]> git.sesse.net Git - nageru/blobdiff - theme.lua
Update bmusb.
[nageru] / theme.lua
index 523221ff71e808117682b64e226b386288f95a8b..1243ad15de6be7cfb64d059969f958487de837f3 100644 (file)
--- a/theme.lua
+++ b/theme.lua
@@ -7,31 +7,49 @@
 -- where all the low-level details (such as texture formats) are handled by the
 -- C++ side and you generally just build chains.
 
+-- TODO: Deal with inputs that are different from our native 1280x720 resolution.
+
 local transition_start = -2.0
 local transition_end = -1.0
 local zoom_src = 0.0
 local zoom_dst = 1.0
 local zoom_poi = 0   -- which input to zoom in on
-local fade_src = 0.0
-local fade_dst = 1.0
+local fade_src_signal = 0
+local fade_dst_signal = 0
+
+local input0_neutral_color = {0.5, 0.5, 0.5}
+local input1_neutral_color = {0.5, 0.5, 0.5}
 
 local live_signal_num = 0
 local preview_signal_num = 1
 
+-- Valid values for live_signal_num and preview_signal_num.
+local INPUT0_SIGNAL_NUM = 0
+local INPUT1_SIGNAL_NUM = 1
+local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
+
+-- “fake” signal numbers that signifies that we are fading from one input
+-- to the next.
+local FADE_VTV_SIGNAL_NUM = 4  -- Video to/from video.
+local FADE_VTP_SIGNAL_NUM = 5  -- Video to/from static picture.
+
 -- The main live chain.
 function make_sbs_chain(hq)
        local chain = EffectChain.new(16, 9)
-       local input0 = chain:add_live_input()
+       local input0 = chain:add_live_input(true)
        input0:connect_signal(0)
-       local input1 = chain:add_live_input()
+       local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+       local input1 = chain:add_live_input(true)
        input1:connect_signal(1)
+       local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
 
        local resample_effect = nil
        local resize_effect = nil
        if (hq) then
-               resample_effect = chain:add_effect(ResampleEffect.new(), input0)
+               resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
        else
-               resize_effect = chain:add_effect(ResizeEffect.new(), input0)
+               resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
        end
 
        local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
@@ -40,14 +58,10 @@ function make_sbs_chain(hq)
        local resample2_effect = nil
        local resize2_effect = nil
        if (hq) then
-               resample2_effect = chain:add_effect(ResampleEffect.new(), input1)
+               resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
        else
-               resize2_effect = chain:add_effect(ResizeEffect.new(), input1)
+               resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
        end
-       -- Effect *saturation_effect = chain->add_effect(new SaturationEffect())
-       -- CHECK(saturation_effect->set_float("saturation", 0.3f))
-       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-       wb_effect:set_float("output_color_temperature", 3500.0)
        local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
 
        chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
@@ -57,12 +71,14 @@ function make_sbs_chain(hq)
                chain = chain,
                input0 = {
                        input = input0,
+                       white_balance_effect = input0_wb_effect,
                        resample_effect = resample_effect,
                        resize_effect = resize_effect,
                        padding_effect = padding_effect
                },
                input1 = {
                        input = input1,
+                       white_balance_effect = input1_wb_effect,
                        resample_effect = resample2_effect,
                        resize_effect = resize2_effect,
                        padding_effect = padding2_effect
@@ -74,44 +90,94 @@ local main_chain_hq = make_sbs_chain(true)
 local main_chain_lq = make_sbs_chain(false)
 
 -- A chain to fade between two inputs (live chain only)
-local fade_chain_hq = EffectChain.new(16, 9)
-local fade_chain_hq_input0 = fade_chain_hq:add_live_input()
-local fade_chain_hq_input1 = fade_chain_hq:add_live_input()
-fade_chain_hq_input0:connect_signal(0)
-fade_chain_hq_input1:connect_signal(1)
-local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_input0, fade_chain_hq_input1)
-fade_chain_hq:finalize(true)
+local fade_vtv_chain_hq = EffectChain.new(16, 9)
+local fade_vtv_chain_hq_input0 = fade_vtv_chain_hq:add_live_input(true)
+local fade_vtv_chain_hq_wb0_effect = fade_vtv_chain_hq:add_effect(WhiteBalanceEffect.new())
+local fade_vtv_chain_hq_input1 = fade_vtv_chain_hq:add_live_input(true)
+local fade_vtv_chain_hq_wb1_effect = fade_vtv_chain_hq:add_effect(WhiteBalanceEffect.new())
+fade_vtv_chain_hq_input0:connect_signal(0)
+fade_vtv_chain_hq_input1:connect_signal(1)
+local fade_vtv_chain_mix_effect = fade_vtv_chain_hq:add_effect(MixEffect.new(), fade_vtv_chain_hq_wb0_effect, fade_vtv_chain_hq_wb1_effect)
+fade_vtv_chain_hq:finalize(true)
+
+-- A chain to fade between an inputs and a picture (live chain only)
+local fade_vtp_chain_hq = EffectChain.new(16, 9)
+local fade_vtp_chain_hq_input0 = fade_vtp_chain_hq:add_live_input(true)
+local fade_vtp_chain_hq_wb0_effect = fade_vtp_chain_hq:add_effect(WhiteBalanceEffect.new())
+local fade_vtp_chain_hq_input1 = fade_vtp_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+fade_vtp_chain_hq_input0:connect_signal(0)
+local fade_vtp_chain_mix_effect = fade_vtp_chain_hq:add_effect(MixEffect.new(), fade_vtp_chain_hq_wb0_effect, fade_vtp_chain_hq_input1)
+fade_vtp_chain_hq:finalize(true)
 
