]> git.sesse.net Git - nageru/blobdiff - theme.lua
Remove a useless int return.
[nageru] / theme.lua
index 130e74173598d4fbe49712144d3bec7c49747235..5210b2555121c8f00d2fabed69c42c60d4d62858 100644 (file)
--- a/theme.lua
+++ b/theme.lua
@@ -7,8 +7,6 @@
 -- where all the low-level details (such as texture formats) are handled by the
 -- C++ side and you generally just build chains.
 
--- TODO: Deal with inputs that are different from our native 1280x720 resolution.
-
 local transition_start = -2.0
 local transition_end = -1.0
 local zoom_src = 0.0
@@ -33,131 +31,182 @@ local STATIC_SIGNAL_NUM = 3
 -- to the next.
 local FADE_SIGNAL_NUM = 4
 
--- The main live chain.
-function make_sbs_chain(hq)
-       local chain = EffectChain.new(16, 9)
-       local input0 = chain:add_live_input(true)
-       input0:connect_signal(0)
-       local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
-       local input1 = chain:add_live_input(true)
-       input1:connect_signal(1)
-       local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+-- Last width/height/resolution for each channel, if we have it.
+-- Note that unlike the values we get from Nageru, the resolution is per
+-- frame and not per field, since we deinterlace.
+local last_resolution = {}
+
+-- Utility function to help creating many similar chains that can differ
+-- in a free set of chosen parameters.
+function make_cartesian_product(parms, callback)
+       return make_cartesian_product_internal(parms, callback, 1, {})
+end
+
+function make_cartesian_product_internal(parms, callback, index, args)
+       if index > #parms then
+               return callback(unpack(args))
+       end
+       local ret = {}
+       for _, value in ipairs(parms[index]) do
+               args[index] = value
+               ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args)
+       end
+       return ret
+end
+
+function make_sbs_input(chain, signal, deint, hq)
+       local input = chain:add_live_input(not deint, deint)  -- Override bounce only if not deinterlacing.
+       input:connect_signal(signal)
+       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
 
        local resample_effect = nil
        local resize_effect = nil
        if (hq) then
-               resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
+               resample_effect = chain:add_effect(ResampleEffect.new())
        else
-               resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
+               resize_effect = chain:add_effect(ResizeEffect.new())
        end
 
        local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
-       padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
 
-       local resample2_effect = nil
-       local resize2_effect = nil
-       if (hq) then
-               resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
-       else
-               resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
-       end
-       local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
+       return {
+               input = input,
+               wb_effect = wb_effect,
+               resample_effect = resample_effect,
+               resize_effect = resize_effect,
+               padding_effect = padding_effect
+       }
+end
+
+-- The main live chain.
+function make_sbs_chain(input0_deint, input1_deint, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
+       local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
 
-       chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
+       input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+       input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
+
+       chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
        chain:finalize(hq)
 
        return {
                chain = chain,
-               input0 = {
-                       input = input0,
-                       white_balance_effect = input0_wb_effect,
-                       resample_effect = resample_effect,
-                       resize_effect = resize_effect,
-                       padding_effect = padding_effect
-               },
-               input1 = {
-                       input = input1,
-                       white_balance_effect = input1_wb_effect,
-                       resample_effect = resample2_effect,
-                       resize_effect = resize2_effect,
-                       padding_effect = padding2_effect
-               }
+               input0 = input0,
+               input1 = input1
        }
 end
 
-local main_chain_hq = make_sbs_chain(true)
-local main_chain_lq = make_sbs_chain(false)
+-- Make all possible combinations of side-by-side chains.
+local sbs_chains = make_cartesian_product({
+       {"live", "livedeint"},  -- input0_type
+       {"live", "livedeint"},  -- input1_type
+       {true, false}           -- hq
+}, function(input0_type, input1_type, hq)
+       local input0_deint = (input0_type == "livedeint")
+       local input1_deint = (input1_type == "livedeint")
+       return make_sbs_chain(input0_deint, input1_deint, hq)
+end)
+
+function make_fade_input(chain, signal, live, deint, scale)
+       local input, wb_effect, resample_effect, last
+       if live then
+               input = chain:add_live_input(false, deint)
+               wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+               input:connect_signal(signal)
+               last = wb_effect
+       else
+               input = chain:add_effect(ImageInput.new("bg.jpeg"))
+               last = input
+       end
+
+       -- If we cared about this for the non-main inputs, we would have
+       -- checked hq here and invoked ResizeEffect instead.
+       if scale then
+               resample_effect = chain:add_effect(ResampleEffect.new())
+               last = resample_effect
+       end
+
+       return {
+               input = input,
+               wb_effect = wb_effect,
+               resample_effect = resample_effect,
+               last = last
+       }
+end
 
