, 1);
-       lua_pop(L, 1);
-       assert(lua_gettop(L) == 0);
+Theme::~Theme()
+{
+       lua_close(L);
 }
 
 void Theme::register_class(const char *class_name, const luaL_Reg *funcs)
@@ -660,7 +807,12 @@ Theme::Chain Theme::get_chain(unsigned num, float t, unsigned width, unsigned he
                exit(1);
        }
 
-       chain.chain = (EffectChain *)luaL_checkudata(L, -2, "EffectChain");
+       chain.chain = (EffectChain *)luaL_testudata(L, -2, "EffectChain");
+       if (chain.chain == nullptr) {
+               fprintf(stderr, "get_chain() for chain number %d did not return an EffectChain\n",
+                       num);
+               exit(1);
+       }
        if (!lua_isfunction(L, -1)) {
                fprintf(stderr, "Argument #-1 should be a function\n");
                exit(1);
@@ -695,7 +847,7 @@ Theme::Chain Theme::get_chain(unsigned num, float t, unsigned width, unsigned he
        return chain;
 }
 
-std::string Theme::get_channel_name(unsigned channel)
+string Theme::get_channel_name(unsigned channel)
 {
        unique_lock<mutex> lock(m);
        lua_getglobal(L, "channel_name");
@@ -704,13 +856,56 @@ std::string Theme::get_channel_name(unsigned channel)
                fprintf(stderr, "error running function `channel_name': %s\n", lua_tostring(L, -1));
                exit(1);
        }
+       const char *ret = lua_tostring(L, -1);
+       if (ret == nullptr) {
+               fprintf(stderr, "function `channel_name' returned nil for channel %d\n", channel);
+               exit(1);
+       }
+
+       string retstr = ret;
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return retstr;
+}
+
+int Theme::get_channel_signal(unsigned channel)
+{
+       unique_lock<mutex> lock(m);
+       lua_getglobal(L, "channel_signal");
+       lua_pushnumber(L, channel);
+       if (lua_pcall(L, 1, 1, 0) != 0) {
+               fprintf(stderr, "error running function `channel_signal': %s\n", lua_tostring(L, -1));
+               exit(1);
+       }
 
-       std::string ret = lua_tostring(L, -1);
+       int ret = luaL_checknumber(L, 1);
        lua_pop(L, 1);
        assert(lua_gettop(L) == 0);
        return ret;
 }
 
+std::string Theme::get_channel_color(unsigned channel)
+{
+       unique_lock<mutex> lock(m);
+       lua_getglobal(L, "channel_color");
+       lua_pushnumber(L, channel);
+       if (lua_pcall(L, 1, 1, 0) != 0) {
+               fprintf(stderr, "error running function `channel_color': %s\n", lua_tostring(L, -1));
+               exit(1);
+       }
+
+       const char *ret = lua_tostring(L, -1);
+       if (ret == nullptr) {
+               fprintf(stderr, "function `channel_color' returned nil for channel %d\n", channel);
+               exit(1);
+       }
+
+       string retstr = ret;
+       lua_pop(L, 1);
+       assert(lua_gettop(L) == 0);
+       return retstr;
+}
+
 bool Theme::get_supports_set_wb(unsigned channel)
 {
        unique_lock<mutex> lock(m);
@@ -743,7 +938,7 @@ void Theme::set_wb(unsigned channel, double r, double g, double b)
        assert(lua_gettop(L) == 0);
 }
 
-std::vector<std::string> Theme::get_transition_names(float t)
+vector<string> Theme::get_transition_names(float t)
 {
        unique_lock<mutex> lock(m);
        lua_getglobal(L, "get_transitions");
@@ -753,7 +948,7 @@ std::vector<std::string> Theme::get_transition_names(float t)
                exit(1);
        }
 
-       std::vector<std::string> ret;
+       vector<string> ret;
        lua_pushnil(L);
        while (lua_next(L, -2) != 0) {
                ret.push_back(lua_tostring(L, -1));
@@ -766,14 +961,23 @@ std::vector<std::string> Theme::get_transition_names(float t)
 
 int Theme::map_signal(int signal_num)
 {
+       unique_lock<mutex> lock(map_m);
+       if (signal_to_card_mapping.count(signal_num)) {
+               return signal_to_card_mapping[signal_num];
+       }
        if (signal_num >= int(num_cards)) {
-               if (signals_warned_about.insert(signal_num).second) {
-                       fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
-                       fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
-               }
-               signal_num %= num_cards;
+               fprintf(stderr, "WARNING: Theme asked for input %d, but we only have %u card(s).\n", signal_num, num_cards);
+               fprintf(stderr, "Mapping to card %d instead.\n", signal_num % num_cards);
        }
-       return signal_num;
+       signal_to_card_mapping[signal_num] = signal_num % num_cards;
+       return signal_num % num_cards;
+}
+
+void Theme::set_signal_mapping(int signal_num, int card_num)
+{
+       unique_lock<mutex> lock(map_m);
+       assert(card_num < int(num_cards));
+       signal_to_card_mapping[signal_num] = card_num;
 }
 
 void Theme::transition_clicked(int transition_num, float t)