 -- A chain to show a single input on screen (HQ version).
 local simple_chain_hq = EffectChain.new(16, 9)
-local simple_chain_hq_input = simple_chain_hq:add_live_input()
+local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
 simple_chain_hq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
 simple_chain_hq:finalize(true)
 
 -- A chain to show a single input on screen (LQ version).
 local simple_chain_lq = EffectChain.new(16, 9)
-local simple_chain_lq_input = simple_chain_lq:add_live_input()
+local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
 simple_chain_lq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
 simple_chain_lq:finalize(false)
 
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
+
 -- Returns the number of outputs in addition to the live (0) and preview (1).
 -- Called only once, at the start of the program.
 function num_channels()
-       return 3
+       return 4
+end
+
+-- Returns the name for each additional channel (starting from 2).
+-- Called only once for each channel, at the start of the program.
+function channel_name(channel)
+       if channel == 2 then
+               return "Input 1"
+       elseif channel == 3 then
+               return "Input 2"
+       elseif channel == 4 then
+               return "Side-by-side"
+       elseif channel == 5 then
+               return "Static picture"
+       end
+end
+
+-- Returns if a given channel supports setting white balance (starting from 2).
+-- Called only once for each channel, at the start of the program.
+function supports_set_wb(channel)
+       return channel == 2 or channel == 3
+end
+
+-- Gets called with a new gray point when the white balance is changing.
+-- The color is in linear light (not sRGB gamma).
+function set_wb(channel, red, green, blue)
+       if channel == 2 then
+               input0_neutral_color = { red, green, blue }
+       elseif channel == 3 then
+               input1_neutral_color = { red, green, blue }
+       end
 end
 
 function finish_transitions(t)
-       -- If live is 2 (SBS) but de-facto single, make it so.
-       if live_signal_num == 2 and t >= transition_end and zoom_dst == 1.0 then
+       -- If live is SBS but de-facto single, make it so.
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
                live_signal_num = zoom_poi
        end
 
-       -- If live is 3 (fade) but de-facto single, make it so.
-       if live_signal_num == 3 and t >= transition_end and fade_dst == 1.0 then
-               live_signal_num = 0
-       end
-       if live_signal_num == 3 and t >= transition_end and fade_dst == 0.0 then
-               live_signal_num = 1
+       -- If live is fade but de-facto single, make it so.
+       if (live_signal_num == FADE_VTV_SIGNAL_NUM or live_signal_num == FADE_VTP_SIGNAL_NUM) and t >= transition_end then
+               live_signal_num = fade_dst_signal
        end
 end
 
@@ -123,20 +189,26 @@ function get_transitions(t)
                return {}
        end
 
-       if live_signal_num == 2 and t >= transition_start and t <= transition_end then
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
                -- Zoom in progress.
                return {"Cut"}
        end
 
-       if (live_signal_num == 0 and preview_signal_num == 1) or
-          (live_signal_num == 1 and preview_signal_num == 0) then
+       if (live_signal_num == INPUT0_SIGNAL_NUM or
+           live_signal_num == INPUT1_SIGNAL_NUM or
+           live_signal_num == STATIC_SIGNAL_NUM) and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or
+           preview_signal_num == INPUT1_SIGNAL_NUM or
+           preview_signal_num == STATIC_SIGNAL_NUM) then
                return {"Cut", "", "Fade"}
        end
 
        -- Various zooms.
-       if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
+       if live_signal_num == SBS_SIGNAL_NUM and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
                return {"Cut", "Zoom in"}
-       elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
+       elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+              preview_signal_num == SBS_SIGNAL_NUM then
                return {"Cut", "Zoom out"}
        end
 