 -- A chain to fade between two inputs, of which either can be a picture
 -- or a live input. In practice only used live, but we still support the
 -- hq parameter.
-function make_fade_chain(input0_live, input1_live, hq)
+function make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
        local chain = EffectChain.new(16, 9)
 
-       local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last
+       local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint, input0_scale)
+       local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint, input1_scale)
 
-       if input0_live then
-               input0 = chain:add_live_input(true)
-               wb0_effect = chain:add_effect(WhiteBalanceEffect.new())
-               input0:connect_signal(0)
-               input0_last = wb0_effect
-       else
-               input0 = chain:add_effect(ImageInput.new("bg.jpeg"))
-               input0_last = input0
-       end
-
-       if input1_live then
-               input1 = chain:add_live_input(true)
-               wb1_effect = chain:add_effect(WhiteBalanceEffect.new())
-               input1:connect_signal(1)
-               input1_last = wb1_effect
-       else
-               input1 = chain:add_effect(ImageInput.new("bg.jpeg"))
-               input1_last = input1
-       end
-
-       local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last)
+       local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last)
        chain:finalize(hq)
 
        return {
                chain = chain,
-               input0 = {
-                       input = input0,
-                       white_balance_effect = wb0_effect
-               },
-               input1 = {
-                       input = input1,
-                       white_balance_effect = wb1_effect
-               },
+               input0 = input0,
+               input1 = input1,
                mix_effect = mix_effect
        }
 end
 
 -- Chains to fade between two inputs, in various configurations.
-local fade_chains = {}
-for input0_type, input0_live in pairs({static = false, live = true}) do
-       fade_chains[input0_type] = {}
-       for input1_type, input1_live in pairs({static = false, live = true}) do
-               fade_chains[input0_type][input1_type] = {}
-               for _, hq in pairs({true, false}) do
-                       fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq)
+local fade_chains = make_cartesian_product({
+       {"static", "live", "livedeint"},  -- input0_type
+       {true, false},                    -- input0_scale
+       {"static", "live", "livedeint"},  -- input1_type
+       {true, false},                    -- input1_scale
+       {true}                            -- hq
+}, function(input0_type, input0_scale, input1_type, input1_scale, hq)
+       local input0_live = (input0_type ~= "static")
+       local input1_live = (input1_type ~= "static")
+       local input0_deint = (input0_type == "livedeint")
+       local input1_deint = (input1_type == "livedeint")
+       return make_fade_chain(input0_live, input0_deint, input0_scale, input1_live, input1_deint, input1_scale, hq)
+end)
+
+-- A chain to show a single input on screen.
+function make_simple_chain(input_deint, input_scale, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input = chain:add_live_input(false, input_deint)
+       input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+       local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+       chain:finalize(hq)
+
+       local resample_effect, resize_effect
+       if scale then
+               if hq then
+                       resample_effect = chain:add_effect(ResampleEffect.new())
+               else
+                       resize_effect = chain:add_effect(ResizeEffect.new())
                end
        end
-end
 
--- A chain to show a single input on screen (HQ version).
-local simple_chain_hq = EffectChain.new(16, 9)
-local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
-simple_chain_hq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
-simple_chain_hq:finalize(true)
+       return {
+               chain = chain,
+               input = input,
+               wb_effect = wb_effect,
+               resample_effect = resample_effect,
+               resize_effect = resize_effect
+       }
+end
 
--- A chain to show a single input on screen (LQ version).
-local simple_chain_lq = EffectChain.new(16, 9)
-local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
-simple_chain_lq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
-local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
-simple_chain_lq:finalize(false)
+-- Make all possible combinations of single-input chains.
+local simple_chains = make_cartesian_product({
+       {"live", "livedeint"},  -- input_type
+       {true, false},          -- input_scale
+       {true, false}           -- hq
+}, function(input_type, input_scale, hq)
+       local input_deint = (input_type == "livedeint")
+       return make_simple_chain(input_deint, input_scale, hq)
+end)
 
 -- A chain to show a single static picture on screen (HQ version).
 local static_chain_hq = EffectChain.new(16, 9)
@@ -169,19 +218,77 @@ local static_chain_lq = EffectChain.new(16, 9)
 local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
 static_chain_lq:finalize(false)
 
