]> git.sesse.net Git - nageru/blobdiff - theme.cpp
Rework signal connection in preparations for deinterlacing.
[nageru] / theme.cpp
index 61e149c3320c9256d0985d51a3db26dc913e99f2..53a96d2475ac38d929edc97fad201a69cd589358 100644 (file)
--- a/theme.cpp
+++ b/theme.cpp
@@ -24,6 +24,7 @@
 
 #include "defs.h"
 #include "image_input.h"
+#include "mixer.h"
 
 namespace movit {
 class ResourcePool;
@@ -32,6 +33,8 @@ class ResourcePool;
 using namespace std;
 using namespace movit;
 
+extern Mixer *global_mixer;
+
 namespace {
 
 vector<LiveInputWrapper *> live_inputs;
@@ -441,7 +444,25 @@ LiveInputWrapper::LiveInputWrapper(Theme *theme, EffectChain *chain, bool overri
 
 void LiveInputWrapper::connect_signal(int signal_num)
 {
-       theme->connect_signal(input, signal_num);
+       if (global_mixer == nullptr) {
+               return;
+       }
+
+       signal_num = theme->map_signal(signal_num);
+
+       Mixer::BufferedFrame frame = global_mixer->get_buffered_frame(signal_num, 0);
+       const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)frame.frame->userdata;
+
+       input->set_texture_num(0, userdata->tex_y[frame.field_number]);
+       input->set_texture_num(1, userdata->tex_cbcr[frame.field_number]);
+       input->set_width(userdata->last_width[frame.field_number]);
+       input->set_height(userdata->last_height[frame.field_number]);
+
+       // Hold on to the refcount so that we don't release the input frame
+       // until we're done rendering from it.
+       if (theme->used_input_frames_collector != nullptr) {
+               theme->used_input_frames_collector->push_back(frame.frame);
+       }
 }
 
 Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards)
@@ -495,9 +516,10 @@ void Theme::register_class(const char *class_name, const luaL_Reg *funcs)
        assert(lua_gettop(L) == 0);
 }
 
-pair<EffectChain *, function<void()>>
-Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
+Theme::Chain Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
 {
+       Chain chain;
+
        unique_lock<mutex> lock(m);
        assert(lua_gettop(L) == 0);
        lua_getglobal(L, "get_chain");  /* function to be called */
@@ -506,12 +528,14 @@ Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
        lua_pushnumber(L, width);
        lua_pushnumber(L, height);
 
+       this->used_input_frames_collector = &chain.input_frames;
        if (lua_pcall(L, 4, 2, 0) != 0) {
                fprintf(stderr, "error running function `get_chain': %s\n", lua_tostring(L, -1));
                exit(1);
        }
+       this->used_input_frames_collector = nullptr;
 
-       EffectChain *chain = (EffectChain *)luaL_checkudata(L, -2, "EffectChain");
+       chain.chain = (EffectChain *)luaL_checkudata(L, -2, "EffectChain");
        if (!lua_isfunction(L, -1)) {
                fprintf(stderr, "Argument #-1 should be a function\n");
                exit(1);
@@ -520,7 +544,8 @@ Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
        shared_ptr<LuaRefWithDeleter> funcref(new LuaRefWithDeleter(&m, L, luaL_ref(L, LUA_REGISTRYINDEX)));
        lua_pop(L, 2);
        assert(lua_gettop(L) == 0);
-       return make_pair(chain, [this, funcref]{
+
+       chain.setup_chain = [this, funcref]{
                unique_lock<mutex> lock(m);
 
                // Set up state, including connecting signals.
@@ -530,7 +555,9 @@ Theme::get_chain(unsigned num, float t, unsigned width, unsigned height)
                        exit(1);
                }
                assert(lua_gettop(L) == 0);
-       });
+       };
+
+       return chain;
 }
 
 std::string Theme::get_channel_name(unsigned channel)
@@ -602,7 +629,7 @@ std::vector<std::string> Theme::get_transition_names(float t)
        return ret;
 }      
 
-void Theme::connect_signal(YCbCrInput *input, int signal_num)
+int Theme::map_signal(int signal_num)
 {
        if (signal_num >= int(num_cards)) {
                if (signals_warned_about.insert(signal_num).second) {
@@ -611,10 +638,7 @@ void Theme::connect_signal(YCbCrInput *input, int signal_num)
                }
                signal_num %= num_cards;
        }
-       input->set_texture_num(0, input_textures[signal_num].tex_y);
-       input->set_texture_num(1, input_textures[signal_num].tex_cbcr);
-       input->set_width(input_textures[signal_num].width);
-       input->set_height(input_textures[signal_num].height);
+       return signal_num;
 }
 
 void Theme::transition_clicked(int transition_num, float t)