@@ -146,7 +218,7 @@ end
 function transition_clicked(num, t)
        if num == 0 then
                -- Cut.
-               if live_signal_num == 3 then
+               if live_signal_num == FADE_VTV_SIGNAL_NUM or live_signal_num == FADE_VTP_SIGNAL_NUM then
                        -- Ongoing fade; finish it immediately.
                        finish_transitions(transition_end)
                end
@@ -155,7 +227,7 @@ function transition_clicked(num, t)
                live_signal_num = preview_signal_num
                preview_signal_num = temp
 
-               if live_signal_num == 2 then
+               if live_signal_num == SBS_SIGNAL_NUM then
                        -- Just cut to SBS, we need to reset any zooms.
                        zoom_src = 1.0
                        zoom_dst = 0.0
@@ -172,8 +244,8 @@ function transition_clicked(num, t)
                        return
                end
 
-               if (live_signal_num == 0 and preview_signal_num == 1) or
-                  (live_signal_num == 1 and preview_signal_num == 0) then
+               if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+                  (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
                        -- We can't zoom between these. Just make a cut.
                        io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
                        local temp = live_signal_num
@@ -182,15 +254,17 @@ function transition_clicked(num, t)
                        return
                end
 
-               if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then
+               if live_signal_num == SBS_SIGNAL_NUM and
+                  (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
                        -- Zoom in from SBS to single.
                        transition_start = t
                        transition_end = t + 1.0
                        zoom_src = 0.0
                        zoom_dst = 1.0
                        zoom_poi = preview_signal_num
-                       preview_signal_num = 2
-               elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then
+                       preview_signal_num = SBS_SIGNAL_NUM
+               elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+                      preview_signal_num == SBS_SIGNAL_NUM then
                        -- Zoom out from single to SBS.
                        transition_start = t
                        transition_end = t + 1.0
@@ -198,26 +272,30 @@ function transition_clicked(num, t)
                        zoom_dst = 0.0
                        preview_signal_num = live_signal_num
                        zoom_poi = live_signal_num
-                       live_signal_num = 2
+                       live_signal_num = SBS_SIGNAL_NUM
                end
        elseif num == 2 then
                finish_transitions(t)
 
                -- Fade.
-               if live_signal_num == 0 and preview_signal_num == 1 then
+               if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+                  (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
                        transition_start = t
                        transition_end = t + 1.0
-                       fade_src = 1.0
-                       fade_dst = 0.0
-                       preview_signal_num = 0
-                       live_signal_num = 3
-               elseif live_signal_num == 1 and preview_signal_num == 0 then
+                       fade_src_signal = live_signal_num
+                       fade_dst_signal = preview_signal_num
+                       preview_signal_num = live_signal_num
+                       live_signal_num = FADE_VTV_SIGNAL_NUM
+               elseif ((live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+                       preview_signal_num == STATIC_SIGNAL_NUM) or
+                      ((preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) and
+                       live_signal_num == STATIC_SIGNAL_NUM) then
                        transition_start = t
                        transition_end = t + 1.0
-                       fade_src = 0.0
-                       fade_dst = 1.0
-                       preview_signal_num = 1
-                       live_signal_num = 3
+                       fade_src_signal = live_signal_num
+                       fade_dst_signal = preview_signal_num
+                       preview_signal_num = live_signal_num
+                       live_signal_num = FADE_VTP_SIGNAL_NUM
                else
                        -- Fades involving SBS are ignored (we have no chain for it).
                end
@@ -248,40 +326,52 @@ end
 -- if and only if num==0.
 function get_chain(num, t, width, height)
        if num == 0 then  -- Live.
-               if live_signal_num == 0 or live_signal_num == 1 then  -- Plain inputs.
+               if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
                        prepare = function()
                                simple_chain_hq_input:connect_signal(live_signal_num)
+                               set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
                        end
                        return simple_chain_hq, prepare
-               elseif live_signal_num == 3 then  -- Fade.
+               elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
                        prepare = function()
-                               fade_chain_hq_input0:connect_signal(0)
-                               fade_chain_hq_input1:connect_signal(1)
-                               local tt = (t - transition_start) / (transition_end - transition_start)
-                               if tt < 0.0 then
-                                       tt = 0.0
-                               elseif tt > 1.0 then
-                                       tt = 1.0
+                       end
+                       return static_chain_hq, prepare
+               elseif live_signal_num == FADE_VTV_SIGNAL_NUM then  -- Fade video-to-video.
+                       prepare = function()
+                               fade_vtv_chain_hq_input0:connect_signal(fade_src_signal)
+                               set_neutral_color_from_signal(fade_vtv_chain_hq_wb0_effect, fade_src_signal)
+                               fade_vtv_chain_hq_input1:connect_signal(fade_dst_signal)
+                               set_neutral_color_from_signal(fade_vtv_chain_hq_wb1_effect, fade_dst_signal)
+                               local tt = calc_fade_progress(t, transition_start, transition_end)
+
+                               fade_vtv_chain_mix_effect:set_float("strength_first", 1.0 - tt)
+                               fade_vtv_chain_mix_effect:set_float("strength_second", tt)
+                       end
+                       return fade_vtv_chain_hq, prepare
+               elseif live_signal_num == FADE_VTP_SIGNAL_NUM then  -- Fade video-to-picture (or picture-to-video).
+                       prepare = function()
+                               local tt
+                               if fade_src_signal == STATIC_SIGNAL_NUM then
+                                       fade_vtp_chain_hq_input0:connect_signal(fade_dst_signal)
+                                       set_neutral_color_from_signal(fade_vtp_chain_hq_wb0_effect, fade_dst_signal)
+                                       tt = 1.0 - calc_fade_progress(t, transition_start, transition_end)
+                               else
+                                       fade_vtp_chain_hq_input0:connect_signal(fade_src_signal)
+                                       set_neutral_color_from_signal(fade_vtp_chain_hq_wb0_effect, fade_src_signal)
+                                       tt = calc_fade_progress(t, transition_start, transition_end)
                                end
-
-                               tt = fade_src + tt * (fade_dst - fade_src)
-
-                               -- Make the fade look maybe a tad more natural, by pumping it
-                               -- through a sigmoid function.
-                               tt = 10.0 * tt - 5.0
-                               tt = 1.0 / (1.0 + math.exp(-tt))
-
-                               fade_chain_mix_effect:set_float("strength_first", tt)
-                               fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
+                               fade_vtp_chain_mix_effect:set_float("strength_first", 1.0 - tt)
+                               fade_vtp_chain_mix_effect:set_float("strength_second", tt)
                        end
-                       return fade_chain_hq, prepare
+                       return fade_vtp_chain_hq, prepare
                end
 