+-- Used for indexing into the tables of chains.
+function get_input_type(signals, signal_num)
+       if signal_num == STATIC_SIGNAL_NUM then
+               return "static"
+       elseif signals:get_interlaced(signal_num) then
+               return "livedeint"
+       else
+               return "live"
+       end
+end
+
+function needs_scale(signals, signal_num, width, height)
+       if signal_num == STATIC_SIGNAL_NUM then
+               -- We assume this is already correctly scaled at load time.
+               return false
+       end
+       assert(signal_num == INPUT0_SIGNAL_NUM or signal_num == INPUT1_SIGNAL_NUM)
+       return (signals:get_width(signal_num) ~= width or signals:get_height(signal_num) ~= height)
+end
+
+function set_scale_parameters_if_needed(chain_or_input, width, height)
+       if chain_or_input.resample_effect then
+               chain_or_input.resample_effect:set_int("width", width)
+               chain_or_input.resample_effect:set_int("height", height)
+       elseif chain_or_input.resize_effect then
+               chain_or_input.resize_effect:set_int("width", width)
+               chain_or_input.resize_effect:set_int("height", height)
+       end
+end
+
 -- Returns the number of outputs in addition to the live (0) and preview (1).
 -- Called only once, at the start of the program.
 function num_channels()
        return 4
 end
 
+-- Helper function to write e.g. “60” or “59.94”.
+function get_frame_rate(signal_num)
+       local nom = last_resolution[signal_num].frame_rate_nom
+       local den = last_resolution[signal_num].frame_rate_den
+       if nom % den == 0 then
+               return nom / den
+       else
+               return string.format("%.2f", num / den)
+       end
+end
+
+-- Helper function to write e.g. “720p60”.
+function get_channel_resolution(signal_num)
+       if last_resolution[signal_num] then
+               if last_resolution[signal_num].height == 0 or
+                  last_resolution[signal_num].height == 525 then
+                       return "no signal"
+               elseif last_resolution[signal_num].interlaced then
+                       return last_resolution[signal_num].height .. "i" .. get_frame_rate(signal_num)
+               else
+                       return last_resolution[signal_num].height .. "p" .. get_frame_rate(signal_num)
+               end
+       else
+               return "no signal"
+       end
+end
+
 -- Returns the name for each additional channel (starting from 2).
--- Called only once for each channel, at the start of the program.
+-- Called at the start of the program, and then each frame for live
+-- channels in case they change resolution.
 function channel_name(channel)
        if channel == 2 then
-               return "Input 1"
+               return "Input 1 (" .. get_channel_resolution(0) .. ")"
        elseif channel == 3 then
-               return "Input 2"
+               return "Input 2 (" .. get_channel_resolution(1) .. ")"
        elseif channel == 4 then
                return "Side-by-side"
        elseif channel == 5 then
@@ -361,30 +468,63 @@ end
 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
 -- if and only if num==0.
 function get_chain(num, t, width, height, signals)
+       local input_resolution = {}
+       for signal_num=0,1 do
+               local res = {
+                       width = signals:get_width(signal_num),
+                       height = signals:get_height(signal_num),
+                       interlaced = signals:get_interlaced(signal_num),
+                       frame_rate_nom = signals:get_frame_rate_nom(signal_num),
+                       frame_rate_den = signals:get_frame_rate_den(signal_num)
+               }
+
+               if res.interlaced then
+                       -- Convert height from frame height to field height.
+                       -- (Needed for e.g. place_rectangle.)
+                       res.height = res.height * 2
+
+                       -- Show field rate instead of frame rate; really for cosmetics only
+                       -- (and actually contrary to EBU recommendations, although in line
+                       -- with typical user expectations).
+                       res.frame_rate_nom = res.frame_rate_nom * 2
+               end
+
+               input_resolution[signal_num] = res
+       end
+       last_resolution = input_resolution
+
        if num == 0 then  -- Live.
                if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
+                       local input_type = get_input_type(signals, live_signal_num)
+                       local input_scale = needs_scale(signals, live_signal_num, width, height)
+                       local chain = simple_chains[input_type][input_scale][true]
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(live_signal_num)
-                               set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
+                               chain.input:connect_signal(live_signal_num)
+                               set_scale_parameters_if_needed(chain, width, height)
+                               set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
                        end
-                       return simple_chain_hq, prepare
+                       return chain.chain, prepare
                elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
                        prepare = function()
                        end
                        return static_chain_hq, prepare
                elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
-                       local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live"
-                       local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live"
-                       local chain = fade_chains[input0_type][input1_type][true]
+                       local input0_type = get_input_type(signals, fade_src_signal)
+                       local input0_scale = needs_scale(signals, fade_src_signal, width, height)
+                       local input1_type = get_input_type(signals, fade_dst_signal)
+                       local input1_scale = needs_scale(signals, fade_dst_signal, width, height)
+                       local chain = fade_chains[input0_type][input0_scale][input1_type][input1_scale][true]
                        prepare = function()
                                if input0_type == "live" then
                                        chain.input0.input:connect_signal(fade_src_signal)
-                                       set_neutral_color_from_signal(chain.input0.white_balance_effect, fade_src_signal)
+                                       set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
                                end
+                               set_scale_parameters_if_needed(chain.input0, width, height)
                                if input1_type == "live" then
                                        chain.input1.input:connect_signal(fade_dst_signal)
-                                       set_neutral_color_from_signal(chain.input1.white_balance_effect, fade_dst_signal)
+                                       set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
                                end
+                               set_scale_parameters_if_needed(chain.input1, width, height)
                                local tt = calc_fade_progress(t, transition_start, transition_end)
 
