-- to the next.
local FADE_SIGNAL_NUM = 4
--- The main live chain.
-function make_sbs_chain(input0_deint, input1_deint, hq)
- local chain = EffectChain.new(16, 9)
- local input0 = chain:add_live_input(not input0_deint, input0_deint) -- Override bounce only if not deinterlacing.
- input0:connect_signal(0)
- local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
- local input1 = chain:add_live_input(not input1_deint, input1_deint)
- input1:connect_signal(1)
- local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+function make_sbs_input(chain, signal, deint, hq)
+ local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing.
+ input:connect_signal(signal)
+ local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
local resample_effect = nil
local resize_effect = nil
if (hq) then
- resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
+ resample_effect = chain:add_effect(ResampleEffect.new())
else
- resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
+ resize_effect = chain:add_effect(ResizeEffect.new())
end
local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
- padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
- local resample2_effect = nil
- local resize2_effect = nil
- if (hq) then
- resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
- else
- resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
- end
- local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
+ return {
+ input = input,
+ wb_effect = wb_effect,
+ resample_effect = resample_effect,
+ resize_effect = resize_effect,
+ padding_effect = padding_effect
+ }
+end
- chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
+-- The main live chain.
+function make_sbs_chain(input0_deint, input1_deint, hq)
+ local chain = EffectChain.new(16, 9)
+
+ local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq)
+ local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq)
+
+ input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+ input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0)
+
+ chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect)
chain:finalize(hq)
return {
chain = chain,
- input0 = {
- input = input0,
- wb_effect = input0_wb_effect,
- resample_effect = resample_effect,
- resize_effect = resize_effect,
- padding_effect = padding_effect
- },
- input1 = {
- input = input1,
- wb_effect = input1_wb_effect,
- resample_effect = resample2_effect,
- resize_effect = resize2_effect,
- padding_effect = padding2_effect
- }
+ input0 = input0,
+ input1 = input1
}
end