-               -- SBS code (live_signal_num == 2).
+               -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
                if t > transition_end and zoom_dst == 1.0 then
                        -- Special case: Show only the single image on screen.
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(0)
+                               simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
+                               set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
                        end
                        return simple_chain_hq, prepare
                end
@@ -302,24 +392,31 @@ function get_chain(num, t, width, height)
        if num == 1 then  -- Preview.
                num = preview_signal_num + 2
        end
-       if num == 2 then
+       if num == INPUT0_SIGNAL_NUM + 2 then
                prepare = function()
                        simple_chain_lq_input:connect_signal(0)
+                       set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
                end
                return simple_chain_lq, prepare
        end
-       if num == 3 then
+       if num == INPUT1_SIGNAL_NUM + 2 then
                prepare = function()
                        simple_chain_lq_input:connect_signal(1)
+                       set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
                end
                return simple_chain_lq, prepare
        end
-       if num == 4 then
+       if num == SBS_SIGNAL_NUM + 2 then
                prepare = function()
                        prepare_sbs_chain(main_chain_lq, 0.0, width, height)
                end
                return main_chain_lq.chain, prepare
        end
+       if num == STATIC_SIGNAL_NUM + 2 then
+               prepare = function()
+               end
+               return static_chain_lq, prepare
+       end
 end
 
 function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
@@ -416,6 +513,8 @@ end
 function prepare_sbs_chain(chain, t, screen_width, screen_height)
        chain.input0.input:connect_signal(0)
        chain.input1.input:connect_signal(1)
+       set_neutral_color(chain.input0.white_balance_effect, input0_neutral_color)
+       set_neutral_color(chain.input1.white_balance_effect, input1_neutral_color)
 
        -- First input is positioned (16,48) from top-left.
        local width0 = round(848 * screen_width/1280.0)
@@ -437,7 +536,7 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height)
 
        -- Interpolate between the fullscreen and side-by-side views.
        local scale0, tx0, tx0
-       if zoom_poi == 0 then
+       if zoom_poi == INPUT0_SIGNAL_NUM then
                local new_left0 = lerp(left0, 0, t)
                local new_right0 = lerp(right0, screen_width, t)
                local new_top0 = lerp(top0, 0, t)
@@ -469,3 +568,31 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height)
        place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
        place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
 end
+
+function set_neutral_color(effect, color)
+       effect:set_vec3("neutral_color", color[1], color[2], color[3])
+end
+
+function set_neutral_color_from_signal(effect, signal)
+       if signal == INPUT0_SIGNAL_NUM then
+               set_neutral_color(effect, input0_neutral_color)
+       else
+               set_neutral_color(effect, input1_neutral_color)
+       end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+       local tt = (t - transition_start) / (transition_end - transition_start)
+       if tt < 0.0 then
+               tt = 0.0
+       elseif tt > 1.0 then
+               tt = 1.0
+       end
+
+       -- Make the fade look maybe a tad more natural, by pumping it
+       -- through a sigmoid function.
+       tt = 10.0 * tt - 5.0
+       tt = 1.0 / (1.0 + math.exp(-tt))
+
+       return tt
+end