                                chain.mix_effect:set_float("strength_first", 1.0 - tt)
@@ -394,50 +534,69 @@ function get_chain(num, t, width, height, signals)
                end
 
                -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
+               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
                if t > transition_end and zoom_dst == 1.0 then
                        -- Special case: Show only the single image on screen.
+                       local input0_scale = needs_scale(signals, fade_src_signal, width, height)
+                       local chain = simple_chains[input0_type][input0_scale][true]
                        prepare = function()
-                               simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
-                               set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+                               chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+                               set_scale_parameters_if_needed(chain, width, height)
+                               set_neutral_color(chain.wb_effect, input0_neutral_color)
                        end
-                       return simple_chain_hq, prepare
+                       return chain.chain, prepare
                end
+               local chain = sbs_chains[input0_type][input1_type][true]
                prepare = function()
                        if t < transition_start then
-                               prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
+                               prepare_sbs_chain(chain, zoom_src, width, height, input_resolution)
                        elseif t > transition_end then
-                               prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
+                               prepare_sbs_chain(chain, zoom_dst, width, height, input_resolution)
                        else
                                local tt = (t - transition_start) / (transition_end - transition_start)
                                -- Smooth it a bit.
                                tt = math.sin(tt * 3.14159265358 * 0.5)
-                               prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
+                               prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height, input_resolution)
                        end
                end
-               return main_chain_hq.chain, prepare
+               return chain.chain, prepare
        end
        if num == 1 then  -- Preview.
                num = preview_signal_num + 2
        end
+
+       -- Individual preview inputs.
        if num == INPUT0_SIGNAL_NUM + 2 then
+               local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local input_scale = needs_scale(signals, INPUT0_SIGNAL_NUM, width, height)
+               local chain = simple_chains[input_type][input_scale][false]
                prepare = function()
-                       simple_chain_lq_input:connect_signal(0)
-                       set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
+                       chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+                       set_scale_parameters_if_needed(chain, width, height)
+                       set_neutral_color(chain.wb_effect, input0_neutral_color)
                end
-               return simple_chain_lq, prepare
+               return chain.chain, prepare
        end
        if num == INPUT1_SIGNAL_NUM + 2 then
+               local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+               local input_scale = needs_scale(signals, INPUT1_SIGNAL_NUM, width, height)
+               local chain = simple_chains[input_type][input_scale][false]
                prepare = function()
-                       simple_chain_lq_input:connect_signal(1)
-                       set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
+                       chain.input:connect_signal(INPUT1_SIGNAL_NUM)
+                       set_scale_parameters_if_needed(chain, width, height)
+                       set_neutral_color(chain.wb_effect, input1_neutral_color)
                end
-               return simple_chain_lq, prepare
+               return chain.chain, prepare
        end
        if num == SBS_SIGNAL_NUM + 2 then
+               local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+               local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+               local chain = sbs_chains[input0_type][input1_type][false]
                prepare = function()
-                       prepare_sbs_chain(main_chain_lq, 0.0, width, height)
+                       prepare_sbs_chain(chain, 0.0, width, height, input_resolution)
                end
-               return main_chain_lq.chain, prepare
+               return chain.chain, prepare
        end
        if num == STATIC_SIGNAL_NUM + 2 then
                prepare = function()
@@ -537,11 +696,11 @@ function lerp(a, b, t)
        return a + (b - a) * t
 end
 
-function prepare_sbs_chain(chain, t, screen_width, screen_height)
+function prepare_sbs_chain(chain, t, screen_width, screen_height, input_resolution)
        chain.input0.input:connect_signal(0)
        chain.input1.input:connect_signal(1)
-       set_neutral_color(chain.input0.white_balance_effect, input0_neutral_color)
-       set_neutral_color(chain.input1.white_balance_effect, input1_neutral_color)
+       set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
+       set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
 
        -- First input is positioned (16,48) from top-left.
        local width0 = round(848 * screen_width/1280.0)
@@ -592,8 +751,8 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height)
        bottom1 = bottom1 * scale0 + ty0
        left1 = left1 * scale0 + tx0
        right1 = right1 * scale0 + tx0
-       place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
-       place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
+       place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, input_resolution[0].width, input_resolution[0].height)
+       place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, input_resolution[1].width, input_resolution[1].height)
 end
 
 function set_neutral_color(effect, color)